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Made a small fix for the problem with crash on killing with a spell.
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@ -1148,7 +1148,11 @@ void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
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{
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if(i->isEffect() && i->effect != 12) //and not armageddon
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{
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battleInt->displayEffect(i->effect, cb->battleGetStackByID(i->stackAttacked)->position);
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const CStack *stack = cb->battleGetStackByID(i->stackAttacked);
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// FIXME: Perhaps position should be kept for dead stacks?
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if (stack != NULL)
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battleInt->displayEffect(i->effect, stack->position);
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}
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CBattleInterface::SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, i->killed()};
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arg.push_back(to_put);
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