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VCAI::validateVisitableObjs: drop unused code that
For whatever reason it's not removed at compile time and still wasting CPU.
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@ -1691,9 +1691,6 @@ void VCAI::clearPathsInfo()
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void VCAI::validateVisitableObjs()
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void VCAI::validateVisitableObjs()
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{
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{
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std::vector<const CGObjectInstance *> hlp;
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retreiveVisitableObjs(hlp, true);
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std::string errorMsg;
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std::string errorMsg;
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auto shouldBeErased = [&](const CGObjectInstance *obj) -> bool
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auto shouldBeErased = [&](const CGObjectInstance *obj) -> bool
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{
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{
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@ -1701,15 +1698,6 @@ void VCAI::validateVisitableObjs()
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return !cb->getObj(obj->id, false); // no verbose output needed as we check object visibility
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return !cb->getObj(obj->id, false); // no verbose output needed as we check object visibility
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else
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else
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return true;
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return true;
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//why would we have our local logic for object checks? use cb!
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//if(!vstd::contains(hlp, obj))
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//{
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// logAi->errorStream() << helperObjInfo[obj].name << " at " << helperObjInfo[obj].pos << errorMsg;
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// return true;
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//}
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//return false;
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};
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};
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//errorMsg is captured by ref so lambda will take the new text
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//errorMsg is captured by ref so lambda will take the new text
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