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Place objects away from wide connection

This commit is contained in:
Tomasz Zieliński
2023-06-18 19:20:12 +02:00
parent 47726625c2
commit 8510af487e
3 changed files with 14 additions and 0 deletions

View File

@@ -86,6 +86,18 @@ void ObjectManager::updateDistances(const rmg::Object & obj)
}
}
void ObjectManager::updateDistances(const int3 & pos)
{
RecursiveLock lock(externalAccessMutex);
tilesByDistance.clear();
for (auto tile : zone.areaPossible().getTiles()) //don't need to mark distance for not possible tiles
{
ui32 d = pos.dist2dSQ(tile); //optimization, only relative distance is interesting
map.setNearestObjectDistance(tile, std::min(static_cast<float>(d), map.getNearestObjectDistance(tile)));
tilesByDistance.push(std::make_pair(tile, map.getNearestObjectDistance(tile)));
}
}
const rmg::Area & ObjectManager::getVisitableArea() const
{
RecursiveLock lock(externalAccessMutex);