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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Working mines and minor improvements.

This commit is contained in:
Michał W. Urbańczyk 2007-11-24 14:17:57 +00:00
parent 736af28c05
commit 845d99a908
9 changed files with 111 additions and 17 deletions

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@ -38,10 +38,9 @@ void CCallback::newTurn()
{
//std::map<int, PlayerState>::iterator i = gs->players.begin() ;
gs->day++;
for (int i=0;i<CGI->objh->objInstances.size();i++)
for (std::set<CCPPObjectScript *>::iterator i=gs->cppscripts.begin();i!=gs->cppscripts.end();i++)
{
if (CGI->objh->objInstances[i]->state)
CGI->objh->objInstances[i]->state->newTurn();
(*i)->newTurn();
}
for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
{

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@ -1,11 +1,13 @@
#ifndef CGAMESTATE_H
#define CGAMESTATE_H
#include "mapHandler.h"
#include <set>
class CScriptCallback;
class CHeroInstance;
class CTownInstance;
class CCallback;
class CLuaCallback;
class CCPPObjectScript;
struct PlayerState
{
public:
@ -24,7 +26,8 @@ private:
int currentPlayer;
int day; //total number of days in game
std::map<int,PlayerState> players; //color <-> playerstate
std::map<int, std::map<std::string, CObjectScript*> > objscr; //custom user scripts
std::set<CCPPObjectScript *> cppscripts;
std::map<int, std::map<std::string, CObjectScript*> > objscr; //custom user scripts (as for now only Lua)
bool checkFunc(int obid, std::string name)
@ -58,6 +61,7 @@ public:
friend int _tmain(int argc, _TCHAR* argv[]);
friend void initGameState(CGameInfo * cgi);
friend CScriptCallback;
friend void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script);
//CCallback * cb; //for communication between PlayerInterface/AI and GameState
friend SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap); //todo: wywalic koniecznie, tylko do flag obecnie!!!!

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@ -389,13 +389,59 @@ std::string CVisitableOPW::hoverText(CGObjectInstance *os)
return CGI->objh->objects[os->defInfo->id].name + " " + ( (visited[os]) ? (CGI->generaltexth->allTexts[352]) : (CGI->generaltexth->allTexts[353])) ;
}
//std::string SComponent::getSubtitle()
//{
// std::string ret;
//
//
// return ret;
//}
//void SComponent::getDescription(Etype Type, int Subtype)
//{
//}
void CMines::newObject(CGObjectInstance *os)
{
ourObjs.push_back(os);
os->tempOwner = NEUTRAL_PLAYER;
}
void CMines::onHeroVisit(CGObjectInstance *os, int heroID)
{
int vv = 1;
if (os->subID==0 || os->subID==2)
vv++;
else if (os->subID==6)
vv = 1000;
if (os->tempOwner == cb->getHeroOwner(heroID))
{
//TODO: garrison
}
else
{
if (os->subID==7)
return; //TODO: support for abandoned mine
os->tempOwner = cb->getHeroOwner(heroID);
SComponent * com = new SComponent(SComponent::Etype::resource,os->subID,vv);
com->subtitle+=CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
std::vector<SComponent*> weko;
weko.push_back(com);
cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->mines[os->subID].second,&weko);
}
}
std::vector<int> CMines::yourObjects()
{
std::vector<int> ret(1);
ret.push_back(53);
return ret;
}
std::string CMines::hoverText(CGObjectInstance *os)
{
if (os->tempOwner == NEUTRAL_PLAYER)
return CGI->objh->mines[os->subID].first;
else
return CGI->objh->mines[os->subID].first + " " + CGI->generaltexth->arraytxt[23+os->tempOwner];
}
void CMines::newTurn ()
{
for (int i=0;i<ourObjs.size();i++)
{
if (ourObjs[i]->tempOwner == NEUTRAL_PLAYER)
continue;
int vv = 1;
if (ourObjs[i]->subID==0 || ourObjs[i]->subID==2)
vv++;
else if (ourObjs[i]->subID==6)
vv = 1000;
cb->giveResource(ourObjs[i]->tempOwner,ourObjs[i]->subID,vv);
}
}

