mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Removed getStr(bool), replaced with similar toString()
This commit is contained in:
parent
7e27ac7073
commit
86a7f5f5cd
@ -244,7 +244,7 @@ void CBattleAI::battleStart(const CCreatureSet *army1, const CCreatureSet *army2
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void CBattleAI::print(const std::string &text) const
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{
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logAi->trace("%s Battle AI[%p]: %s", playerID.getStr(), this, text);
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logAi->trace("%s Battle AI[%p]: %s", playerID.toString(), this, text);
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}
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std::optional<BattleAction> CBattleAI::considerFleeingOrSurrendering()
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@ -703,7 +703,7 @@ void BattleEvaluator::evaluateCreatureSpellcast(const CStack * stack, PossibleSp
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void BattleEvaluator::print(const std::string & text) const
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{
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logAi->trace("%s Battle AI[%p]: %s", playerID.getStr(), this, text);
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logAi->trace("%s Battle AI[%p]: %s", playerID.toString(), this, text);
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}
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@ -231,7 +231,7 @@ void StackWithBonuses::removeUnitBonus(const CSelector & selector)
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std::string StackWithBonuses::getDescription() const
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{
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std::ostringstream oss;
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oss << unitOwner().getStr();
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oss << unitOwner().toString();
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oss << " battle stack [" << unitId() << "]: " << getCount() << " of ";
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if(type)
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oss << type->getJsonKey();
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@ -192,7 +192,7 @@ void AIGateway::gameOver(PlayerColor player, const EVictoryLossCheckResult & vic
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{
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LOG_TRACE_PARAMS(logAi, "victoryLossCheckResult '%s'", victoryLossCheckResult.messageToSelf.toString());
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NET_EVENT_HANDLER;
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logAi->debug("Player %d (%s): I heard that player %d (%s) %s.", playerID, playerID.getStr(), player, player.getStr(), (victoryLossCheckResult.victory() ? "won" : "lost"));
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logAi->debug("Player %d (%s): I heard that player %d (%s) %s.", playerID, playerID.toString(), player, player.toString(), (victoryLossCheckResult.victory() ? "won" : "lost"));
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// some whitespace to flush stream
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logAi->debug(std::string(200, ' '));
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@ -201,12 +201,12 @@ void AIGateway::gameOver(PlayerColor player, const EVictoryLossCheckResult & vic
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{
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if(victoryLossCheckResult.victory())
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{
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logAi->debug("AIGateway: Player %d (%s) won. I won! Incredible!", player, player.getStr());
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logAi->debug("AIGateway: Player %d (%s) won. I won! Incredible!", player, player.toString());
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logAi->debug("Turn nr %d", myCb->getDate());
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}
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else
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{
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logAi->debug("AIGateway: Player %d (%s) lost. It's me. What a disappointment! :(", player, player.getStr());
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logAi->debug("AIGateway: Player %d (%s) lost. It's me. What a disappointment! :(", player, player.toString());
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}
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// some whitespace to flush stream
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@ -776,7 +776,7 @@ void AIGateway::makeTurn()
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MAKING_TURN;
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auto day = cb->getDate(Date::DAY);
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logAi->info("Player %d (%s) starting turn, day %d", playerID, playerID.getStr(), day);
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logAi->info("Player %d (%s) starting turn, day %d", playerID, playerID.toString(), day);
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boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
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setThreadName("AIGateway::makeTurn");
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@ -1096,7 +1096,7 @@ void AIGateway::battleEnd(const BattleResult * br, QueryID queryID)
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assert(status.getBattle() == ONGOING_BATTLE);
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status.setBattle(ENDING_BATTLE);
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bool won = br->winner == myCb->battleGetMySide();
