mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
- generic string ID -> numeric ID resolution system
- - hero army and creature upgrade names are resolved using new system - - faction names and creatures in towns are resolved using new system - (linux) replaced build_data.sh with hopefully better vcmibuilder script - minor fixes
This commit is contained in:
@ -294,7 +294,7 @@ void CTownList::CTownItem::update()
|
||||
{
|
||||
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
|
||||
|
||||
picture->setFrame(iconIndex);
|
||||
picture->setFrame(iconIndex + 2);
|
||||
redraw();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user