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- Added and improved some propagators, including Crystal Dragons ability (#1232)
- Minor refactoring in AI
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@ -739,6 +739,7 @@ CGameState::CGameState()
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registerTypesClientPacks2(*applierGs);
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//objCaller = new CObjectCallersHandler;
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globalEffects.setDescription("Global effects");
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globalEffects.setNodeType(CBonusSystemNode::GLOBAL_EFFECTS);
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}
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CGameState::~CGameState()
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