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Missing files.
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70
lib/CMapInfo.cpp
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70
lib/CMapInfo.cpp
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#define VCMI_DLL
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#include "CMapInfo.h"
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#include "..\StartInfo.h"
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#include "map.h"
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#include "..\hch\CCampaignHandler.h"
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void CMapInfo::countPlayers()
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{
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actualHumanPlayers = playerAmnt = humenPlayers = 0;
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for(int i=0;i<PLAYER_LIMIT;i++)
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{
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if(mapHeader->players[i].canHumanPlay)
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{
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playerAmnt++;
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humenPlayers++;
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}
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else if(mapHeader->players[i].canComputerPlay)
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{
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playerAmnt++;
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}
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}
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if(scenarioOpts)
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for (std::map<int, PlayerSettings>::const_iterator i = scenarioOpts->playerInfos.begin(); i != scenarioOpts->playerInfos.end(); i++)
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if(i->second.human)
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actualHumanPlayers++;
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}
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CMapInfo::CMapInfo(bool map)
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: mapHeader(NULL), campaignHeader(NULL), scenarioOpts(NULL)
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{
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}
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void CMapInfo::mapInit(const std::string &fname, const unsigned char *map )
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{
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filename = fname;
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int i = 0;
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mapHeader = new CMapHeader();
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mapHeader->version = CMapHeader::invalid;
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try
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{
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mapHeader->initFromMemory(map, i);
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countPlayers();
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}
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catch (const std::string &e)
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{
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tlog1 << "\t\tWarning: evil map file: " << fname << ": " << e << std::endl;
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delete mapHeader;
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mapHeader = NULL;
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}
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}
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CMapInfo::~CMapInfo()
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{
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delete mapHeader;
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delete campaignHeader;
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}
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void CMapInfo::campaignInit()
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{
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campaignHeader = new CCampaignHeader( CCampaignHandler::getHeader(filename, lodCmpgn) );
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}
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void CMapInfo::setHeader(CMapHeader *header)
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{
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mapHeader = header;
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}
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35
lib/CMapInfo.h
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35
lib/CMapInfo.h
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#pragma once
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#include "../global.h"
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class CMapHeader;
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class CCampaignHeader;
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class StartInfo;
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class DLL_EXPORT CMapInfo
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{
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public:
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CMapHeader * mapHeader; //may be NULL if campaign
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CCampaignHeader * campaignHeader; //may be NULL if scenario
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StartInfo *scenarioOpts; //options with which scenario has been started (used only with saved games)
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std::string filename;
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bool lodCmpgn; //tells if this campaign is located in Lod file
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std::string date;
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int playerAmnt, //players in map
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humenPlayers; //players ALLOWED to be controlled by human
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int actualHumanPlayers; // >1 if multiplayer game
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CMapInfo(bool map = true);
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~CMapInfo();
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//CMapInfo(const std::string &fname, const unsigned char *map);
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void setHeader(CMapHeader *header);
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void mapInit(const std::string &fname, const unsigned char *map);
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void campaignInit();
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void countPlayers();
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template <typename Handler> void serialize(Handler &h, const int Version)
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{
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h & mapHeader & campaignHeader & scenarioOpts & filename & lodCmpgn & date & playerAmnt & humenPlayers;
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h & actualHumanPlayers;
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}
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};
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