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Merge pull request #2457 from IvanSavenko/release_130

Release 1.3.0
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Ivan Savenko 2023-08-03 14:18:18 +03:00 committed by GitHub
commit 8444f128e2
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5 changed files with 15 additions and 7 deletions

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# 1.2.1 -> 1.3.0
(unreleased)
### GENERAL:
* Implemented automatic interface scaling to any resolution supported by monitor
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* Added H3:SOD cheat codes as alternative to vcmi cheats
* Fixed several possible crashes caused by autocombat activation
* Fixed artifact lock icon in localized versions of the game
* Fixed possible crash on changing hardware cursor
### TOUCHSCREEN SUPPORT:
* VCMI will now properly recognizes touch screen input
@ -47,6 +47,10 @@
### AI PLAYER:
* Fixed potential crash on accessing market (VCAI)
* Fixed potentially infinite turns (VCAI)
* Reworked object prioritizing
* Improved town defense against enemy heroes
* Improved town building (mage guild and horde)
* Various behavior fixes
### GAME MECHANICS
* Hero retreating after end of 7th turn will now correctly appear in tavern
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* Game will now play correct music track on scenario selection window
* Dracon woll now correctly start without spellbook in Dragon Slayer campaign
* Fixed frequent crash on moving to next scenario during campaign
* Fixed inability to dismiss heroes on maps with "capture town" victory condition
### RANDOM MAP GENERATOR:
* Improved zone placement, shape and connections
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* Support for "wide" connections
* Support for new "fictive" and "repulsive" connections
* RMG will now run faster, utilizing many CPU cores
* Removed random seed number from random map description
### INTERFACE:
* Adventure map is now scalable and can be used with any resolution without mods
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* Last symbol of entered cheat/chat message will no longer trigger hotkey
* Right-clicking map name in scenario selection will now show file name
* Right-clicking save game in save/load screen will now show file name and creation date
* Right-clicking in town fort window will now show creature information popup
* Implemented pasting from clipboard (Ctrl+V) for text input
### BATTLES:
* Implemented Tower moat (Land Mines)
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* Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance
* MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses
* Configurable objects can now be translated
* Fixed loading of custom battlefield identifiers for map objects
# 1.2.0 -> 1.2.1

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[![GitHub](https://github.com/vcmi/vcmi/actions/workflows/github.yml/badge.svg)](https://github.com/vcmi/vcmi/actions/workflows/github.yml)
[![Coverity Scan Build Status](https://scan.coverity.com/projects/vcmi/badge.svg)](https://scan.coverity.com/projects/vcmi)
[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.2.1/total)](https://github.com/vcmi/vcmi/releases/tag/1.2.1)
[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.2.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.2.0)
[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.3.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.3.0)
[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/total)](https://github.com/vcmi/vcmi/releases)
# VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

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@ -10,8 +10,8 @@ android {
applicationId "is.xyz.vcmi"
minSdk 19
targetSdk 31
versionCode 1201
versionName "1.2.1"
versionCode 1300
versionName "1.3.0"
setProperty("archivesBaseName", "vcmi")
}

2
debian/changelog vendored
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* New upstream release
-- Ivan Savenko <saven.ivan@gmail.com> Sat, 01 Jul 2023 16:00:00 +0200
-- Ivan Savenko <saven.ivan@gmail.com> Fri, 04 Aug 2023 16:00:00 +0200
vcmi (1.2.1) jammy; urgency=medium

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<category>StrategyGame</category>
</categories>
<releases>
<release version="1.3.0" date="2023-07-01" type="development" />
<release version="1.3.0" date="2023-08-04" />
<release version="1.2.1" date="2023-04-28" />
<release version="1.2.0" date="2023-04-14" />
<release version="1.1.1" date="2023-02-03" />