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Check for end-of-battle after opening spells are cast, fixes potentially

infinite battle
This commit is contained in:
Ivan Savenko 2022-12-02 21:38:59 +02:00
parent 1248292503
commit 848454d48a

View File

@ -6642,6 +6642,8 @@ void CGameHandler::runBattle()
} }
} }
} }
// it is possible that due to opening spells one side was eliminated -> check for end of battle
checkBattleStateChanges();
bool firstRound = true;//FIXME: why first round is -1? bool firstRound = true;//FIXME: why first round is -1?