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[Refactoring] Unified SetResources NetPack API.
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@@ -37,17 +37,18 @@ std::ostream & operator<<(std::ostream & out, const CPack * pack)
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return out << (pack? pack->toString() : "<nullptr>");
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}
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DLL_LINKAGE void SetResource::applyGs(CGameState *gs)
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{
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assert(player < PlayerColor::PLAYER_LIMIT);
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vstd::amax(val, 0); //new value must be >= 0
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gs->getPlayer(player)->resources[resid] = val;
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}
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DLL_LINKAGE void SetResources::applyGs(CGameState *gs)
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{
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assert(player < PlayerColor::PLAYER_LIMIT);
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gs->getPlayer(player)->resources = res;
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if(abs)
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gs->getPlayer(player)->resources = res;
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else
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gs->getPlayer(player)->resources += res;
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//just ensure that player resources are not negative
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//server is responsible to check if player can afford deal
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//but events on server side are allowed to take more than player have
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gs->getPlayer(player)->resources.positive();
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}
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DLL_LINKAGE void SetPrimSkill::applyGs(CGameState *gs)
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