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Server: convert logging
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parent
668cd83ee5
commit
85f94676a5
@ -108,7 +108,7 @@ class CApplyOnGH<CPack> : public CBaseForGHApply
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public:
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bool applyOnGH(CGameHandler *gh, CConnection *c, void *pack, PlayerColor player) const
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{
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logGlobal->errorStream() << "Cannot apply on GH plain CPack!";
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logGlobal->error("Cannot apply on GH plain CPack!");
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assert(0);
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return false;
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}
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@ -203,7 +203,7 @@ void CGameHandler::levelUpHero(const CGHeroInstance * hero)
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}
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// give primary skill
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logGlobal->traceStream() << hero->name << " got level "<< hero->level;
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logGlobal->trace("%s got level %d", hero->name, hero->level);
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auto primarySkill = hero->nextPrimarySkill();
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SetPrimSkill sps;
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@ -490,7 +490,7 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
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auto battleQuery = findBattleQuery();
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if(!battleQuery)
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{
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logGlobal->errorStream() << "Cannot find battle query!";
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logGlobal->error("Cannot find battle query!");
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if(gs->initialOpts->mode == StartInfo::DUEL)
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{
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battleQuery = std::make_shared<CBattleQuery>(gs->curB);
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@ -698,7 +698,7 @@ void CGameHandler::battleAfterLevelUp( const BattleResult &result )
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finishingBattle->remainingBattleQueriesCount--;
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logGlobal->traceStream() << "Decremented queries count to " << finishingBattle->remainingBattleQueriesCount;
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logGlobal->trace("Decremented queries count to %d", finishingBattle->remainingBattleQueriesCount);
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if(finishingBattle->remainingBattleQueriesCount > 0)
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//Battle results will be handled when all battle queries are closed
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@ -729,7 +729,7 @@ void CGameHandler::battleAfterLevelUp( const BattleResult &result )
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if(visitObjectAfterVictory && result.winner==0 && !finishingBattle->winnerHero->stacks.empty())
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{
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logGlobal->traceStream() << "post-victory visit";
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logGlobal->trace("post-victory visit");
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visitObjectOnTile(*getTile(finishingBattle->winnerHero->getPosition()), finishingBattle->winnerHero);
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}
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visitObjectAfterVictory = false;
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@ -936,13 +936,13 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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if(!pack)
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{
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logGlobal ->errorStream() << boost::format("Received a null package marked as request %d from player %d") % requestID % player;
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logGlobal->error("Received a null package marked as request %d from player %d", requestID, player);
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}
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packType = typeList.getTypeID(pack); //get the id of type
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logGlobal->traceStream() << boost::format("Received client message (request %d by player %d) of type with ID=%d (%s).\n")
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% requestID % player.getNum() % packType % typeid(*pack).name();
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logGlobal->trace("Received client message (request %d by player %d) of type with ID=%d (%s).\n",
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requestID, player.getNum(), packType, typeid(*pack).name());
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}
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//prepare struct informing that action was applied
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@ -965,17 +965,17 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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else if(apply)
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{
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const bool result = apply->applyOnGH(this,&c,pack, player);
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if(!result)
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{
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if(result)
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logGlobal->trace("Message successfully applied!");
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else
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complain((boost::format("Got false in applying %s... that request must have been fishy!")
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% typeid(*pack).name()).str());
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}
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logGlobal->traceStream() << "Message successfully applied (result=" << result << ")!";
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sendPackageResponse(true);
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}
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else
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{
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logGlobal->errorStream() << "Message cannot be applied, cannot find applier (unregistered type)!";
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logGlobal->error("Message cannot be applied, cannot find applier (unregistered type)!");
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sendPackageResponse(false);
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}
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@ -985,7 +985,7 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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catch(boost::system::system_error &e) //for boost errors just log, not crash - probably client shut down connection
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{
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assert(!c.connected); //make sure that connection has been marked as broken
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logGlobal->errorStream() << e.what();
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logGlobal->error(e.what());
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end2 = true;
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}
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catch(...)
