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Minor fixes.
This commit is contained in:
DjWarmonger 2011-03-08 07:40:14 +00:00
parent 043700f310
commit 869214f44b
2 changed files with 17 additions and 17 deletions

View File

@ -839,7 +839,9 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src
case 'e':
b.type = Bonus::DOUBLE_DAMAGE_CHANCE; break;
case 'g':
b.type = Bonus::SPELL_DAMAGE_REDUCTION; break;
b.type = Bonus::SPELL_DAMAGE_REDUCTION;
b.subtype = -1; //all magic schools
break;
case 'R':
b.type = Bonus::ADDITIONAL_RETALIATION; break;

View File

@ -798,9 +798,8 @@ DLL_EXPORT void SetObjectProperty::applyGs( CGameState *gs )
return;
}
if(what == ObjProperty::OWNER)
{
if(CArmedInstance *cai = dynamic_cast<CArmedInstance *>(obj))
CArmedInstance *cai = dynamic_cast<CArmedInstance *>(obj);
if(what == ObjProperty::OWNER && cai)
{
if(obj->ID == TOWNI_TYPE)
{
@ -816,8 +815,7 @@ DLL_EXPORT void SetObjectProperty::applyGs( CGameState *gs )
obj->setProperty(what,val);
nodeToMove->attachTo(cai->whereShouldBeAttached(gs));
}
}
else
else //not an armed instance
{
obj->setProperty(what,val);
}