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https://github.com/vcmi/vcmi.git
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First version that works - banning objects is possible
This commit is contained in:
parent
7fe9c473b4
commit
85ee859b6e
@ -181,6 +181,7 @@ set(lib_MAIN_SRCS
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rmg/TileInfo.cpp
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rmg/Zone.cpp
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rmg/Functions.cpp
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rmg/ObjectInfo.cpp
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rmg/RmgMap.cpp
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rmg/PenroseTiling.cpp
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rmg/modificators/Modificator.cpp
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@ -583,6 +584,7 @@ set(lib_MAIN_HEADERS
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rmg/RmgMap.h
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rmg/float3.h
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rmg/Functions.h
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rmg/ObjectInfo.h
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rmg/PenroseTiling.h
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rmg/modificators/Modificator.h
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rmg/modificators/ObjectManager.h
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@ -382,6 +382,78 @@ TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID comp
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return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
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}
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CompoundMapObjectID CObjectClassesHandler::getCompoundIdentifier(const std::string & scope, const std::string & type, const std::string & subtype) const
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{
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std::optional<si32> id;
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if (scope.empty())
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{
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id = VLC->identifiers()->getIdentifier("object", type);
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}
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else
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{
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id = VLC->identifiers()->getIdentifier(scope, "object", type);
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}
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if(id)
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{
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const auto & object = objects.at(id.value());
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std::optional<si32> subID = VLC->identifiers()->getIdentifier(scope, object->getJsonKey(), subtype);
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if (subID)
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return CompoundMapObjectID(id.value(), subID.value());
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}
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std::string errorString = "Failed to get id for object of type " + type + "." + subtype;
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logGlobal->error(errorString);
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throw std::runtime_error(errorString);
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}
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CompoundMapObjectID CObjectClassesHandler::getCompoundIdentifier(const std::string & objectName) const
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{
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// FIXME: Crash with no further log
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//"core:object.creatureBank.experimentalShop",
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//"core:object.creatureBank.wolfRiderPicket",
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//"core:object.creatureBank.demonDomain"
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// TODO: Use existing utilities for parsing id?
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JsonNode node(objectName);
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auto modScope = node.getModScope();
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std::string scope, type, subtype;
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size_t firstColon = objectName.find(':');
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size_t lastDot = objectName.find_last_of('.');
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// TODO: Ignore object class, there should not be objects with same names within one scope anyway
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if(firstColon != std::string::npos)
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{
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scope = objectName.substr(0, firstColon);
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if(lastDot != std::string::npos && lastDot > firstColon)
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{
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type = objectName.substr(firstColon + 1, lastDot - firstColon - 1);
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subtype = objectName.substr(lastDot + 1);
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}
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else
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{
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type = objectName.substr(firstColon + 1);
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}
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}
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else
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{
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if(lastDot != std::string::npos)
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{
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type = objectName.substr(0, lastDot);
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subtype = objectName.substr(lastDot + 1);
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}
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else
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{
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type = objectName;
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}
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}
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return getCompoundIdentifier(scope, type, subtype);
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}
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std::set<MapObjectID> CObjectClassesHandler::knownObjects() const
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{
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std::set<MapObjectID> ret;
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@ -451,6 +523,18 @@ void CObjectClassesHandler::afterLoadFinalization()
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logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
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}
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}
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for(auto & entry : objectIdHandlers)
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{
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// Call function for each object id
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entry.second(entry.first);
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}
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}
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void CObjectClassesHandler::resolveObjectCompoundId(const std::string & id, std::function<void(CompoundMapObjectID)> callback)
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{
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auto compoundId = getCompoundIdentifier(id);
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objectIdHandlers.push_back(std::make_pair(compoundId, callback));
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}
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void CObjectClassesHandler::generateExtraMonolithsForRMG(ObjectClass * container)
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@ -74,6 +74,8 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase, boost::noncopyabl
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/// map that is filled during construction with all known handlers. Not serializeable due to usage of std::function
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std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
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std::vector<std::pair<CompoundMapObjectID, std::function<void(CompoundMapObjectID)>>> objectIdHandlers;
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/// container with H3 templates, used only during loading, no need to serialize it
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using TTemplatesContainer = std::multimap<std::pair<MapObjectID, MapObjectSubID>, std::shared_ptr<const ObjectTemplate>>;
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TTemplatesContainer legacyTemplates;
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@ -110,15 +112,19 @@ public:
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TObjectTypeHandler getHandlerFor(MapObjectID type, MapObjectSubID subtype) const;
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TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
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TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
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CompoundMapObjectID getCompoundIdentifier(const std::string & scope, const std::string & type, const std::string & subtype) const;
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CompoundMapObjectID getCompoundIdentifier(const std::string & objectName) const;
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std::string getObjectName(MapObjectID type, MapObjectSubID subtype) const;
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SObjectSounds getObjectSounds(MapObjectID type, MapObjectSubID subtype) const;
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void resolveObjectCompoundId(const std::string & id, std::function<void(CompoundMapObjectID)> callback);
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/// Returns handler string describing the handler (for use in client)