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@ -995,7 +995,7 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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throw;
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}
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logGlobal->errorStream() << "Ended handling connection";
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logGlobal->error("Ended handling connection");
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}
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int CGameHandler::moveStack(int stack, BattleHex dest)
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@ -1332,9 +1332,9 @@ void CGameHandler::init(StartInfo *si)
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}
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gs = new CGameState();
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logGlobal->infoStream() << "Gamestate created!";
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logGlobal->info("Gamestate created!");
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gs->init(si);
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logGlobal->infoStream() << "Gamestate initialized!";
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logGlobal->info("Gamestate initialized!");
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// reset seed, so that clients can't predict any following random values
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gs->getRandomGenerator().resetSeed();
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@ -1355,7 +1355,7 @@ void CGameHandler::setPortalDwelling(const CGTownInstance * town, bool forced=fa
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const PlayerState *p = gs->getPlayer(town->tempOwner);
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if(!p)
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{
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logGlobal->warnStream() << "There is no player owner of town " << town->name << " at " << town->pos;
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logGlobal->warn("There is no player owner of town %s at %s", town->name, town->pos());
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return;
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}
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@ -1393,7 +1393,7 @@ void CGameHandler::setPortalDwelling(const CGTownInstance * town, bool forced=fa
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void CGameHandler::newTurn()
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{
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logGlobal->traceStream() << "Turn " << gs->day+1;
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logGlobal->trace("Turn %d", gs->day+1);
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NewTurn n;
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n.specialWeek = NewTurn::NO_ACTION;
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n.creatureid = CreatureID::NONE;
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@ -1707,7 +1707,7 @@ void CGameHandler::newTurn()
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}
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}
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logGlobal->traceStream() << "Info about turn " << n.day << "has been sent!";
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logGlobal->trace("Info about turn %d has been sent!", n.day);
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handleTimeEvents();
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//call objects
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for(auto & elem : gs->map->objects)
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@ -1743,7 +1743,7 @@ void CGameHandler::run(bool resume)
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connections[color] = cc;
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}
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}
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logGlobal->infoStream() << sbuffer.str();
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logGlobal->info(sbuffer.str());
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cc->addStdVecItems(gs);
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cc->enableStackSendingByID();
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@ -1921,7 +1921,7 @@ bool CGameHandler::removeObject( const CGObjectInstance * obj )
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{
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if(!obj || !getObj(obj->id))
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{
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logGlobal->errorStream() << "Something wrong, that object already has been removed or hasn't existed!";
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logGlobal->error("Something wrong, that object already has been removed or hasn't existed!");
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return false;
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}
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@ -1946,16 +1946,16 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 teleporting, bo
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if(!h || (asker != PlayerColor::NEUTRAL && (teleporting || h->getOwner() != gs->currentPlayer)) //not turn of that hero or player can't simply teleport hero (at least not with this function)
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)
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{
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logGlobal->errorStream() << "Illegal call to move hero!";
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logGlobal->error("Illegal call to move hero!");
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return false;
