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Feature: Mods system improvement, Part III. Bunusing buildings customization.

This commit is contained in:
Dmitry Orlov
2021-01-14 01:02:13 +03:00
parent 9cf953157a
commit 854a2e6c39
27 changed files with 596 additions and 223 deletions

View File

@@ -175,13 +175,16 @@
"resourceSilo": { "id" : 15, "requires" : [ "marketplace" ], "produce": { "ore": 1, "wood": 1 } },
"blacksmith": { "id" : 16 },
"special1": { "requires" : [ "fort" ] },
"special1": { "requires" : [ "fort" ], "bonuses": [ { "type": "DARKNESS", "val": 20 } ] },
"horde1": { "id" : 18, "upgrades" : "dwellingLvl1", "requires" : [ "special3" ] },
"horde1Upgr": { "id" : 19, "upgrades" : "dwellingUpLvl1", "requires" : [ "horde1" ], "mode" : "auto" },
"ship": { "id" : 20, "upgrades" : "shipyard" },
"special2": { "requires" : [ "mageGuild1" ] },
"special2": { "requires" : [ "mageGuild1" ],
"bonuses": [ { "type": "SECONDARY_SKILL_PREMY", "subtype": "skill.necromancy", "val": 10, "propagator": "PLAYER_PROPAGATOR" } ] },
"special3": { "type" : "creatureTransformer", "requires" : [ "dwellingLvl1" ] },
"grail": { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 }},
"grail": { "id" : 26, "mode" : "grail", "produce": { "gold": 5000 },
"bonuses": [ { "type": "SECONDARY_SKILL_PREMY", "subtype": "skill.necromancy", "val": 20, "propagator": "PLAYER_PROPAGATOR" } ] },
"extraTownHall": { "id" : 27, "requires" : [ "townHall" ], "mode" : "auto" },
"extraCityHall": { "id" : 28, "requires" : [ "cityHall" ], "mode" : "auto" },
"extraCapitol": { "id" : 29, "requires" : [ "capitol" ], "mode" : "auto" },