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std::string getObjectHandlerName(MapObjectID type) const;
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std::string getJsonKey(MapObjectID type) const;
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};
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VCMI_LIB_NAMESPACE_END
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VCMI_LIB_NAMESPACE_END
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@ -102,6 +102,7 @@ void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
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handler.serializeInt("castles", castleCount, 0);
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handler.serializeInt("townDensity", townDensity, 0);
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handler.serializeInt("castleDensity", castleDensity, 0);
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handler.serializeInt("sourceZone", sourceZone, NO_ZONE);
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}
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ZoneOptions::ZoneOptions():
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@ -398,6 +399,8 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
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}
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}
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handler.serializeStruct("customObjects", objectConfig);
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}
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ZoneConnection::ZoneConnection():
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@ -837,6 +840,7 @@ void CRmgTemplate::afterLoad()
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allowedWaterContent.erase(EWaterContent::RANDOM);
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}
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// TODO: Allow any integer size which does not match enum, as well
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void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
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{
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static const std::map<std::string, int3> sizeMapping =
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@ -905,5 +909,87 @@ void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountR
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value.fromString(encodedValue);
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}
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void ZoneOptions::ObjectConfig::addBannedObject(const CompoundMapObjectID & objid)
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{
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// FIXME: We do not need to store the object info, just the id
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bannedObjects.push_back(objid);
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logGlobal->info("Banned object of type %d.%d", objid.primaryID, objid.secondaryID);
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}
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void ZoneOptions::ObjectConfig::serializeJson(JsonSerializeFormat & handler)
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{
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// TODO: Implement'
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auto bannedObjectData = handler.enterArray("bannedObjects");
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if (handler.saving)
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{
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// FIXME: Do we even need to serialize / store banned objects?
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/*
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for (const auto & object : bannedObjects)
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{
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// TODO: Translate id back to string?
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JsonNode node;
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node.String() = VLC->objtypeh->getHandlerFor(object.primaryID, object.secondaryID);
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// TODO: Check if AI-generated code is right
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}
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// handler.serializeRaw("bannedObjects", node, std::nullopt);
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*/
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}
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else
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{
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/*
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auto zonesData = handler.enterStruct("zones");
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for(const auto & idAndZone : zonesData->getCurrent().Struct())
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{
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auto guard = handler.enterStruct(idAndZone.first);
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auto zone = std::make_shared<ZoneOptions>();
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zone->setId(decodeZoneId(idAndZone.first));
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zone->serializeJson(handler);
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zones[zone->getId()] = zone;
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}
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*/
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std::vector<std::string> objectNames;
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bannedObjectData.serializeArray(objectNames);
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for (const auto & objectName : objectNames)
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{
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VLC->objtypeh->resolveObjectCompoundId(objectName,
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[this](CompoundMapObjectID objid)
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{
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addBannedObject(objid);
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}
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);
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}
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}
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}
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const std::vector<CompoundMapObjectID> & ZoneOptions::getBannedObjects() const
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{
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return objectConfig.getBannedObjects();
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}
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const std::vector<ObjectInfo> & ZoneOptions::getCustomObjects() const
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{
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return objectConfig.getCustomObjects();
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}
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const std::vector<CompoundMapObjectID> & ZoneOptions::ObjectConfig::getBannedObjects() const
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{
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return bannedObjects;
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}
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const std::vector<ObjectInfo> & ZoneOptions::ObjectConfig::getCustomObjects() const
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{
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return customObjects;
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}
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VCMI_LIB_NAMESPACE_END
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@ -13,10 +13,13 @@
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#include "../int3.h"
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#include "../GameConstants.h"
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#include "../ResourceSet.h"
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#include "ObjectInfo.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonSerializeFormat;
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struct CompoundMapObjectID;
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enum class ETemplateZoneType
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{
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@ -131,8 +134,37 @@ public:
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int castleCount;
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int townDensity;
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int castleDensity;
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// TODO: Copy from another zone once its randomized
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TRmgTemplateZoneId sourceZone = NO_ZONE;
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};
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// TODO: Store config for custom objects to spawn in this zone
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// TODO: Read custom object config from zone file
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class DLL_LINKAGE ObjectConfig
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{
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public:
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//ObjectConfig() = default;
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void addBannedObject(const CompoundMapObjectID & objid);
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void addCustomObject(const ObjectInfo & object);
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void clearBannedObjects();
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void clearCustomObjects();
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const std::vector<CompoundMapObjectID> & getBannedObjects() const;
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const std::vector<ObjectInfo> & getCustomObjects() const;
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// TODO: Separate serializer
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void serializeJson(JsonSerializeFormat & handler);
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private:
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// TODO: Add convenience method for banning objects by name
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std::vector<CompoundMapObjectID> bannedObjects;
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// TODO: In what format should I store custom objects?