15
CLua.h
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@ -112,5 +112,20 @@ class CVisitableOPW : public CCPPObjectScript //once per week
std::string hoverText(CGObjectInstance *os);
void newTurn ();
friend void initGameState(CGameInfo * cgi);
};
class CMines : public CCPPObjectScript //flaggable, and giving resource at each day
{
CMines(CScriptCallback * CB):CCPPObjectScript(CB){};
std::vector<CGObjectInstance*> ourObjs;
void newObject(CGObjectInstance *os);
void onHeroVisit(CGObjectInstance *os, int heroID);
std::vector<int> yourObjects(); //returns IDs of objects which are handled by script
std::string hoverText(CGObjectInstance *os);
void newTurn ();
friend void initGameState(CGameInfo * cgi);
};

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@ -66,6 +66,7 @@ void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * sc
{
(*mapa)[tempv[i]]=script;
}
CGI->state->cppscripts.insert(script);
}
void initGameState(CGameInfo * cgi)
{
@ -221,6 +222,7 @@ void initGameState(CGameInfo * cgi)
csc->gs = cgi->state;
handleCPPObjS(&scripts,new CVisitableOPH(csc));
handleCPPObjS(&scripts,new CVisitableOPW(csc));
handleCPPObjS(&scripts,new CMines(csc));
//created map

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@ -41,7 +41,11 @@ void CInfoWindow::okClicked(tribool down)
void CInfoWindow::close()
{
for (int i=0;i<components.size();i++)
{
components[i]->deactivate();
delete components[i];
}
components.clear();
okb.deactivate();
SDL_FreeSurface(bitmap);
bitmap = NULL;
@ -1195,7 +1199,7 @@ void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int
}
void CPlayerInterface::showInfoDialog(std::string text, std::vector<SComponent*> & components)
{
adventureInt->hide();
adventureInt->hide(); //dezaktywacja starego interfejsu
CInfoWindow * temp = CMessage::genIWindow(text,LOCPLINT->playerID,32,components);
LOCPLINT->objsToBlit.push_back(temp);
temp->pos.x=300-(temp->pos.w/2);
@ -1203,6 +1207,12 @@ void CPlayerInterface::showInfoDialog(std::string text, std::vector<SComponent*>
temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
temp->okb.activate();
for (int i=0;i<temp->components.size();i++)
{
temp->components[i]->activate();
temp->components[i]->pos.x += temp->pos.x;
temp->components[i]->pos.y += temp->pos.y;
}
}
void CPlayerInterface::removeObjToBlit(CSimpleWindow* obj)
{

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@ -41,7 +41,7 @@ const int HEROES_QUANTITY=156;
const int RESOURCE_QUANTITY=8;
const int TERRAIN_TYPES=10;
const int PRIMARY_SKILLS=4;
const int NEUTRAL_PLAYER=255;
const int NAMES_PER_TOWN=16;
#define MARK_BLOCKED_POSITIONS false

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@ -36,12 +36,29 @@ void CObjectHandler::loadObjects()
buf = CGameInfo::mainObj->bitmaph->getTextFile("XTRAINFO.TXT");
it=0;
temp;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
xtrainfo.push_back(temp);
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("MINENAME.TXT");
it=0;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
mines.push_back(std::pair<std::string,std::string>(temp,""));
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("MINEEVNT.TXT");
it=0;
int i=0;
while (it<buf.length()-1)
{
CGeneralTextHandler::loadToIt(temp,buf,it,3);
temp = temp.substr(1,temp.length()-2);
mines[i++].second = temp;
}
}

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@ -450,6 +450,7 @@ public:
std::vector<std::string> advobtxt;
std::vector<std::string> xtrainfo;
std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event
};