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logAi->debug("Player %d (%s): I %s the %s!", playerID, playerID.getStr(), (won ? "won" : "lost"), battlename);
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logAi->debug("Player %d (%s): I %s the %s!", playerID, playerID.toString(), (won ? "won" : "lost"), battlename);
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battlename.clear();
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if (queryID != QueryID::NONE)
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@ -1421,7 +1421,7 @@ void AIGateway::tryRealize(Goals::Trade & g) //trade
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void AIGateway::endTurn()
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{
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logAi->info("Player %d (%s) ends turn", playerID, playerID.getStr());
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logAi->info("Player %d (%s) ends turn", playerID, playerID.toString());
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if(!status.haveTurn())
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{
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logAi->error("Not having turn at the end of turn???");
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@ -1441,7 +1441,7 @@ void AIGateway::endTurn()
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}
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while(status.haveTurn()); //for some reasons, our request may fail -> stop requesting end of turn only after we've received a confirmation that it's over
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logGlobal->info("Player %d (%s) ended turn", playerID, playerID.getStr());
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logGlobal->info("Player %d (%s) ended turn", playerID, playerID.toString());
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}
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void AIGateway::buildArmyIn(const CGTownInstance * t)
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@ -204,7 +204,7 @@ void VCAI::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryL
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{
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LOG_TRACE_PARAMS(logAi, "victoryLossCheckResult '%s'", victoryLossCheckResult.messageToSelf.toString());
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NET_EVENT_HANDLER;
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logAi->debug("Player %d (%s): I heard that player %d (%s) %s.", playerID, playerID.getStr(), player, player.getStr(), (victoryLossCheckResult.victory() ? "won" : "lost"));
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logAi->debug("Player %d (%s): I heard that player %d (%s) %s.", playerID, playerID.toString(), player, player.toString(), (victoryLossCheckResult.victory() ? "won" : "lost"));
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if(player == playerID)
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{
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if(victoryLossCheckResult.victory())
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@ -214,7 +214,7 @@ void VCAI::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryL
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}
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else
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{
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logAi->debug("VCAI: Player %d (%s) lost. It's me. What a disappointment! :(", player, player.getStr());
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logAi->debug("VCAI: Player %d (%s) lost. It's me. What a disappointment! :(", player, player.toString());
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}
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finish();
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@ -779,7 +779,7 @@ void VCAI::makeTurn()
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MAKING_TURN;
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auto day = cb->getDate(Date::DAY);
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logAi->info("Player %d (%s) starting turn, day %d", playerID, playerID.getStr(), day);
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logAi->info("Player %d (%s) starting turn, day %d", playerID, playerID.toString(), day);
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boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
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setThreadName("VCAI::makeTurn");
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@ -1593,7 +1593,7 @@ void VCAI::battleEnd(const BattleResult * br, QueryID queryID)
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assert(status.getBattle() == ONGOING_BATTLE);
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status.setBattle(ENDING_BATTLE);
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bool won = br->winner == myCb->battleGetMySide();
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logAi->debug("Player %d (%s): I %s the %s!", playerID, playerID.getStr(), (won ? "won" : "lost"), battlename);
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logAi->debug("Player %d (%s): I %s the %s!", playerID, playerID.toString(), (won ? "won" : "lost"), battlename);
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battlename.clear();
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if (queryID != QueryID::NONE)
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@ -2288,7 +2288,7 @@ HeroPtr VCAI::primaryHero() const
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void VCAI::endTurn()
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{
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logAi->info("Player %d (%s) ends turn", playerID, playerID.getStr());