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}
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logGlobal->traceStream() << "Player " << asker << " wants to move hero "<< hid.getNum() << " from "<< h->pos << " to " << dst;
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logGlobal->trace("Player %d wants to move hero %d from %s to %s", asker.getNum(), hid.getNum(), h->pos(), dst());
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const int3 hmpos = CGHeroInstance::convertPosition(dst, false);
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if(!gs->map->isInTheMap(hmpos))
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{
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logGlobal->errorStream() << "Destination tile is outside the map!";
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logGlobal->error("Destination tile is outside the map!");
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return false;
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}
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@ -2048,7 +2048,7 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 teleporting, bo
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}
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queries.popIfTop(moveQuery);
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logGlobal->traceStream() << "Hero " << h->name << " ends movement";
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logGlobal->trace("Hero %s ends movement", h->name);
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return result != TryMoveHero::FAILED;
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};
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@ -2132,7 +2132,7 @@ bool CGameHandler::teleportHero(ObjectInstanceID hid, ObjectInstanceID dstid, ui
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const CGTownInstance *t = getTown(dstid);
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if ( !h || !t || h->getOwner() != gs->currentPlayer )
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logGlobal->errorStream() << "Invalid call to teleportHero!";
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logGlobal->error("Invalid call to teleportHero!");
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const CGTownInstance *from = h->visitedTown;
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if(((h->getOwner() != t->getOwner())
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@ -2507,7 +2507,7 @@ void CGameHandler::heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)
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void CGameHandler::sendToAllClients( CPackForClient * info )
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{
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logGlobal->traceStream() << "Sending to all clients a package of type " << typeid(*info).name();
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logGlobal->trace("Sending to all clients a package of type %s", typeid(*info).name());
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for(auto & elem : conns)
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{
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boost::unique_lock<boost::mutex> lock(*(elem)->wmx);
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@ -2553,44 +2553,36 @@ void CGameHandler::sendAndApply( NewStructures * info )
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void CGameHandler::save(const std::string & filename )
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{
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logGlobal->infoStream() << "Saving to " << filename;
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logGlobal->info("Saving to %s", filename);
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const auto stem = FileInfo::GetPathStem(filename);
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const auto savefname = stem.to_string() + ".vsgm1";
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CResourceHandler::get("local")->createResource(savefname);
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{
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logGlobal->infoStream() << "Ordering clients to serialize...";
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logGlobal->info("Ordering clients to serialize...");
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SaveGame sg(savefname);
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sendToAllClients(&sg);
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}
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try
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{
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// {
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// logGlobal->infoStream() << "Serializing game info...";
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// CSaveFile save(CResourceHandler::get("local")->getResourceName(ResourceID(info.getStem(), EResType::LIB_SAVEGAME)));
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// // char hlp[8] = "VCMISVG";
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// // save << hlp;
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// saveCommonState(save);
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// }
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{
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CSaveFile save(*CResourceHandler::get("local")->getResourceName(ResourceID(stem.to_string(), EResType::SERVER_SAVEGAME)));
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saveCommonState(save);
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logGlobal->infoStream() << "Saving server state";
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logGlobal->info("Saving server state");
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save << *this;
