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Little bugfix in hero picking.
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@ -40,14 +40,14 @@ void alphaTransformDef(CGDefInfo * defInfo)
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}
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}
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int CMapHandler::pickHero(int owner)
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int CMapHandler::pickHero(int owner)
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{
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{
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if(usedHeroes.find(CGI->scenarioOps.getIthPlayersSettings(owner).hero)==usedHeroes.end()) //we haven't used selected hero
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int h;
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if(usedHeroes.find(h = CGI->scenarioOps.getIthPlayersSettings(owner).hero)==usedHeroes.end() && h>=0) //we haven't used selected hero
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{
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{
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int h = CGI->scenarioOps.getIthPlayersSettings(owner).hero;
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usedHeroes.insert(h);
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usedHeroes.insert(h);
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return h;
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return h;
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}
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}
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int f = CGI->scenarioOps.getIthPlayersSettings(owner).castle;
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int f = CGI->scenarioOps.getIthPlayersSettings(owner).castle;
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int i=0, h;
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int i=0;
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do //try to find free hero of our faction
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do //try to find free hero of our faction
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{
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{
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i++;
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i++;
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