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logAi->info("Player %d (%s) ends turn", playerID, playerID.toString());
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if(!status.haveTurn())
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{
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logAi->error("Not having turn at the end of turn???");
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@ -2300,7 +2300,7 @@ void VCAI::endTurn()
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}
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while(status.haveTurn()); //for some reasons, our request may fail -> stop requesting end of turn only after we've received a confirmation that it's over
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logGlobal->info("Player %d (%s) ended turn", playerID, playerID.getStr());
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logGlobal->info("Player %d (%s) ended turn", playerID, playerID.toString());
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}
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void VCAI::striveToGoal(Goals::TSubgoal basicGoal)
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@ -125,7 +125,7 @@ struct HeroObjectRetriever
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CPlayerInterface::CPlayerInterface(PlayerColor Player):
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localState(std::make_unique<PlayerLocalState>(*this))
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{
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logGlobal->trace("\tHuman player interface for player %s being constructed", Player.getStr());
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logGlobal->trace("\tHuman player interface for player %s being constructed", Player.toString());
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destinationTeleport = ObjectInstanceID();
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destinationTeleportPos = int3(-1);
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GH.defActionsDef = 0;
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@ -147,7 +147,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player):
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CPlayerInterface::~CPlayerInterface()
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{
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logGlobal->trace("\tHuman player interface for player %s being destructed", playerID.getStr());
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logGlobal->trace("\tHuman player interface for player %s being destructed", playerID.toString());
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delete showingDialog;
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delete cingconsole;
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if (LOCPLINT == this)
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@ -408,7 +408,7 @@ void CClient::initPlayerEnvironments()
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bool hasHumanPlayer = false;
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for(auto & color : allPlayers)
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{
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logNetwork->info("Preparing environment for player %s", color.getStr());
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logNetwork->info("Preparing environment for player %s", color.toString());
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playerEnvironments[color] = std::make_shared<CPlayerEnvironment>(color, this, std::make_shared<CCallback>(gs, color, this));
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if(!hasHumanPlayer && gs->players[color].isHuman())
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@ -439,7 +439,7 @@ void CClient::initPlayerInterfaces()
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if(!vstd::contains(playerint, color))
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{
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logNetwork->info("Preparing interface for player %s", color.getStr());
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logNetwork->info("Preparing interface for player %s", color.toString());
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if(playerInfo.second.isControlledByAI())
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{
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bool alliedToHuman = false;
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@ -448,12 +448,12 @@ void CClient::initPlayerInterfaces()
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alliedToHuman = true;
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auto AiToGive = aiNameForPlayer(playerInfo.second, false, alliedToHuman);
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logNetwork->info("Player %s will be lead by %s", color.getStr(), AiToGive);
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logNetwork->info("Player %s will be lead by %s", color.toString(), AiToGive);
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installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
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}
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else
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{
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logNetwork->info("Player %s will be lead by human", color.getStr());
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logNetwork->info("Player %s will be lead by human", color.toString());
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installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
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}
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}
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@ -503,7 +503,7 @@ void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInte
