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Added 'Serializeable' base class for classes serializeable by pointer
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@@ -693,8 +693,8 @@ void CGameState::initFogOfWar()
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for(auto & elem : teams)
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{
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auto & fow = elem.second.fogOfWarMap;
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fow->resize(boost::extents[layers][map->width][map->height]);
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std::fill(fow->data(), fow->data() + fow->num_elements(), 0);
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fow.resize(boost::extents[layers][map->width][map->height]);
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std::fill(fow.data(), fow.data() + fow.num_elements(), 0);
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for(CGObjectInstance *obj : map->objects)
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{
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@@ -704,7 +704,7 @@ void CGameState::initFogOfWar()
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getTilesInRange(tiles, obj->getSightCenter(), obj->getSightRadius(), ETileVisibility::HIDDEN, obj->tempOwner);
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for(const int3 & tile : tiles)
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{
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(*elem.second.fogOfWarMap)[tile.z][tile.x][tile.y] = 1;
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elem.second.fogOfWarMap[tile.z][tile.x][tile.y] = 1;
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}
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}
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}
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@@ -1326,7 +1326,7 @@ bool CGameState::isVisible(int3 pos, const std::optional<PlayerColor> & player)
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if(player->isSpectator())
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return true;
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return (*getPlayerTeam(*player)->fogOfWarMap)[pos.z][pos.x][pos.y];
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return getPlayerTeam(*player)->fogOfWarMap[pos.z][pos.x][pos.y];
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}
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bool CGameState::isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & player) const
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@@ -1957,7 +1957,6 @@ bool RumorState::update(int id, int extra)
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TeamState::TeamState()
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{
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setNodeType(TEAM);
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fogOfWarMap = std::make_unique<boost::multi_array<ui8, 3>>();
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}
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CRandomGenerator & CGameState::getRandomGenerator()
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