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}
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logGlobal->infoStream() << "Game has been successfully saved!";
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logGlobal->info("Game has been successfully saved!");
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}
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catch(std::exception &e)
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{
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logGlobal->errorStream() << "Failed to save game: " << e.what();
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logGlobal->error("Failed to save game: %s", e.what());
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}
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}
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void CGameHandler::close()
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{
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logGlobal->infoStream() << "We have been requested to close.";
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logGlobal->info("We have been requested to close.");
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if(gs->initialOpts->mode == StartInfo::DUEL)
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{
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@ -3604,7 +3596,7 @@ bool CGameHandler::queryReply(QueryID qid, ui32 answer, PlayerColor player)
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{
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boost::unique_lock<boost::recursive_mutex> lock(gsm);
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logGlobal->traceStream() << boost::format("Player %s attempts answering query %d with answer %d") % player % qid % answer;
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logGlobal->trace("Player %s attempts answering query %d with answer %d", player, qid, answer);
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auto topQuery = queries.topQuery(player);
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COMPLAIN_RET_FALSE_IF(!topQuery, "This player doesn't have any queries!");
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@ -3663,10 +3655,10 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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: nullptr;
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const bool isAboutActiveStack = stack && (stack == battleActiveStack());
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logGlobal->traceStream() << boost::format(
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"Making action: type=%d; side=%d; stack=%s; dst=%s; additionalInfo=%d; stackAtDst=%s")
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% ba.actionType % (int)ba.side % (stack ? stack->getName() : std::string("none"))
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% ba.destinationTile % ba.additionalInfo % (destinationStack ? destinationStack->getName() : std::string("none"));
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logGlobal->trace(
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"Making action: type=%d; side=%d; stack=%s; dst=%s; additionalInfo=%d; stackAtDst=%s",
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ba.actionType, (int)ba.side, (stack ? stack->getName() : std::string("none")),
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ba.destinationTile, ba.additionalInfo, (destinationStack ? destinationStack->getName() : std::string("none")));
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switch(ba.actionType)
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{
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@ -3785,7 +3777,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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BattleHex startingPos = stack->position;
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int distance = moveStack(ba.stackNumber, ba.destinationTile);
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logGlobal->traceStream() << stack->nodeName() << " will attack " << destinationStack->nodeName();
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logGlobal->trace("%s will attack %s", stack->nodeName(), destinationStack->nodeName());
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if(stack->position != ba.destinationTile //we wasn't able to reach destination tile
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&& !(stack->doubleWide()
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@ -3793,9 +3785,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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) //nor occupy specified hex
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)
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{
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std::string problem = "We cannot move this stack to its destination " + stack->getCreature()->namePl;
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logGlobal->warnStream() << problem;
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complain(problem);
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complain("We cannot move this stack to its destination " + stack->getCreature()->namePl);
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ok = false;
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sendAndApply(&end_action);
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break;
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@ -4024,8 +4014,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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// attacked tile may have changed - update destination
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attack.destinationTile = gs->curB->wallPartToBattleHex(EWallPart::EWallPart(attack.attackedPart));