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// Need to convert map serialization format to ObjectInfo
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std::vector<ObjectInfo> customObjects;
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};
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// TODO: Allow to copy all custom objects config from another zone
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ZoneOptions();
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TRmgTemplateZoneId getId() const;
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@ -182,12 +214,17 @@ public:
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bool areTownsSameType() const;
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bool isMatchTerrainToTown() const;
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const std::vector<CompoundMapObjectID> & getBannedObjects() const;
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const std::vector<ObjectInfo> & getCustomObjects() const;
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protected:
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TRmgTemplateZoneId id;
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ETemplateZoneType type;
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int size;
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ui32 maxTreasureValue;
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std::optional<int> owner;
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ObjectConfig objectConfig;
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CTownInfo playerTowns;
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CTownInfo neutralTowns;
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bool matchTerrainToTown;
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@ -276,6 +313,10 @@ private:
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std::set<TerrainId> inheritTerrainType(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
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std::map<TResource, ui16> inheritMineTypes(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
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std::vector<CTreasureInfo> inheritTreasureInfo(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
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// TODO: Copy custom object settings
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// TODO: Copy town type after source town is actually randomized
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void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
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void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
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};
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71
lib/rmg/ObjectInfo.cpp
Normal file
71
lib/rmg/ObjectInfo.cpp
Normal file
@ -0,0 +1,71 @@
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/*
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* ObjectInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ObjectInfo.h"
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#include "../VCMI_Lib.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../mapObjectConstructors/AObjectTypeHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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ObjectInfo::ObjectInfo():
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destroyObject([](CGObjectInstance * obj){}),
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maxPerZone(std::numeric_limits<ui32>::max())
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{
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}
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ObjectInfo::ObjectInfo(const ObjectInfo & other)
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{
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templates = other.templates;
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value = other.value;
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probability = other.probability;
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maxPerZone = other.maxPerZone;
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generateObject = other.generateObject;
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destroyObject = other.destroyObject;
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}
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ObjectInfo & ObjectInfo::operator=(const ObjectInfo & other)
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{
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if (this == &other)
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return *this;
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templates = other.templates;
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value = other.value;
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probability = other.probability;
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maxPerZone = other.maxPerZone;
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generateObject = other.generateObject;
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destroyObject = other.destroyObject;
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return *this;
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}
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void ObjectInfo::setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrainType)
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{
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auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
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if(!templHandler)