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playerint[color] = gameInterface;
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logGlobal->trace("\tInitializing the interface for player %s", color.getStr());
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logGlobal->trace("\tInitializing the interface for player %s", color.toString());
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auto cb = std::make_shared<CCallback>(gs, color, this);
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battleCallbacks[color] = cb;
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gameInterface->initGameInterface(playerEnvironments.at(color), cb);
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@ -519,7 +519,7 @@ void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> ba
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if(needCallback)
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{
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logGlobal->trace("\tInitializing the battle interface for player %s", color.getStr());
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logGlobal->trace("\tInitializing the battle interface for player %s", color.toString());
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auto cbc = std::make_shared<CBattleCallback>(color, this);
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battleCallbacks[color] = cbc;
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battleInterface->initBattleInterface(playerEnvironments.at(color), cbc);
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@ -97,7 +97,7 @@ void ClientCommandManager::handleGoSoloCommand()
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if(elem.second.human)
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{
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auto AiToGive = CSH->client->aiNameForPlayer(*CSH->client->getPlayerSettings(elem.first), false, false);
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printCommandMessage("Player " + elem.first.getStr() + " will be lead by " + AiToGive, ELogLevel::INFO);
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printCommandMessage("Player " + elem.first.toString() + " will be lead by " + AiToGive, ELogLevel::INFO);
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CSH->client->installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), elem.first);
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}
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}
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@ -874,7 +874,7 @@ void ApplyClientNetPackVisitor::visitPlayerBlocked(PlayerBlocked & pack)
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void ApplyClientNetPackVisitor::visitYourTurn(YourTurn & pack)
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{
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logNetwork->debug("Server gives turn to %s", pack.player.getStr());
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logNetwork->debug("Server gives turn to %s", pack.player.toString());
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callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, pack.player);
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callOnlyThatInterface(cl, pack.player, &CGameInterface::yourTurn, pack.queryID);
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@ -882,12 +882,12 @@ void ApplyClientNetPackVisitor::visitYourTurn(YourTurn & pack)
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void ApplyClientNetPackVisitor::visitTurnTimeUpdate(TurnTimeUpdate & pack)
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{
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logNetwork->debug("Server sets turn timer {turn: %d, base: %d, battle: %d, creature: %d} for %s", pack.turnTimer.turnTimer, pack.turnTimer.baseTimer, pack.turnTimer.battleTimer, pack.turnTimer.creatureTimer, pack.player.getStr());
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logNetwork->debug("Server sets turn timer {turn: %d, base: %d, battle: %d, creature: %d} for %s", pack.turnTimer.turnTimer, pack.turnTimer.baseTimer, pack.turnTimer.battleTimer, pack.turnTimer.creatureTimer, pack.player.toString());
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}
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void ApplyClientNetPackVisitor::visitPlayerMessageClient(PlayerMessageClient & pack)
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{
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logNetwork->debug("pack.player %s sends a message: %s", pack.player.getStr(), pack.text);
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logNetwork->debug("pack.player %s sends a message: %s", pack.player.toString(), pack.text);
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std::ostringstream str;
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if(pack.player.isSpectator())
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@ -244,7 +244,7 @@ void BattleInterface::giveCommand(EActionType action, BattleHex tile, SpellID sp
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auto side = curInt->cb->playerToSide(curInt->playerID);
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if(!side)
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{
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logGlobal->error("Player %s is not in battle", curInt->playerID.getStr());
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logGlobal->error("Player %s is not in battle", curInt->playerID.toString());
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return;
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}
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@ -240,7 +240,7 @@ void InfoCard::changeSelection()
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int pid = p.first;
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if(pset)