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logGlobal->traceStream() << "Catapult attacks " << (int)attack.attackedPart
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<< " dealing " << (int)attack.damageDealt << " damage";
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logGlobal->trace("Catapult attacks %d dealing %d damage", (int)attack.attackedPart, (int)attack.damageDealt);
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//removing creatures in turrets / keep if one is destroyed
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if(attack.damageDealt > 0 && (attackedPart == EWallPart::KEEP ||
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@ -4367,16 +4356,12 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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{
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COMPLAIN_RET_FALSE_IF(ba.side > 1, "Side must be 0 or 1!");
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const CGHeroInstance *h = gs->curB->battleGetFightingHero(ba.side);
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if(!h)
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COMPLAIN_RET_FALSE_IF((!h), "Wrong caster!");
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if(ba.additionalInfo < 0 || ba.additionalInfo >= VLC->spellh->objects.size())
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{
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logGlobal->warnStream() << "Wrong caster!";
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return false;
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}
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if(ba.additionalInfo >= VLC->spellh->objects.size())
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{
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logGlobal->warnStream() << "Wrong spell id (" << ba.additionalInfo << ")!";
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logGlobal->error("Wrong spell id (%d)!", ba.additionalInfo);
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return false;
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}
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@ -4390,8 +4375,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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ESpellCastProblem::ESpellCastProblem escp = gs->curB->battleCanCastThisSpell(h, s, ECastingMode::HERO_CASTING);//todo: should we check aimed cast(battleCanCastThisSpellHere)?
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if(escp != ESpellCastProblem::OK)
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{
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logGlobal->warnStream() << "Spell cannot be cast!";
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logGlobal->warnStream() << "Problem : " << escp;
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logGlobal->warn("Spell cannot be cast! Problem: %d", escp);
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return false;
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}
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@ -4806,7 +4790,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
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bool CGameHandler::complain( const std::string &problem )
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{
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sendMessageToAll("Server encountered a problem: " + problem);
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logGlobal->errorStream() << problem;
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logGlobal->error(problem);
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return true;
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}
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@ -4889,7 +4873,7 @@ bool CGameHandler::isAllowedExchange( ObjectInstanceID id1, ObjectInstanceID id2
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void CGameHandler::objectVisited( const CGObjectInstance * obj, const CGHeroInstance * h )
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{
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logGlobal->debugStream() << h->nodeName() << " visits " << obj->getObjectName() << "(" << obj->ID << ":" << obj->subID << ")";
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logGlobal->debug("%s visits %s (%d:%d)", h->nodeName(), obj->getObjectName(), obj->ID, obj->subID);
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auto visitQuery = std::make_shared<CObjectVisitQuery>(obj, h, obj->visitablePos());
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queries.addQuery(visitQuery); //TODO real visit pos
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@ -4907,7 +4891,7 @@ void CGameHandler::objectVisited( const CGObjectInstance * obj, const CGHeroInst
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void CGameHandler::objectVisitEnded(const CObjectVisitQuery &query)
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{
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logGlobal->traceStream() << query.visitingHero->nodeName() << " visit ends.\n";
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logGlobal->debug("%s visit ends.\n", query.visitingHero->nodeName());
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HeroVisit hv;
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hv.player = query.players.front();
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@ -5761,7 +5745,7 @@ void CGameHandler::runBattle()
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}
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else
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{
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logGlobal->traceStream() << "Activating " << next->nodeName();
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logGlobal->trace("Activating %s", next->nodeName());
