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Apply suggestions from code review
Co-authored-by: Alexander Wilms <Alexander-Wilms@users.noreply.github.com> Co-authored-by: Laserlicht <13953785+Laserlicht@users.noreply.github.com>
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ChangeLog.md
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ChangeLog.md
@ -10,17 +10,16 @@
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* Game client will no longer load conflicting mods if player have both of them enabled
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* If some mods fail to load due to missing dependencies or conflicts, game client will display message on opening main menu
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* Game will no longer crash on loading save with different mod versions and will show error message instead
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* Saved games are now 2-3 time smaller than before
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* Saved games are now 2-3 times smaller than before
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* Added Vietnamese translation
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* Failure to connect to a MP game will now show proper error message
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* Added VSync support
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* Implemented tutorial
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* Slightly reduced server connection time
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* Implemented support for playback of audio from video files
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* Windows Installer will now automatically add required firewall rules
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* Game audio will now be disabled if game window is not focused
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* Fixed formtting of date and time of a savegame on Android
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* Added list of vcmi authors to Credits screen
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* Fixed formatting of date and time of a savegame on Android
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* Added list of VCMI authors to credits screen
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* Quick combat is now disabled by default
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* Spectator mode in single player is now disabled
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@ -29,7 +28,8 @@
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* Implemented turn timers, including chess timers version
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* Game will now hide entire adventure map on hotseat turn transfer
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* Added option to pause game timer while on system options window
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* Implemented localization support for maps * game will now use texts from local player instead of host
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* Implemented localization support for maps
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* Game will now use texts from local player instead of host
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* Multiple fixes to validation of player requests by server
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### Android
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@ -45,7 +45,7 @@
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* Implemented radial wheel for hero exchange in towns
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### Launcher
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* When mod is being downloaded, launcher will now correctly show progress as well as total size of a mod
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* When a mod is being downloaded, the launcher will now correctly show progress as well as its total size
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* Double-clicking mod name will now perform expected action, e.g. install/update/enable or disable
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* Launcher will now show mod extraction progress instead of freezing
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* "Friendly AI" option will now correctly display current type of friendly AI
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@ -87,7 +87,7 @@
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* Nullkiller AI can now use Fly and Water Walk spells
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### Campaigns
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* Implemented voiceover audio support for Heroes 3 campaigns
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* Implemented voice-over audio support for Heroes 3 campaigns
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* Fixes victory condition on 1st scenario of "Long Live the King" campaign
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* Fixed loading of defeat/victory icon and message for some campaign scenarios
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@ -95,7 +95,7 @@
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* Implemented adventure map dimming on opening windows
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* Clicking town hall icon on town screen will now open town hall
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* Clicking buildings in town hall will now show which resources are missing (if any)
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* Fixed incorrect positioning of total experience text on Altart of Sacrifice
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* Fixed incorrect positioning of total experience text on Altar of Sacrifice
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* Game will now show correct video file on battle end
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* Game will now correctly loop battle end animation video
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* Implemented larger version of spellbooks that displays up to 24 spells at once
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@ -106,11 +106,12 @@
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### Main Menu
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* Implemented window for quick selection of starting hero, town and bonus
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* Implemented map preview in scenario selection and game load screen accessible via right click on map
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* Show exact map size in map selection
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* Added support for folders in scenario selection and save/load screens
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* Added support for "Show Random Maps" button in random map setup screen
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* Added starting hero preview screen
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* Added option to change name of player while in map setup screen
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* Implemeted loading screen with progress bar
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* Implemented loading screen with progress bar
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* Game will now stay on loading screen while random map generation is in process
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* Team Alignments popup in scenario options will no longer show empty teams
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* Fixed missing borders on team alignments configuration window in random maps
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@ -139,7 +140,7 @@
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* Fixed multiple bugs in offering of Wisdom and Spell Schools on levelup. Mechanic should now work identically to Heroes 3
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* Retreated heroes will no longer restore their entire mana pool on new day
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* Fixed Grail in Crypt on some custom maps
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* Added support for repeateable quests in Seer Huts
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* Added support for repeatable quests in Seer Huts
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* Using "Sacrifice All" on Altar will now correctly place all creatures but one on altar
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* Fixed probabilities of luck and morale
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* Blinded stack no longer can get morale
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@ -161,7 +162,7 @@
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* Changes to existing objects parameters in mods will now be applied to ongoing saves
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* Fixed handling of engine version compatibility check
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* Added support for giving arbitrary bonuses to AI players
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* Most of mods of type "Translation" are now hidden in Launcher
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* Most mods of type "Translation" are now hidden in Launcher
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* Added new mod type: "Compatibility". Mods of this type are hidden in Launcher and are always active if they are compatible.
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* Added new mod type: "Maps"
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* Added new TERRAIN_NATIVE bonus that makes any terrain native to affected units
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@ -173,7 +174,7 @@
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* Added option to customize text displayed for visited objects, e.g. show "Already learned" instead of "Visited"
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* Added option to define custom description of configurable object, accessible via right-click
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* Added option to show object content icons on right-click
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* Object lnow allows checking whether hero can learn spell
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* Object now allows checking whether hero can learn spell
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* Object limiter now allows checking whether hero can learn skill
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* Object reward may now reveal terrain around visiting hero (e.g. Redwood Observatory)
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