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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Replaced 'convert txt' command with more convenient 'translate' and

'translate maps' commands.
This commit is contained in:
Ivan Savenko 2024-04-08 13:16:23 +03:00
parent 0a80c6c27b
commit 8582bd7d66
4 changed files with 116 additions and 36 deletions

View File

@ -183,44 +183,108 @@ void ClientCommandManager::handleNotDialogCommand()
LOCPLINT->showingDialog->setn(false);
}
void ClientCommandManager::handleConvertTextCommand()
void ClientCommandManager::handleTranslateGameCommand()
{
logGlobal->info("Searching for available maps");
std::map<std::string, std::map<std::string, std::string>> textsByMod;
VLC->generaltexth->exportAllTexts(textsByMod);
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "translation";
boost::filesystem::create_directories(outPath);
for(const auto & modEntry : textsByMod)
{
JsonNode output;
for(const auto & stringEntry : modEntry.second)
{
if(boost::algorithm::starts_with(stringEntry.first, "map."))
continue;
if(boost::algorithm::starts_with(stringEntry.first, "campaign."))
continue;
output[stringEntry.first].String() = stringEntry.second;
}
if (!output.isNull())
{
const boost::filesystem::path filePath = outPath / (modEntry.first + ".json");
std::ofstream file(filePath.c_str());
file << output.toString();
}
}
printCommandMessage("Translation export complete");
}
void ClientCommandManager::handleTranslateMapsCommand()
{
CMapService mapService;
printCommandMessage("Searching for available maps");
std::unordered_set<ResourcePath> mapList = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
{
return ident.getType() == EResType::MAP;
});
std::unordered_set<ResourcePath> campaignList = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
{
return ident.getType() == EResType::CAMPAIGN;
});
std::vector<std::unique_ptr<CMap>> loadedMaps;
std::vector<std::shared_ptr<CampaignState>> loadedCampaigns;
CMapService mapService;
logGlobal->info("Loading maps for export");
printCommandMessage("Loading maps for export");
for (auto const & mapName : mapList)
{
try
{
// load and drop loaded map - we only need loader to run over all maps
mapService.loadMap(mapName, nullptr);
loadedMaps.push_back(mapService.loadMap(mapName, nullptr));
}
catch(std::exception & e)
{
logGlobal->error("Map %s is invalid. Message: %s", mapName.getName(), e.what());
logGlobal->warn("Map %s is invalid. Message: %s", mapName.getName(), e.what());
}
}
printCommandMessage("Searching for available campaigns");
std::unordered_set<ResourcePath> campaignList = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
{
return ident.getType() == EResType::CAMPAIGN;
});
logGlobal->info("Loading campaigns for export");
for (auto const & campaignName : campaignList)
{
auto state = CampaignHandler::getCampaign(campaignName.getName());
for (auto const & part : state->allScenarios())
state->getMap(part, nullptr);
loadedCampaigns.push_back(CampaignHandler::getCampaign(campaignName.getName()));
for (auto const & part : loadedCampaigns.back()->allScenarios())
loadedCampaigns.back()->getMap(part, nullptr);
}
VLC->generaltexth->dumpAllTexts();
std::map<std::string, std::map<std::string, std::string>> textsByMod;
VLC->generaltexth->exportAllTexts(textsByMod);
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "translation";
boost::filesystem::create_directories(outPath);
for(const auto & modEntry : textsByMod)
{
JsonNode output;
for(const auto & stringEntry : modEntry.second)
{
if(boost::algorithm::starts_with(stringEntry.first, "map."))
output[stringEntry.first].String() = stringEntry.second;
if(boost::algorithm::starts_with(stringEntry.first, "campaign."))
output[stringEntry.first].String() = stringEntry.second;
}
if (!output.isNull())
{
const boost::filesystem::path filePath = outPath / (modEntry.first + ".json");
std::ofstream file(filePath.c_str());
file << output.toString();
}
}
printCommandMessage("Translation export complete");
}
void ClientCommandManager::handleGetConfigCommand()
@ -522,8 +586,11 @@ void ClientCommandManager::processCommand(const std::string & message, bool call
else if(commandName == "not dialog")
handleNotDialogCommand();
else if(message=="convert txt")
handleConvertTextCommand();
else if(message=="translate" || message=="translate game")
handleTranslateGameCommand();
else if(message=="translate maps")
handleTranslateMapsCommand();
else if(message=="get config")
handleGetConfigCommand();

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@ -48,8 +48,11 @@ class ClientCommandManager //take mantis #2292 issue about account if thinking a
// Set the state indicating if dialog box is active to "no"
void handleNotDialogCommand();
// Dumps all game text, maps text and campaign maps text into Client log between BEGIN TEXT EXPORT and END TEXT EXPORT
void handleConvertTextCommand();
// Extracts all translateable game texts into Translation directory, separating files on per-mod basis
void handleTranslateGameCommand();
// Extracts all translateable texts from maps and campaigns into Translation directory, separating files on per-mod basis
void handleTranslateMapsCommand();
// Saves current game configuration into extracted/configuration folder
void handleGetConfigCommand();

View File

@ -10,15 +10,16 @@
#include "StdInc.h"
#include "CGeneralTextHandler.h"
#include "filesystem/Filesystem.h"
#include "serializer/JsonSerializeFormat.h"
#include "CConfigHandler.h"
#include "GameSettings.h"
#include "mapObjects/CQuest.h"
#include "modding/CModHandler.h"
#include "VCMI_Lib.h"
#include "Languages.h"
#include "TextOperations.h"
#include "VCMIDirs.h"
#include "VCMI_Lib.h"
#include "filesystem/Filesystem.h"
#include "mapObjects/CQuest.h"
#include "modding/CModHandler.h"
#include "serializer/JsonSerializeFormat.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -386,18 +387,26 @@ bool TextLocalizationContainer::identifierExists(const TextIdentifier & UID) con
return stringsLocalizations.count(UID.get());
}
void TextLocalizationContainer::dumpAllTexts()
void TextLocalizationContainer::exportAllTexts(std::map<std::string, std::map<std::string, std::string>> & storage) const
{
logGlobal->info("BEGIN TEXT EXPORT");
for(const auto & entry : stringsLocalizations)
{
if (!entry.second.overrideValue.empty())
logGlobal->info(R"("%s" : "%s",)", entry.first, TextOperations::escapeString(entry.second.overrideValue));
else
logGlobal->info(R"("%s" : "%s",)", entry.first, TextOperations::escapeString(entry.second.baseValue));
}
for (auto const & subContainer : subContainers)
subContainer->exportAllTexts(storage);
logGlobal->info("END TEXT EXPORT");
for (auto const & entry : stringsLocalizations)
{
std::string textToWrite;
std::string modName = entry.second.modContext;
if (modName.find('.') != std::string::npos)
modName = modName.substr(0, modName.find('.'));
if (!entry.second.overrideValue.empty())
textToWrite = entry.second.overrideValue;
else
textToWrite = entry.second.baseValue;
storage[modName][entry.first] = textToWrite;
}
}
std::string TextLocalizationContainer::getModLanguage(const std::string & modContext)

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@ -181,8 +181,9 @@ public:
/// converts identifier into user-readable string
const std::string & deserialize(const TextIdentifier & identifier) const;
/// Debug method, dumps all currently known texts into console using Json-like format
void dumpAllTexts();
/// Debug method, returns all currently stored texts
/// Format: [mod ID][string ID] -> human-readable text
void exportAllTexts(std::map<std::string, std::map<std::string, std::string>> & storage) const;
/// Add or override subcontainer which can store identifiers
void addSubContainer(const TextLocalizationContainer & container);