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{
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auto name = boost::str(boost::format("%s (%d-%d %s)") % p.second.name % p.second.connection % pid % pset->color.getStr());
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auto name = boost::str(boost::format("%s (%d-%d %s)") % p.second.name % p.second.connection % pid % pset->color.toString());
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labelGroupPlayersAssigned->add(24, 285 + (int)labelGroupPlayersAssigned->currentSize()*(int)graphics->fonts[FONT_SMALL]->getLineHeight(), name);
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}
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else
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@ -151,7 +151,7 @@ void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
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}
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else
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{
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logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.getStr());
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logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.toString());
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return;
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}
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//FIXME: not all player colored images have player palette at last 32 indexes
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@ -11,6 +11,8 @@
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#include "CPlayerState.h"
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#include "gameState/QuestInfo.h"
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#include "CGeneralTextHandler.h"
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#include "VCMI_Lib.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -43,7 +45,7 @@ PlayerState::~PlayerState() = default;
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std::string PlayerState::nodeName() const
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{
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return "Player " + color.getStrCap(false);
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return "Player " + color.toString();
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}
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PlayerColor PlayerState::getId() const
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@ -60,18 +62,22 @@ int32_t PlayerState::getIconIndex() const
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{
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return color.getNum();
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}
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std::string PlayerState::getJsonKey() const
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{
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return color.getStr(false);
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return color.toString();
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}
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std::string PlayerState::getNameTranslated() const
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{
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return color.getStr(true);
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return VLC->generaltexth->translate(getNameTextID());
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}
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std::string PlayerState::getNameTextID() const
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{
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return color.getStr(false);
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return TextIdentifier("core.plcolors", color.getNum()).get();
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}
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void PlayerState::registerIcons(const IconRegistar & cb) const
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{
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//We cannot register new icons for players
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@ -162,7 +162,7 @@ const CGHeroInstance * CStack::getMyHero() const
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std::string CStack::nodeName() const
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{
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std::ostringstream oss;
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oss << owner.getStr();
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oss << owner.toString();
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oss << " battle stack [" << ID << "]: " << getCount() << " of ";
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if(type)
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oss << type->getNamePluralTextID();
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@ -41,7 +41,7 @@ PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no)
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{
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if(playerInfos.find(no) != playerInfos.end())
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return playerInfos[no];
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logGlobal->error("Cannot find info about player %s. Throwing...", no.getStr());
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logGlobal->error("Cannot find info about player %s. Throwing...", no.toString());
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throw std::runtime_error("Cannot find info about player");
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}
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const PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no) const