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return;
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templates = templHandler->getTemplates(terrainType);
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}
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/*
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bool ObjectInfo::matchesId(const CompoundMapObjectID & id) const
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{
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for (const auto & templ : templates)
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{
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if (id.primaryID == templ->id && id.secondaryID == templ->subid)
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return true;
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}
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return false;
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}
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*/
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VCMI_LIB_NAMESPACE_END
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40
lib/rmg/ObjectInfo.h
Normal file
40
lib/rmg/ObjectInfo.h
Normal file
@ -0,0 +1,40 @@
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/*
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* ObjectInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../mapObjects/ObjectTemplate.h"
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#include "../constants/EntityIdentifiers.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct CompoundMapObjectID;
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class CGObjectInstance;
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struct DLL_LINKAGE ObjectInfo
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{
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ObjectInfo();
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ObjectInfo(const ObjectInfo & other);
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ObjectInfo & operator=(const ObjectInfo & other);
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std::vector<std::shared_ptr<const ObjectTemplate>> templates;
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ui32 value = 0;
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ui16 probability = 0;
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ui32 maxPerZone = 1;
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//ui32 maxPerMap; //unused
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std::function<CGObjectInstance *()> generateObject;
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std::function<void(CGObjectInstance *)> destroyObject;
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void setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrain);
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//bool matchesId(const CompoundMapObjectID & id) const;
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};
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VCMI_LIB_NAMESPACE_END
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@ -37,15 +37,19 @@
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VCMI_LIB_NAMESPACE_BEGIN
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ObjectInfo::ObjectInfo():
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destroyObject([](CGObjectInstance * obj){})
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{
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}
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void TreasurePlacer::process()
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{
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if (zone.getMaxTreasureValue() == 0)
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{
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//No treasures at all
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return;
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}
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// Get default objects
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addAllPossibleObjects();
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// Override with custom objects
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objects.patchWithZoneConfig(zone);
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auto * m = zone.getModificator<ObjectManager>();
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if(m)
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createTreasures(*m);
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@ -58,15 +62,52 @@ void TreasurePlacer::init()
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DEPENDENCY(ConnectionsPlacer);
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DEPENDENCY_ALL(PrisonHeroPlacer);
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DEPENDENCY(RoadPlacer);
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// Add all native creatures
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for(auto const & cre : VLC->creh->objects)
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{
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if(!cre->special && cre->getFaction() == zone.getTownType())
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{
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creatures.push_back(cre.get());
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}
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}
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|
||||
tierValues = generator.getConfig().pandoraCreatureValues;
|
||||
}
|
||||
|
||||
void TreasurePlacer::addObjectToRandomPool(const ObjectInfo& oi)
|
||||
{
|
||||