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auto nextId = next->ID;
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BattleSetActiveStack sas;
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sas.stack = nextId;
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@ -5936,12 +5920,12 @@ void CGameHandler::spawnWanderingMonsters(CreatureID creatureID)
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getFreeTiles(tiles);
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ui32 amount = tiles.size() / 200; //Chance is 0.5% for each tile
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std::random_shuffle(tiles.begin(), tiles.end());
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logGlobal->traceStream() << "Spawning wandering monsters. Found " << tiles.size() << " free tiles. Creature type: " << creatureID;
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logGlobal->trace("Spawning wandering monsters. Found %d free tiles. Creature type: %d", tiles.size(), creatureID.num);
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const CCreature *cre = VLC->creh->creatures.at(creatureID);
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for (int i = 0; i < amount; ++i)
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{
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tile = tiles.begin();
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logGlobal->traceStream() << "\tSpawning monster at " << *tile;
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logGlobal->trace("\tSpawning monster at %s",(*tile)());
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putNewMonster(creatureID, cre->getRandomAmount(std::rand), *tile);
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tiles.erase(tile); //not use it again
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}
|
||||
@ -6049,16 +6033,15 @@ void CGameHandler::duelFinished()
|
||||
auto getName = [&](int i){ return si->getIthPlayersSettings(gs->curB->sides.at(i).color).name; };
|
||||
|
||||
int casualtiesPoints = 0;
|
||||
logGlobal->debugStream() << boost::format("Winner side %d\nWinner casualties:")
|
||||
% (int)battleResult.data->winner;
|
||||
logGlobal->debug("Winner side %d\nWinner casualties:", (int)battleResult.data->winner);
|
||||
|
||||
for(auto & elem : battleResult.data->casualties[battleResult.data->winner])
|
||||
{
|
||||
const CCreature *c = VLC->creh->creatures[elem.first];
|
||||
logGlobal->debugStream() << boost::format("\t* %d of %s") % elem.second % c->namePl;
|
||||
logGlobal->debug("\t* %d of %s", elem.second, c->namePl);
|
||||
casualtiesPoints += c->AIValue * elem.second;
|
||||
}
|
||||
logGlobal->debugStream() << boost::format("Total casualties points: %d") % casualtiesPoints;
|
||||
logGlobal->debug("Total casualties points: %d", casualtiesPoints);
|
||||
|
||||
|
||||
time_t timeNow;
|
||||
@ -6073,7 +6056,7 @@ void CGameHandler::duelFinished()
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->errorStream() << "Cannot open to write " << cmdLineOptions["resultsFile"].as<std::string>();
|
||||
logGlobal->error("Cannot open to write %s", cmdLineOptions["resultsFile"].as<std::string>());
|
||||
}
|
||||
|
||||
CSaveFile resultFile("result.vdrst");
|
||||
@ -6102,7 +6085,7 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CArmedInstance * _army, Battl
|
||||
if (st->owner != color) //remove only our stacks
|
||||
continue;
|
||||
|
||||
logGlobal->debugStream() << "Calculating casualties for " << st->nodeName();
|
||||
logGlobal->debug("Calculating casualties for %s", st->nodeName());
|
||||
|
||||
//FIXME: this info is also used in BattleInfo::calculateCasualties, refactor
|
||||
st->count = std::max (0, st->count - st->resurrected);
|
||||
@ -6117,9 +6100,7 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CArmedInstance * _army, Battl
|
||||
auto warMachine = VLC->arth->creatureToMachineID(st->type->idNumber);
|
||||
|
||||
if(warMachine == ArtifactID::NONE)
|
||||
{
|
||||
logGlobal->errorStream() << "Invalid creature in war machine virtual slot: " << st->nodeName();
|
||||
}
|
||||
logGlobal->error("Invalid creature in war machine virtual slot. Stack: %s", st->nodeName());
|
||||
//catapult artifact remain even if "creature" killed in siege
|
||||
else if(warMachine != ArtifactID::CATAPULT && !st->count)
|
||||
{
|
||||
@ -6135,7 +6116,7 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CArmedInstance * _army, Battl
|
||||
{
|
||||
if(st->alive() && st->count > 0)
|
||||
{
|
||||
logGlobal->debugStream() << "Permanently summoned " << st->count << " units.";
|
||||
logGlobal->debug("Permanently summoned %d units.", st->count);
|
||||
const CreatureID summonedType = st->type->idNumber;
|
||||
summoned[summonedType] += st->count;
|
||||
}
|
||||
@ -6144,7 +6125,7 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CArmedInstance * _army, Battl
|
||||
{
|
||||
if(nullptr == st->base)
|
||||
{
|
||||
logGlobal->error("Stack with no base in commander slot.");
|
||||
logGlobal->error("Stack with no base in commander slot. Stack: %s", st->nodeName());
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -6159,7 +6140,7 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CArmedInstance * _army, Battl
|
||||
}
|
||||
}
|
||||
else
|
||||
logGlobal->error("Stack with invalid instance in commander slot.");
|
||||
logGlobal->error("Stack with invalid instance in commander slot. Stack: %s", st->nodeName());
|
||||
}
|
||||
}
|
||||
else if(st->base && !army->slotEmpty(st->slot))
|
||||
@ -6172,14 +6153,14 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CArmedInstance * _army, Battl
|
||||
}
|
||||
else if(st->count < army->getStackCount(st->slot))
|
||||
{
|
||||
logGlobal->debugStream() << "Stack lost " << (army->getStackCount(st->slot) - st->count) << " units.";
|
||||
logGlobal->debug("Stack lost %d units.", army->getStackCount(st->slot) - st->count);
