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https://github.com/vcmi/vcmi.git
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Working mines and minor improvements.
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parent
736af28c05
commit
845d99a908
@ -38,10 +38,9 @@ void CCallback::newTurn()
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{
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//std::map<int, PlayerState>::iterator i = gs->players.begin() ;
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gs->day++;
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for (int i=0;i<CGI->objh->objInstances.size();i++)
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for (std::set<CCPPObjectScript *>::iterator i=gs->cppscripts.begin();i!=gs->cppscripts.end();i++)
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{
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if (CGI->objh->objInstances[i]->state)
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CGI->objh->objInstances[i]->state->newTurn();
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(*i)->newTurn();
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}
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for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
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{
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@ -1,11 +1,13 @@
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#ifndef CGAMESTATE_H
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#define CGAMESTATE_H
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#include "mapHandler.h"
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#include <set>
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class CScriptCallback;
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class CHeroInstance;
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class CTownInstance;
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class CCallback;
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class CLuaCallback;
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class CCPPObjectScript;
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struct PlayerState
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{
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public:
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@ -24,7 +26,8 @@ private:
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int currentPlayer;
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int day; //total number of days in game
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std::map<int,PlayerState> players; //color <-> playerstate
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std::map<int, std::map<std::string, CObjectScript*> > objscr; //custom user scripts
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std::set<CCPPObjectScript *> cppscripts;
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std::map<int, std::map<std::string, CObjectScript*> > objscr; //custom user scripts (as for now only Lua)
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bool checkFunc(int obid, std::string name)
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@ -58,6 +61,7 @@ public:
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friend int _tmain(int argc, _TCHAR* argv[]);
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friend void initGameState(CGameInfo * cgi);
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friend CScriptCallback;
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friend void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script);
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//CCallback * cb; //for communication between PlayerInterface/AI and GameState
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friend SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap); //todo: wywalic koniecznie, tylko do flag obecnie!!!!
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66
CLua.cpp
66
CLua.cpp
@ -389,13 +389,59 @@ std::string CVisitableOPW::hoverText(CGObjectInstance *os)
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return CGI->objh->objects[os->defInfo->id].name + " " + ( (visited[os]) ? (CGI->generaltexth->allTexts[352]) : (CGI->generaltexth->allTexts[353])) ;
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}
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//std::string SComponent::getSubtitle()
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//{
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// std::string ret;
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//
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//
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// return ret;
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//}
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//void SComponent::getDescription(Etype Type, int Subtype)
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//{
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//}
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void CMines::newObject(CGObjectInstance *os)
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{
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ourObjs.push_back(os);
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os->tempOwner = NEUTRAL_PLAYER;
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}
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void CMines::onHeroVisit(CGObjectInstance *os, int heroID)
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{
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int vv = 1;
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if (os->subID==0 || os->subID==2)
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vv++;
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else if (os->subID==6)
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vv = 1000;
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if (os->tempOwner == cb->getHeroOwner(heroID))
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{
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//TODO: garrison
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}
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else
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{
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if (os->subID==7)
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return; //TODO: support for abandoned mine
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os->tempOwner = cb->getHeroOwner(heroID);
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SComponent * com = new SComponent(SComponent::Etype::resource,os->subID,vv);
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com->subtitle+=CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
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std::vector<SComponent*> weko;
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weko.push_back(com);
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cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->mines[os->subID].second,&weko);
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}
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}
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std::vector<int> CMines::yourObjects()
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{
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std::vector<int> ret(1);
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ret.push_back(53);
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return ret;
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}
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std::string CMines::hoverText(CGObjectInstance *os)
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{
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if (os->tempOwner == NEUTRAL_PLAYER)
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return CGI->objh->mines[os->subID].first;
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else
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return CGI->objh->mines[os->subID].first + " " + CGI->generaltexth->arraytxt[23+os->tempOwner];
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}
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void CMines::newTurn ()
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{
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for (int i=0;i<ourObjs.size();i++)
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{
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if (ourObjs[i]->tempOwner == NEUTRAL_PLAYER)
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continue;
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int vv = 1;
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if (ourObjs[i]->subID==0 || ourObjs[i]->subID==2)
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vv++;
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else if (ourObjs[i]->subID==6)