// FIXME: It is never the case - objects must be erased or badly copied after this
|
||||
if (oi.templates.empty())
|
||||
{
|
||||
logGlobal->error("Attempt to add ObjectInfo with no templates! Value: %d", oi.value);
|
||||
return;
|
||||
}
|
||||
if (!oi.generateObject)
|
||||
{
|
||||
logGlobal->error("Attempt to add ObjectInfo with no generateObject function! Value: %d", oi.value);
|
||||
return;
|
||||
}
|
||||
if (!oi.maxPerZone)
|
||||
{
|
||||
logGlobal->warn("Attempt to add ObjectInfo with 0 maxPerZone! Value: %d", oi.value);
|
||||
return;
|
||||
}
|
||||
RecursiveLock lock(externalAccessMutex);
|
||||
possibleObjects.push_back(oi);
|
||||
objects.addObject(oi);
|
||||
}
|
||||
|
||||
void TreasurePlacer::addAllPossibleObjects()
|
||||
{
|
||||
addCommonObjects();
|
||||
addDwellings();
|
||||
addPandoraBoxes();
|
||||
addSeerHuts();
|
||||
addPrisons();
|
||||
addScrolls();
|
||||
}
|
||||
|
||||
void TreasurePlacer::addCommonObjects()
|
||||
{
|
||||
ObjectInfo oi;
|
||||
|
||||
@ -97,7 +138,10 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TreasurePlacer::addPrisons()
|
||||
{
|
||||
//Generate Prison on water only if it has a template
|
||||
auto prisonTemplates = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0)->getTemplates(zone.getTerrainType());
|
||||
if (!prisonTemplates.empty())
|
||||
@ -157,21 +201,14 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
addObjectToRandomPool(oi);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TreasurePlacer::addDwellings()
|
||||
{
|
||||
if(zone.getType() == ETemplateZoneType::WATER)
|
||||
return;
|
||||
|
||||
//all following objects are unlimited
|
||||
oi.maxPerZone = std::numeric_limits<ui32>::max();
|
||||
|
||||
std::vector<const CCreature *> creatures; //native creatures for this zone
|
||||
for(auto const & cre : VLC->creh->objects)
|
||||
{
|
||||
if(!cre->special && cre->getFaction() == zone.getTownType())
|
||||
{
|
||||
creatures.push_back(cre.get());
|
||||
}
|
||||
}
|
||||
ObjectInfo oi;
|
||||
|
||||
//dwellings
|
||||
auto dwellingTypes = {Obj::CREATURE_GENERATOR1, Obj::CREATURE_GENERATOR4};
|
||||
@ -214,7 +251,15 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TreasurePlacer::addScrolls()
|
||||
{
|
||||
if(zone.getType() == ETemplateZoneType::WATER)
|
||||
return;
|
||||
|
||||
ObjectInfo oi;
|
||||
|
||||
for(int i = 0; i < generator.getConfig().scrollValues.size(); i++)
|
||||
{
|
||||
oi.generateObject = [i, this]() -> CGObjectInstance *
|
||||
@ -239,6 +284,22 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
addObjectToRandomPool(oi);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TreasurePlacer::addPandoraBoxes()
|
||||
{
|
||||
if(zone.getType() == ETemplateZoneType::WATER)
|
||||
return;
|
||||
|
||||
addPandoraBoxesWithGold();
|
||||
addPandoraBoxesWithExperience();
|
||||
addPandoraBoxesWithCreatures();
|
||||
addPandoraBoxesWithSpells();
|
||||
}
|
||||
|
||||
void TreasurePlacer::addPandoraBoxesWithGold()
|
||||
{
|
||||
ObjectInfo oi;
|
||||
//pandora box with gold
|
||||
for(int i = 1; i < 5; i++)
|
||||
{
|
||||
@ -260,7 +321,11 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
if(!oi.templates.empty())
|
||||
addObjectToRandomPool(oi);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TreasurePlacer::addPandoraBoxesWithExperience()
|
||||
{
|
||||
ObjectInfo oi;
|
||||
//pandora box with experience
|
||||
for(int i = 1; i < 5; i++)
|
||||
{
|
||||
@ -282,43 +347,12 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
if(!oi.templates.empty())
|
||||
addObjectToRandomPool(oi);
|
||||
}
|
||||
|
||||
//pandora box with creatures
|
||||
const std::vector<int> & tierValues = generator.getConfig().pandoraCreatureValues;
|
||||
|
||||
auto creatureToCount = [tierValues](const CCreature * creature) -> int
|
||||
{
|
||||
if(!creature->getAIValue() || tierValues.empty()) //bug #2681
|
||||
return 0; //this box won't be generated
|
||||
|
||||
//Follow the rules from https://heroes.thelazy.net/index.php/Pandora%27s_Box
|
||||
}
|
||||
|
||||
int actualTier = creature->getLevel() > tierValues.size() ?
|
||||
tierValues.size() - 1 :
|
||||
creature->getLevel() - 1;
|
||||
float creaturesAmount = std::floor((static_cast<float>(tierValues[actualTier])) / creature->getAIValue());
|
||||
if (creaturesAmount < 1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if(creaturesAmount <= 5)
|
||||
{
|
||||
//No change
|
||||
}
|
||||
else if(creaturesAmount <= 12)
|
||||
{
|
||||
creaturesAmount = std::ceil(creaturesAmount / 2) * 2;
|
||||
}
|
||||
else if(creaturesAmount <= 50)
|
||||
{
|
||||
creaturesAmount = std::round(creaturesAmount / 5) * 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
creaturesAmount = std::round(creaturesAmount / 10) * 10;
|
||||
}
|
||||
return static_cast<int>(creaturesAmount);
|
||||
};
|
||||
void TreasurePlacer::addPandoraBoxesWithCreatures()
|
||||
{
|
||||
ObjectInfo oi;
|
||||
//pandora box with creatures
|
||||
|
||||
for(auto * creature : creatures)
|
||||
{
|
||||
@ -344,7 +378,11 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
if(!oi.templates.empty())
|
||||
addObjectToRandomPool(oi);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TreasurePlacer::addPandoraBoxesWithSpells()
|
||||
{
|
||||
ObjectInfo oi;
|
||||
//Pandora with 12 spells of certain level
|
||||
for(int i = 1; i <= GameConstants::SPELL_LEVELS; i++)
|
||||
{
|
||||
@ -441,9 +479,14 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
oi.probability = 2;
|
||||
if(!oi.templates.empty())
|
||||
addObjectToRandomPool(oi);
|
||||
|
||||
}
|
||||
|
||||
void TreasurePlacer::addSeerHuts()
|
||||
{
|
||||
//Seer huts with creatures or generic rewards
|
||||
|
||||
ObjectInfo oi;
|
||||
|
||||
if(zone.getConnectedZoneIds().size()) //Unlikely, but...