|
||||
StackLocation sl(army, st->slot);
|
||||
newStackCounts.push_back(TStackAndItsNewCount(sl, st->count));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->warnStream() << "Unable to process stack: " << st->nodeName();
|
||||
logGlobal->warn("Unable to process stack: %s", st->nodeName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,13 +41,13 @@ CQuery::CQuery(void)
|
||||
static QueryID QID = QueryID(0);
|
||||
|
||||
queryID = ++QID;
|
||||
logGlobal->traceStream() << "Created a new query with id " << queryID;
|
||||
logGlobal->trace("Created a new query with id %d", queryID);
|
||||
}
|
||||
|
||||
|
||||
CQuery::~CQuery(void)
|
||||
{
|
||||
logGlobal->traceStream() << "Destructed the query with id " << queryID;
|
||||
logGlobal->trace("Destructed the query with id %d", queryID);
|
||||
}
|
||||
|
||||
void CQuery::addPlayer(PlayerColor color)
|
||||
@ -129,7 +129,7 @@ void Queries::popQuery(PlayerColor player, QueryPtr query)
|
||||
LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
|
||||
if(topQuery(player) != query)
|
||||
{
|
||||
logGlobal->traceStream() << "Cannot remove, not a top!";
|
||||
logGlobal->trace("Cannot remove, not a top!");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -156,7 +156,7 @@ void Queries::popQuery(const CQuery &query)
|
||||
if(top.get() == &query)
|
||||
popQuery(top);
|
||||
else
|
||||
logGlobal->traceStream() << "Cannot remove query " << query;
|
||||
logGlobal->trace("Cannot remove query %s", query.toString());
|
||||
}
|
||||
}
|
||||
|
||||
@ -174,7 +174,7 @@ void Queries::addQuery(QueryPtr query)
|
||||
|
||||
void Queries::addQuery(PlayerColor player, QueryPtr query)
|
||||
{
|
||||
LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
|
||||
LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
|
||||
query->onAdding(gh, player);
|
||||
queries[player].push_back(query);
|
||||
}
|
||||
@ -188,7 +188,7 @@ void Queries::popIfTop(QueryPtr query)
|
||||
{
|
||||
LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
|
||||
if(!query)
|
||||
logGlobal->errorStream() << "The query is nullptr! Ignoring.";
|
||||
logGlobal->error("The query is nullptr! Ignoring.");
|
||||
|
||||
popIfTop(*query);
|
||||
}
|
||||
@ -341,7 +341,7 @@ CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
|
||||
void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getObjectName() << " gains skill " << *answer;
|
||||
logGlobal->trace("Completing hero level-up query. %s gains skill %d", hlu.hero->getObjectName(), answer.get());
|
||||
gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
|
||||
}
|
||||
|
||||
@ -359,7 +359,7 @@ CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelU
|
||||
void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getObjectName() << " gains skill " << *answer;
|
||||
logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", clu.hero->getObjectName(), answer.get());
|
||||
gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
|
||||
}
|
||||
|
||||
@ -397,7 +397,7 @@ void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
|
||||
if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
|
||||
//TODO what if there were H4-like escape? we should also check pos
|
||||
{
|
||||
logGlobal->traceStream() << "Hero " << hero->name << " after victory over guard finishes visit to " << tmh.end;
|
||||
logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->name, tmh.end());
|
||||
//finish movement
|
||||
visitDestAfterVictory = false;
|
||||
gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
|
||||
|
@ -124,7 +124,7 @@ void CPregameServer::handleConnection(CConnection *cpc)
|
||||
|
||||
if(connections.empty())
|
||||
{
|
||||
logNetwork->errorStream() << "Last connection lost, server will close itself...";
|
||||
logNetwork->error("Last connection lost, server will close itself...");
|
||||
boost::this_thread::sleep(boost::posix_time::seconds(2)); //we should never be hasty when networking
|
||||
state = ENDING_WITHOUT_START;
|
||||
}
|
||||
@ -158,7 +158,7 @@ void CPregameServer::run()
|
||||
|
||||
if(state != RUNNING)
|
||||
{
|
||||
logNetwork->infoStream() << "Stopping listening for connections...";
|
||||
logNetwork->info("Stopping listening for connections...");
|
||||
acceptor->close();
|
||||
}
|
||||
|
||||
@ -172,13 +172,13 @@ void CPregameServer::run()
|
||||
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
|
||||
}
|
||||
|
||||
logNetwork->infoStream() << "Thread handling connections ended";
|
||||
logNetwork->info("Thread handling connections ended");
|
||||
|
||||
if(state == ENDING_AND_STARTING_GAME)
|
||||
{
|
||||
logNetwork->infoStream() << "Waiting for listening thread to finish...";
|
||||
logNetwork->info("Waiting for listening thread to finish...");
|
||||
while(listeningThreads) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
|
||||
logNetwork->infoStream() << "Preparing new game";
|
||||
logNetwork->info("Preparing new game");
|
||||
}
|
||||
}
|
||||
|
||||
@ -199,11 +199,11 @@ void CPregameServer::connectionAccepted(const boost::system::error_code& ec)
|
||||
{
|
||||
if(ec)
|
||||
{
|
||||
logNetwork->infoStream() << "Something wrong during accepting: " << ec.message();
|
||||
logNetwork->info("Something wrong during accepting: %s", ec.message());
|
||||
return;
|
||||
}
|
||||
|
||||
logNetwork->infoStream() << "We got a new connection! :)";
|
||||
logNetwork->info("We got a new connection! :)");
|
||||
CConnection *pc = new CConnection(upcomingConnection, NAME);
|
||||
initConnection(pc);
|
||||
upcomingConnection = nullptr;
|
||||
@ -232,7 +232,7 @@ void CPregameServer::start_async_accept()
|
||||
|
||||
void CPregameServer::announceTxt(const std::string &txt, const std::string &playerName /*= "system"*/)
|
||||
{
|
||||
logNetwork->infoStream() << playerName << " says: " << txt;
|
||||
logNetwork->info("%s says: %s", playerName, txt);
|
||||
ChatMessage cm;
