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Fix transparency on dialog box corners when xBRZ is in use
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@ -41,7 +41,7 @@ void CMessage::init()
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{
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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{
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dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::OPAQUE);
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dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
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for(int j = 0; j < dialogBorders[i]->size(0); j++)
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{
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