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@ -532,7 +532,7 @@ const CGHeroInstance * BattleInfo::getHero(const PlayerColor & player) const
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if(side.color == player)
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return side.hero;
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logGlobal->error("Player %s is not in battle!", player.getStr());
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logGlobal->error("Player %s is not in battle!", player.toString());
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return nullptr;
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}
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@ -542,7 +542,7 @@ ui8 BattleInfo::whatSide(const PlayerColor & player) const
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if(sides[i].color == player)
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return i;
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logGlobal->warn("BattleInfo::whatSide: Player %s is not in battle!", player.getStr());
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logGlobal->warn("BattleInfo::whatSide: Player %s is not in battle!", player.toString());
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return -1;
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}
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@ -164,7 +164,7 @@ BattlePerspective::BattlePerspective CBattleInfoEssentials::battleGetMySide() co
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if(*player == getBattle()->getSidePlayer(BattleSide::DEFENDER))
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return BattlePerspective::RIGHT_SIDE;
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logGlobal->error("Cannot find player %s in battle!", player->getStr());
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logGlobal->error("Cannot find player %s in battle!", player->toString());
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return BattlePerspective::INVALID;
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}
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@ -296,7 +296,7 @@ BattleSideOpt CBattleInfoEssentials::playerToSide(const PlayerColor & player) co
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if(getBattle()->getSidePlayer(BattleSide::DEFENDER) == player)
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return BattleSideOpt(BattleSide::DEFENDER);
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logGlobal->warn("Cannot find side for player %s", player.getStr());
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logGlobal->warn("Cannot find side for player %s", player.toString());
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return std::nullopt;
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}
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@ -199,36 +199,15 @@ bool PlayerColor::isValidPlayer() const
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|
||||
bool PlayerColor::isSpectator() const
|
||||
{
|
||||
return num == SPECTATOR.num;
|
||||
}
|
||||
|
||||
std::string PlayerColor::getStr(bool L10n) const
|
||||
{
|
||||
std::string ret = "unnamed";
|
||||
if(isValidPlayer())
|
||||
{
|
||||
if(L10n)
|
||||
ret = VLC->generaltexth->colors[num];
|
||||
else
|
||||
ret = GameConstants::PLAYER_COLOR_NAMES[num];
|
||||
}
|
||||
else if(L10n)
|
||||
{
|
||||
ret = VLC->generaltexth->allTexts[508];
|
||||
ret[0] = std::tolower(ret[0]);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::string PlayerColor::getStrCap(bool L10n) const
|
||||
{
|
||||
std::string ret = getStr(L10n);
|
||||
ret[0] = std::toupper(ret[0]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
si32 PlayerColor::decode(const std::string & identifier)
|
||||
return num == SPECTATOR.num;
|
||||
}
|
||||
|
||||
std::string PlayerColor::toString() const
|
||||
{
|
||||
return encode(num);
|
||||
}
|
||||
|
||||
si32 PlayerColor::decode(const std::string & identifier)
|
||||
{
|
||||
return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
|
||||
}
|
||||
|
@ -236,17 +236,16 @@ public:
|
||||
static const PlayerColor NEUTRAL; //255
|
||||
static const PlayerColor PLAYER_LIMIT; //player limit per map
|
||||
|
||||
bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
|
||||
bool isSpectator() const;
|
||||
|
||||
std::string getStr(bool L10n = false) const;
|
||||
std::string getStrCap(bool L10n = false) const;
|
||||
|
||||
static si32 decode(const std::string& identifier);
|
||||
static std::string encode(const si32 index);
|
||||
};
|
||||
|
||||
class TeamID : public Identifier<TeamID>
|
||||
bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
|
||||
bool isSpectator() const;
|
||||
|
||||
std::string toString() const;
|
||||
|
||||
static si32 decode(const std::string& identifier);
|
||||
static std::string encode(const si32 index);
|
||||
};
|
||||
|
||||
class TeamID : public Identifier<TeamID>
|
||||
{
|
||||
public:
|
||||
using Identifier<TeamID>::Identifier;
|
||||
|
@ -136,7 +136,7 @@ HeroTypeID CGameState::pickUnusedHeroTypeRandomly(const PlayerColor & owner)
|
||||
return *RandomGeneratorUtil::nextItem(factionHeroes, getRandomGenerator());
|
||||
}
|
||||
|
||||
logGlobal->warn("Cannot find free hero of appropriate faction for player %s - trying to get first available...", owner.getStr());
|
||||
logGlobal->warn("Cannot find free hero of appropriate faction for player %s - trying to get first available...", owner.toString());
|
||||
if(!otherHeroes.empty())
|
||||
{
|
||||
return *RandomGeneratorUtil::nextItem(otherHeroes, getRandomGenerator());
|
||||
|
@ -1297,12 +1297,12 @@ CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
|
||||
if(htid.getNum() == -1)
|
||||
{
|
||||
object->powerRank = reader->readUInt8();
|
||||
logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());
|
||||
logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
|
||||
}
|
||||
else
|
||||
{
|
||||
object->heroType = htid;
|
||||
logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());
|
||||
logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
|
||||
}
|
||||
|
||||
return object;
|
||||
@ -1774,9 +1774,9 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
|
||||
}
|
||||
|
||||
if (object->subID != -1)
|
||||
logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());
|
||||
logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
|
||||
else
|
||||
logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());
|
||||
logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
|
||||
|
||||
reader->skipZero(16);
|
||||
return object;
|
||||
|
@ -238,7 +238,7 @@ void Graphics::blueToPlayersAdv(QImage * sur, PlayerColor player)
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.getStr());
|
||||
logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.toString());
|
||||
return;
|
||||
}
|
||||
//FIXME: not all player colored images have player palette at last 32 indexes
|
||||
|
@ -97,14 +97,14 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
|
||||
if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size())
|
||||
{
|
||||
if(!map->players[o->getOwner().getNum()].canAnyonePlay())
|
||||
issues.emplace_back(QString(tr("Object %1 is assigned to non-playable player %2")).arg(o->instanceName.c_str(), o->getOwner().getStr().c_str()), true);
|
||||
issues.emplace_back(QString(tr("Object %1 is assigned to non-playable player %2")).arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true);
|
||||
}
|
||||
//checking towns
|
||||
if(auto * ins = dynamic_cast<CGTownInstance*>(o.get()))
|
||||
{
|
||||
bool has = amountOfCastles.count(ins->getOwner().getNum());
|
||||
if(!has && ins->getOwner() != PlayerColor::NEUTRAL)
|
||||
issues.emplace_back(tr("Town %1 has undefined owner %2").arg(ins->instanceName.c_str(), ins->getOwner().getStr().c_str()), true);
|
||||
issues.emplace_back(tr("Town %1 has undefined owner %2").arg(ins->instanceName.c_str(), ins->getOwner().toString().c_str()), true);
|
||||
if(has)
|
||||
++amountOfCastles[ins->getOwner().getNum()];
|
||||
}
|
||||
|
@ -1072,7 +1072,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
|
||||
return false;
|
||||
}
|
||||
|
||||
logGlobal->trace("Player %d (%s) wants to move hero %d from %s to %s", asker, asker.getStr(), hid.getNum(), h->pos.toString(), dst.toString());
|
||||
logGlobal->trace("Player %d (%s) wants to move hero %d from %s to %s", asker, asker.toString(), hid.getNum(), h->pos.toString(), dst.toString());
|
||||
const int3 hmpos = h->convertToVisitablePos(dst);
|
||||
|
||||
if (!gs->map->isInTheMap(hmpos))
|
||||
@ -3991,7 +3991,7 @@ bool CGameHandler::isBlockedByQueries(const CPack *pack, PlayerColor player)
|
||||
{
|
||||
complain(boost::str(boost::format(
|
||||
"\r\n| Player \"%s\" has to answer queries before attempting any further actions.\r\n| Top Query: \"%s\"\r\n")
|
||||
% boost::to_upper_copy<std::string>(player.getStr())
|
||||
% boost::to_upper_copy<std::string>(player.toString())
|
||||
% query->toString()
|
||||
));
|
||||
return true;
|
||||
|
@ -272,7 +272,7 @@ const CHeroClass * HeroPoolProcessor::pickClassFor(bool isNative, const PlayerCo
|
||||
{
|
||||
if(!player.isValidPlayer())
|
||||
{
|
||||
logGlobal->error("Cannot pick hero for player %d. Wrong owner!", player.getStr());
|
||||
logGlobal->error("Cannot pick hero for player %d. Wrong owner!", player.toString());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@ -285,7 +285,7 @@ const CHeroClass * HeroPoolProcessor::pickClassFor(bool isNative, const PlayerCo
|
||||
|
||||
if(potentialClasses.empty())
|
||||
{
|
||||
logGlobal->error("There are no heroes available for player %s!", player.getStr());
|
||||
logGlobal->error("There are no heroes available for player %s!", player.toString());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@ -306,7 +306,7 @@ const CHeroClass * HeroPoolProcessor::pickClassFor(bool isNative, const PlayerCo
|
||||
|
||||
if (possibleClasses.empty())
|
||||
{
|
||||
logGlobal->error("Cannot pick native hero for %s. Picking any...", player.getStr());
|
||||
logGlobal->error("Cannot pick native hero for %s. Picking any...", player.toString());
|
||||
possibleClasses = potentialClasses;
|
||||
}
|
||||
|
||||
|
@ -92,7 +92,7 @@ bool PlayerMessageProcessor::handleHostCommand(PlayerColor player, const std::st
|
||||
{
|
||||
for(auto & c : gameHandler->connections)
|
||||
{
|
||||
if(c.first.getStr(false) == playername)
|
||||
if(c.first.toString() == playername)
|
||||
playerToKick = c.first;
|
||||
}
|
||||
}
|
||||
@ -113,7 +113,7 @@ bool PlayerMessageProcessor::handleHostCommand(PlayerColor player, const std::st
|
||||
broadcastSystemMessage("No cheaters registered!");
|
||||
|
||||
for (auto const & entry : cheaters)
|
||||
broadcastSystemMessage("Player " + entry.getStr() + " is cheater!");
|
||||
broadcastSystemMessage("Player " + entry.toString() + " is cheater!");
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -406,7 +406,7 @@ bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerCo
|
||||
if (words.front() == "ai" && i.second.human)
|
||||
continue;
|
||||
|
||||
if (words.front() != "all" && words.front() != i.first.getStr())
|
||||
if (words.front() != "all" && words.front() != i.first.toString())
|
||||
continue;
|
||||
|
||||
std::vector<std::string> parameters = words;
|
||||
|
@ -75,7 +75,7 @@ std::string CQuery::toString() const
|
||||
|
||||
for(size_t i = 0; i < size; i++)
|
||||
{
|
||||
names += boost::to_upper_copy<std::string>(players[i].getStr());
|
||||
names += boost::to_upper_copy<std::string>(players[i].toString());
|
||||
|
||||
if(i < size - 2)
|
||||
names += ", ";
|
||||
|
Loading…
Reference in New Issue
Block a user