|
||||
{
|
||||
auto * qap = zone.getModificator<QuestArtifactPlacer>();
|
||||
@ -588,12 +631,6 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
}
|
||||
}
|
||||
|
||||
size_t TreasurePlacer::getPossibleObjectsSize() const
|
||||
{
|
||||
RecursiveLock lock(externalAccessMutex);
|
||||
return possibleObjects.size();
|
||||
}
|
||||
|
||||
void TreasurePlacer::setMaxPrisons(size_t count)
|
||||
{
|
||||
RecursiveLock lock(externalAccessMutex);
|
||||
@ -606,6 +643,40 @@ size_t TreasurePlacer::getMaxPrisons() const
|
||||
return maxPrisons;
|
||||
}
|
||||
|
||||
int TreasurePlacer::creatureToCount(const CCreature * creature) const
|
||||
{
|
||||
if(!creature->getAIValue() || tierValues.empty()) //bug #2681
|
||||
return 0; //this box won't be generated
|
||||
|
||||
//Follow the rules from https://heroes.thelazy.net/index.php/Pandora%27s_Box
|
||||
|
||||
int actualTier = creature->getLevel() > tierValues.size() ?
|
||||
tierValues.size() - 1 :
|
||||
creature->getLevel() - 1;
|
||||
float creaturesAmount = std::floor((static_cast<float>(tierValues[actualTier])) / creature->getAIValue());
|
||||
if (creaturesAmount < 1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if(creaturesAmount <= 5)
|
||||
{
|
||||
//No change
|
||||
}
|
||||
else if(creaturesAmount <= 12)
|
||||
{
|
||||
creaturesAmount = std::ceil(creaturesAmount / 2) * 2;
|
||||
}
|
||||
else if(creaturesAmount <= 50)
|
||||
{
|
||||
creaturesAmount = std::round(creaturesAmount / 5) * 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
creaturesAmount = std::round(creaturesAmount / 10) * 10;
|
||||
}
|
||||
return static_cast<int>(creaturesAmount);
|
||||
};
|
||||
|
||||
bool TreasurePlacer::isGuardNeededForTreasure(int value)
|
||||
{// no guard in a zone with "monsters: none" and for small treasures; water zones cen get monster strength ZONE_NONE elsewhere if needed
|
||||
return zone.monsterStrength != EMonsterStrength::ZONE_NONE && value > minGuardedValue;
|
||||
@ -623,6 +694,7 @@ std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo
|
||||
bool hasLargeObject = false;
|
||||
while(currentValue <= static_cast<int>(desiredValue) - 100) //no objects with value below 100 are available
|
||||
{
|
||||
// FIXME: Pointer might be invalidated after this
|
||||
auto * oi = getRandomObject(desiredValue, currentValue, !hasLargeObject);
|
||||
if(!oi) //fail
|
||||
break;
|
||||
@ -674,12 +746,21 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
|
||||
accessibleArea.add(int3());
|
||||
}
|
||||
|
||||
auto * object = oi->generateObject();
|
||||
if(oi->templates.empty())
|
||||
CGObjectInstance * object = nullptr;
|
||||
if (oi->generateObject)
|
||||
{
|
||||
logGlobal->warn("Deleting randomized object with no templates: %s", object->getObjectName());
|
||||
oi->destroyObject(object);
|
||||
delete object;
|
||||
object = oi->generateObject();
|
||||
if(oi->templates.empty())
|
||||
{
|
||||
logGlobal->warn("Deleting randomized object with no templates: %s", object->getObjectName());
|
||||
oi->destroyObject(object);
|
||||
delete object;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->error("ObjectInfo has no generateObject function! Templates: %d", oi->templates.size());
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -785,7 +866,7 @@ ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValu
|
||||
ui32 maxVal = desiredValue - currentValue;
|
||||
ui32 minValue = static_cast<ui32>(0.25f * (desiredValue - currentValue));
|
||||
|
||||
for(ObjectInfo & oi : possibleObjects) //copy constructor turned out to be costly
|
||||