|
||||
cm.playerName = playerName;
|
||||
cm.message = txt;
|
||||
@ -300,7 +300,7 @@ void CPregameServer::initConnection(CConnection *c)
|
||||
{
|
||||
*c >> c->name;
|
||||
connections.insert(c);
|
||||
logNetwork->infoStream() << "Pregame connection with player " << c->name << " established!";
|
||||
logNetwork->info("Pregame connection with player %s established!", c->name);
|
||||
}
|
||||
|
||||
void CPregameServer::startListeningThread(CConnection * pc)
|
||||
@ -313,7 +313,7 @@ void CPregameServer::startListeningThread(CConnection * pc)
|
||||
CVCMIServer::CVCMIServer()
|
||||
: io(new boost::asio::io_service()), acceptor(new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port))), firstConnection(nullptr)
|
||||
{
|
||||
logNetwork->debugStream() << "CVCMIServer created!";
|
||||
logNetwork->trace("CVCMIServer created!");
|
||||
}
|
||||
CVCMIServer::~CVCMIServer()
|
||||
{
|
||||
@ -410,7 +410,7 @@ void CVCMIServer::start()
|
||||
#endif
|
||||
|
||||
boost::system::error_code error;
|
||||
logNetwork->infoStream()<<"Listening for connections at port " << acceptor->local_endpoint().port();
|
||||
logNetwork->info("Listening for connections at port %d", acceptor->local_endpoint().port());
|
||||
auto s = new boost::asio::ip::tcp::socket(acceptor->get_io_service());
|
||||
boost::thread acc(std::bind(vaccept,acceptor,s,&error));
|
||||
#ifndef VCMI_ANDROID
|
||||
@ -424,9 +424,9 @@ void CVCMIServer::start()
|
||||
logNetwork->warnStream()<<"Got connection but there is an error " << error;
|
||||
return;
|
||||
}
|
||||
logNetwork->infoStream()<<"We've accepted someone... ";
|
||||
logNetwork->info("We've accepted someone... ");
|
||||
firstConnection = new CConnection(s,NAME);
|
||||
logNetwork->infoStream()<<"Got connection!";
|
||||
logNetwork->info("Got connection!");
|
||||
while(!end2)
|
||||
{
|
||||
ui8 mode;
|
||||
@ -462,23 +462,6 @@ void CVCMIServer::loadGame()
|
||||
|
||||
c >> clients >> fname; //how many clients should be connected
|
||||
|
||||
// {
|
||||
// char sig[8];
|
||||
// CMapHeader dum;
|
||||
// StartInfo *si;
|
||||
//
|
||||
// CLoadFile lf(CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::LIB_SAVEGAME)));
|
||||
// lf >> sig >> dum >> si;
|
||||
// logNetwork->infoStream() <<"Reading save signature";
|
||||
//
|
||||
// lf >> *VLC;
|
||||
// logNetwork->infoStream() <<"Reading handlers";
|
||||
//
|
||||
// lf >> (gh.gs);
|
||||
// c.addStdVecItems(gh.gs);
|
||||
// logNetwork->infoStream() <<"Reading gamestate";
|
||||
// }
|
||||
|
||||
{
|
||||
CLoadFile lf(*CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME)), minSupportedVersion);
|
||||
gh.loadCommonState(lf);
|
||||
@ -500,7 +483,7 @@ void CVCMIServer::loadGame()
|
||||
acceptor->accept(*s,error);
|
||||
if(error) //retry
|
||||
{
|
||||
logNetwork->warnStream()<<"Cannot establish connection - retrying...";
|
||||
logNetwork->warn("Cannot establish connection - retrying...");
|
||||
i--;
|
||||
continue;
|
||||
}
|
||||
@ -564,17 +547,17 @@ void handleLinuxSignal(int sig)
|
||||
int ptrCount = backtrace(buffer, STACKTRACE_SIZE);
|
||||
char ** strings;
|
||||
|
||||
logGlobal->errorStream() << "Error: signal " << sig << ":";
|
||||
logGlobal->error("Error: signal %d :", sig);
|
||||
strings = backtrace_symbols(buffer, ptrCount);
|
||||
if(strings == nullptr)
|
||||
{
|
||||
logGlobal->errorStream() << "There are no symbols.";
|
||||
logGlobal->error("There are no symbols.");
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int i = 0; i < ptrCount; ++i)
|
||||
{
|
||||
logGlobal->errorStream() << strings[i];
|
||||
logGlobal->error(strings[i]);
|
||||
}
|
||||
free(strings);
|
||||
}
|
||||
@ -597,7 +580,7 @@ int main(int argc, char** argv)
|
||||
|
||||
handleCommandOptions(argc, argv);
|
||||
port = cmdLineOptions["port"].as<int>();
|
||||
logNetwork->infoStream() << "Port " << port << " will be used.";
|
||||
logNetwork->info("Port %d will be used.", port);
|
||||
|
||||
preinitDLL(console);
|
||||
settings.init();
|
||||
@ -620,7 +603,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
catch(boost::system::system_error &e) //for boost errors just log, not crash - probably client shut down connection
|
||||
{
|
||||
logNetwork->errorStream() << e.what();
|
||||
logNetwork->error(e.what());
|
||||
end2 = true;
|
||||
}
|
||||
catch(...)
|
||||
@ -630,7 +613,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
catch(boost::system::system_error &e)
|
||||
{
|
||||
logNetwork->errorStream() << e.what();
|
||||
logNetwork->error(e.what());
|
||||
//catch any startup errors (e.g. can't access port) errors
|
||||
//and return non-zero status so client can detect error
|
||||
throw;
|
||||
|
@ -16,12 +16,12 @@
|
||||
boost::unique_lock<boost::mutex> lock(*c->wmx); \
|
||||
*c << &temp_message; \
|
||||
} \
|
||||
logNetwork->errorStream()<<"Player is not allowed to perform this action!"; \
|
||||
logNetwork->error("Player is not allowed to perform this action!"); \
|
||||
return false;} while(0)
|
||||
|
||||
#define WRONG_PLAYER_MSG(expectedplayer) do {std::ostringstream oss;\
|
||||
oss << "You were identified as player " << gh->getPlayerAt(c) << " while expecting " << expectedplayer;\
|
||||
logNetwork->errorStream() << oss.str(); \
|
||||
logNetwork->error(oss.str()); \
|
||||
if(c) { SystemMessage temp_message(oss.str()); boost::unique_lock<boost::mutex> lock(*c->wmx); *c << &temp_message; } } while(0)
|
||||
|
||||
#define ERROR_IF_NOT_OWNS(id) do{if(!PLAYER_OWNS(id)){WRONG_PLAYER_MSG(gh->getOwner(id)); ERROR_AND_RETURN; }}while(0)
|
||||
@ -47,7 +47,7 @@ CGameState* CPackForServer::GS(CGameHandler *gh)
|
||||
bool SaveGame::applyGh( CGameHandler *gh )
|
||||
{
|
||||
gh->save(fname);
|
||||
logGlobal->infoStream() << "Game has been saved as " + fname;
|
||||
logGlobal->info("Game has been saved as %s", fname);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user