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- MIND_IMMUNITY bonus replaces separate protectons from various spells
- Creature Window can handle descriptions of spellcasting abilities
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@@ -586,12 +586,8 @@ void CArtHandler::addBonuses()
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ART_LUCK(46,+1); //Clover of Fortune
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ART_LUCK(47,+1); //Cards of Prophecy
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ART_LUCK(48,+1); //Ladybird of Luck
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ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells:
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giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,50);//sorrow
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giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,59);//berserk
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giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,60);//hypnotize
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giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,61);//forgetfulness
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giveArtBonus(49,Bonus::SPELL_IMMUNITY,0,62);//blind
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ART_MORALE(49,+1); //Badge of Courage -> +1 morale
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giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells:
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ART_MORALE(50,+1); //Crest of Valor
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ART_MORALE(51,+1); //Glyph of Gallantry
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