for(ObjectInfo & oi : objects.getPossibleObjects()) //copy constructor turned out to be costly
|
||||
{
|
||||
if(oi.value > maxVal)
|
||||
break; //this assumes values are sorted in ascending order
|
||||
@ -859,24 +940,19 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
|
||||
boost::sort(treasureInfo, valueComparator);
|
||||
|
||||
//sort treasures by ascending value so we can stop checking treasures with too high value
|
||||
boost::sort(possibleObjects, [](const ObjectInfo& oi1, const ObjectInfo& oi2) -> bool
|
||||
{
|
||||
return oi1.value < oi2.value;
|
||||
});
|
||||
objects.sortPossibleObjects();
|
||||
|
||||
const size_t size = zone.area()->getTilesVector().size();
|
||||
|
||||
int totalDensity = 0;
|
||||
|
||||
// FIXME: No need to use iterator here
|
||||
for (auto t = treasureInfo.begin(); t != treasureInfo.end(); t++)
|
||||
{
|
||||
std::vector<rmg::Object> treasures;
|
||||
|
||||
//discard objects with too high value to be ever placed
|
||||
vstd::erase_if(possibleObjects, [t](const ObjectInfo& oi) -> bool
|
||||
{
|
||||
return oi.value > t->max;
|
||||
});
|
||||
objects.discardObjectsAboveValue(t->max);
|
||||
|
||||
totalDensity += t->density;
|
||||
|
||||
@ -895,7 +971,11 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
|
||||
continue;
|
||||
}
|
||||
|
||||
int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0, [](int v, const ObjectInfo* oi) {return v + oi->value; });
|
||||
int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0,
|
||||
[](int v, const ObjectInfo* oi)
|
||||
{
|
||||
return v + oi->value;
|
||||
});
|
||||
|
||||
const ui32 maxPileGenerationAttempts = 2;
|
||||
for (ui32 attempt = 0; attempt < maxPileGenerationAttempts; attempt++)
|
||||
@ -1016,13 +1096,88 @@ char TreasurePlacer::dump(const int3 & t)
|
||||
return Modificator::dump(t);
|
||||
}
|
||||
|
||||
void ObjectInfo::setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrainType)
|
||||
void TreasurePlacer::ObjectPool::addObject(const ObjectInfo & info)
|
||||
{
|
||||
auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
|
||||
if(!templHandler)
|
||||
return;
|
||||
|
||||
templates = templHandler->getTemplates(terrainType);
|
||||
possibleObjects.push_back(info);
|
||||
}
|
||||
|
||||
void TreasurePlacer::ObjectPool::updateObject(MapObjectID id, MapObjectSubID subid, ObjectInfo info)
|
||||
{
|
||||
/*
|
||||
Handle separately:
|
||||
- Dwellings
|
||||
- Prisons
|
||||
- Seer huts (quests)
|
||||
- Pandora Boxes
|
||||
*/
|
||||
// FIXME: This will drop all templates
|
||||
customObjects[CompoundMapObjectID(id, subid)] = info;
|
||||
}
|
||||
|
||||
void TreasurePlacer::ObjectPool::patchWithZoneConfig(const Zone & zone)
|
||||
{
|
||||
// FIXME: Wycina wszystkie obiekty poza pandorami i dwellami :?
|
||||
|
||||
// Copy standard objects if they are not already modified
|
||||
/*
|
||||
for (const auto & object : possibleObjects)
|
||||
{
|
||||
for (const auto & templ : object.templates)
|
||||
{
|
||||
// FIXME: Objects with same temmplates (Pandora boxes) are not added
|
||||
CompoundMapObjectID key(templ->id, templ->subid);
|
||||
if (!vstd::contains(customObjects, key))
|
||||
{
|
||||
customObjects[key] = object;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
vstd::erase_if(possibleObjects, [&zone](const ObjectInfo & object)
|
||||
{
|
||||
for (const auto & templ : object.templates)
|
||||
{
|
||||
CompoundMapObjectID key(templ->id, templ->subid);
|
||||
if (vstd::contains(zone.getBannedObjects(), key))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
// Now copy back modified list
|
||||
// FIXME: Protect with mutex as well?