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vv = 1000;
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cb->giveResource(ourObjs[i]->tempOwner,ourObjs[i]->subID,vv);
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}
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}
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15
CLua.h
15
CLua.h
@ -112,5 +112,20 @@ class CVisitableOPW : public CCPPObjectScript //once per week
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std::string hoverText(CGObjectInstance *os);
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void newTurn ();
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friend void initGameState(CGameInfo * cgi);
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};
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class CMines : public CCPPObjectScript //flaggable, and giving resource at each day
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{
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CMines(CScriptCallback * CB):CCPPObjectScript(CB){};
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std::vector<CGObjectInstance*> ourObjs;
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void newObject(CGObjectInstance *os);
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void onHeroVisit(CGObjectInstance *os, int heroID);
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std::vector<int> yourObjects(); //returns IDs of objects which are handled by script
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std::string hoverText(CGObjectInstance *os);
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void newTurn ();
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friend void initGameState(CGameInfo * cgi);
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};
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2
CMT.cpp
2
CMT.cpp
@ -66,6 +66,7 @@ void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * sc
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{
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(*mapa)[tempv[i]]=script;
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}
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CGI->state->cppscripts.insert(script);
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}
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void initGameState(CGameInfo * cgi)
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{
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@ -221,6 +222,7 @@ void initGameState(CGameInfo * cgi)
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csc->gs = cgi->state;
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handleCPPObjS(&scripts,new CVisitableOPH(csc));
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handleCPPObjS(&scripts,new CVisitableOPW(csc));
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handleCPPObjS(&scripts,new CMines(csc));
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//created map
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@ -41,7 +41,11 @@ void CInfoWindow::okClicked(tribool down)
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void CInfoWindow::close()
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{
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for (int i=0;i<components.size();i++)
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{
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components[i]->deactivate();
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delete components[i];
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}
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components.clear();
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okb.deactivate();
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SDL_FreeSurface(bitmap);
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bitmap = NULL;
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@ -1195,7 +1199,7 @@ void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int
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}
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void CPlayerInterface::showInfoDialog(std::string text, std::vector<SComponent*> & components)
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{
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adventureInt->hide();
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adventureInt->hide(); //dezaktywacja starego interfejsu
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CInfoWindow * temp = CMessage::genIWindow(text,LOCPLINT->playerID,32,components);
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LOCPLINT->objsToBlit.push_back(temp);
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temp->pos.x=300-(temp->pos.w/2);
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@ -1203,6 +1207,12 @@ void CPlayerInterface::showInfoDialog(std::string text, std::vector<SComponent*>
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temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
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temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
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temp->okb.activate();
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for (int i=0;i<temp->components.size();i++)
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{
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temp->components[i]->activate();
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temp->components[i]->pos.x += temp->pos.x;
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temp->components[i]->pos.y += temp->pos.y;
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}
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}
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void CPlayerInterface::removeObjToBlit(CSimpleWindow* obj)
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{
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2
global.h
2
global.h
@ -41,7 +41,7 @@ const int HEROES_QUANTITY=156;
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const int RESOURCE_QUANTITY=8;
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const int TERRAIN_TYPES=10;
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const int PRIMARY_SKILLS=4;
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const int NEUTRAL_PLAYER=255;
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const int NAMES_PER_TOWN=16;
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#define MARK_BLOCKED_POSITIONS false
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@ -36,12 +36,29 @@ void CObjectHandler::loadObjects()
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buf = CGameInfo::mainObj->bitmaph->getTextFile("XTRAINFO.TXT");
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it=0;
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temp;
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while (it<buf.length()-1)
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{
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CGeneralTextHandler::loadToIt(temp,buf,it,3);
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xtrainfo.push_back(temp);
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}
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buf = CGameInfo::mainObj->bitmaph->getTextFile("MINENAME.TXT");
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it=0;
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while (it<buf.length()-1)
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{
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CGeneralTextHandler::loadToIt(temp,buf,it,3);
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mines.push_back(std::pair<std::string,std::string>(temp,""));
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}
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buf = CGameInfo::mainObj->bitmaph->getTextFile("MINEEVNT.TXT");
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it=0;
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int i=0;
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while (it<buf.length()-1)
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{
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CGeneralTextHandler::loadToIt(temp,buf,it,3);
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temp = temp.substr(1,temp.length()-2);
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mines[i++].second = temp;
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}
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}
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@ -450,6 +450,7 @@ public:
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std::vector<std::string> advobtxt;
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std::vector<std::string> xtrainfo;
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std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event
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};
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