mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
@@ -296,11 +296,14 @@ void CHighlightableButton::clickLeft(tribool down, bool previousState)
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{
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{
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if(blocked)
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if(blocked)
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return;
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return;
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if (down) {
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if (down)
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{
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CGI->soundh->playSound(soundBase::button);
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CGI->soundh->playSound(soundBase::button);
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state = 1;
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state = 1;
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} else
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}
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else
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state = selected ? 3 : 0;
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state = selected ? 3 : 0;
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show(screenBuf);
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show(screenBuf);
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if(previousState && down == false)
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if(previousState && down == false)
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{
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{
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@@ -336,6 +339,7 @@ CHighlightableButton::CHighlightableButton( const std::string &Name, const std::
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void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
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void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
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{
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{
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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bt->onlyOn = true;
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buttons.push_back(bt);
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buttons.push_back(bt);
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}
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}
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@@ -495,6 +495,7 @@ static void listenForEvents()
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delete ev;
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delete ev;
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GH.curInt = CGP;
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GH.curInt = CGP;
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GH.defActionsDef = 63;
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continue;
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continue;
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}
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}
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@@ -401,16 +401,17 @@ void CSelectionScreen::toggleTab(CIntObject *tab)
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void CSelectionScreen::changeSelection( const CMapInfo *to )
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void CSelectionScreen::changeSelection( const CMapInfo *to )
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{
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{
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curMap = current = to;;
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curMap = current = to;;
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if(to && type == CMenuScreen::loadGame)
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if(to && type == CMenuScreen::loadGame)
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curOpts->difficulty = to->scenarioOpts->difficulty;
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curOpts->difficulty = to->scenarioOpts->difficulty;
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if(type != CMenuScreen::campaignList)
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if(type != CMenuScreen::campaignList)
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{
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{
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updateStartInfo(to, sInfo, to->mapHeader);
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updateStartInfo(to, sInfo, to ? to->mapHeader : NULL);
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}
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}
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card->changeSelection(to);
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card->changeSelection(to);
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if(type != CMenuScreen::campaignList)
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if(type != CMenuScreen::campaignList)
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{
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{
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opt->changeSelection(to->mapHeader);
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opt->changeSelection(to ? to->mapHeader : NULL);
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}
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}
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}
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}
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@@ -1516,7 +1517,7 @@ void OptionsTab::changeSelection( const CMapHeader *to )
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entries.clear();
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entries.clear();
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usedHeroes.clear();
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usedHeroes.clear();
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OBJ_CONSTRUCTION;
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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for(int i = 0; i < curOpts->playerInfos.size(); i++)
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for(int i = 0; i < curOpts->playerInfos.size(); i++)
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{
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{
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entries.push_back(new PlayerOptionsEntry(this, curOpts->playerInfos[i]));
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entries.push_back(new PlayerOptionsEntry(this, curOpts->playerInfos[i]));
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