|
||||
/*
|
||||
possibleObjects.clear();
|
||||
for (const auto & customObject : customObjects)
|
||||
{
|
||||
addObject(customObject.second);
|
||||
}
|
||||
*/
|
||||
// TODO: Consider adding custom Pandora boxes with arbitrary content
|
||||
}
|
||||
|
||||
std::vector<ObjectInfo> & TreasurePlacer::ObjectPool::getPossibleObjects()
|
||||
{
|
||||
return possibleObjects;
|
||||
}
|
||||
|
||||
void TreasurePlacer::ObjectPool::sortPossibleObjects()
|
||||
{
|
||||
boost::sort(possibleObjects, [](const ObjectInfo& oi1, const ObjectInfo& oi2) -> bool
|
||||
{
|
||||
return oi1.value < oi2.value;
|
||||
});
|
||||
}
|
||||
|
||||
void TreasurePlacer::ObjectPool::discardObjectsAboveValue(ui32 value)
|
||||
{
|
||||
vstd::erase_if(possibleObjects, [value](const ObjectInfo& oi) -> bool
|
||||
{
|
||||
return oi.value > value;
|
||||
});
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -9,6 +9,8 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../ObjectInfo.h"
|
||||
#include "../Zone.h"
|
||||
#include "../../mapObjects/ObjectTemplate.h"
|
||||
|
||||
@ -18,21 +20,7 @@ class CGObjectInstance;
|
||||
class ObjectManager;
|
||||
class RmgMap;
|
||||
class CMapGenerator;
|
||||
|
||||
struct ObjectInfo
|
||||
{
|
||||
ObjectInfo();
|
||||
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> templates;
|
||||
ui32 value = 0;
|
||||
ui16 probability = 0;
|
||||
ui32 maxPerZone = 1;
|
||||
//ui32 maxPerMap; //unused
|
||||
std::function<CGObjectInstance *()> generateObject;
|
||||
std::function<void(CGObjectInstance *)> destroyObject;
|
||||
|
||||
void setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrain);
|
||||
};
|
||||
struct CompoundMapObjectID;
|
||||
|
||||
class TreasurePlacer: public Modificator
|
||||
{
|
||||
@ -45,11 +33,26 @@ public:
|
||||
|
||||
void createTreasures(ObjectManager & manager);
|
||||
void addObjectToRandomPool(const ObjectInfo& oi);
|
||||
void addAllPossibleObjects(); //add objects, including zone-specific, to possibleObjects
|
||||
|
||||
size_t getPossibleObjectsSize() const;
|
||||
// TODO: Can be defaulted to addAllPossibleObjects, but then each object will need to be configured
|
||||
void addCommonObjects();
|
||||
void addDwellings();
|
||||
void addPandoraBoxes();
|
||||
void addPandoraBoxesWithGold();
|
||||
void addPandoraBoxesWithExperience();
|
||||
void addPandoraBoxesWithCreatures();
|
||||
void addPandoraBoxesWithSpells();
|
||||
void addSeerHuts();
|
||||
void addPrisons();
|
||||
void addScrolls();
|
||||
void addAllPossibleObjects(); //add objects, including zone-specific, to possibleObjects
|
||||
// TODO: Read custom object config from zone file
|
||||
|
||||
/// Get all objects for this terrain
|
||||
|
||||
void setMaxPrisons(size_t count);
|
||||
size_t getMaxPrisons() const;
|
||||
int creatureToCount(const CCreature * creature) const;
|
||||
|
||||
protected:
|
||||
bool isGuardNeededForTreasure(int value);
|
||||
@ -59,7 +62,24 @@ protected:
|
||||
rmg::Object constructTreasurePile(const std::vector<ObjectInfo*> & treasureInfos, bool densePlacement = false);
|
||||
|
||||
protected:
|
||||
std::vector<ObjectInfo> possibleObjects;
|
||||
class ObjectPool
|
||||
{
|
||||
public:
|
||||
void addObject(const ObjectInfo & info);
|
||||
void updateObject(MapObjectID id, MapObjectSubID subid, ObjectInfo info);
|
||||
std::vector<ObjectInfo> & getPossibleObjects();
|
||||
void patchWithZoneConfig(const Zone & zone);
|
||||
void sortPossibleObjects();
|
||||
void discardObjectsAboveValue(ui32 value);
|
||||
|
||||
private:
|
||||
|
||||
std::vector<ObjectInfo> possibleObjects;
|
||||
std::map<CompoundMapObjectID, ObjectInfo> customObjects;
|
||||
|
||||
} objects;
|
||||
// TODO: Need to nagivate and update these
|
||||
|
||||
int minGuardedValue = 0;
|
||||
|
||||
rmg::Area treasureArea;
|
||||
@ -67,6 +87,9 @@ protected:
|
||||
rmg::Area guards;
|
||||
|
||||
size_t maxPrisons;
|
||||
|
||||
std::vector<const CCreature *> creatures; //native creatures for this zone
|
||||
std::vector<int> tierValues;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
Loading…
Reference in New Issue
Block a user