mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-13 01:20:34 +02:00
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
- some work on system settings window - new menu for selecting resolution (reused town portal graphics), can be opened from system settings
This commit is contained in:
@ -1,22 +1,11 @@
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#include "StdInc.h"
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#include <boost/version.hpp>
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#include "StdInc.h"
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#include "CConfigHandler.h"
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#include "../lib/JsonNode.h"
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#include "../lib/GameConstants.h"
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#include "../lib/GameConstants.h"
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#include "../lib/VCMIDirs.h"
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using namespace config;
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#if BOOST_VERSION >= 103800
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#include <boost/spirit/include/classic.hpp>
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using namespace boost::spirit::classic;
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#else
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#include <boost/spirit.hpp>
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using namespace boost::spirit;
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#endif
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using namespace phoenix;
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/*
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* CConfigHandler.cpp, part of VCMI engine
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*
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@ -26,91 +15,150 @@ using namespace phoenix;
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* Full text of license available in license.txt file, in main folder
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*
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*/
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SettingsStorage settings;
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CConfigHandler conf;
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struct lerror
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template<typename Accessor>
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SettingsStorage::NodeAccessor<Accessor>::NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path):
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parent(_parent),
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path(_path)
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{
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std::string txt;
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lerror(const std::string & TXT):txt(TXT){};
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void operator()() const
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{
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tlog1 << txt << std::endl;
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}
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template<typename IteratorT>
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void operator()(IteratorT t1, IteratorT t2) const
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{
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tlog1 << txt << std::endl;
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}
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};
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struct lerror2
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}
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template<typename Accessor>
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SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator [](std::string nextNode) const
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{
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std::string txt;
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lerror2(const std::string & TXT):txt(TXT){};
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template<typename IteratorT>
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void operator()(IteratorT t1, IteratorT t2) const
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{
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std::string txt2(t1,t2);
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tlog1 << txt << txt2 << std::endl;
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}
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};
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struct SettingsGrammar : public grammar<SettingsGrammar>
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std::vector<std::string> newPath = path;
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newPath.push_back(nextNode);
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return NodeAccessor(parent, newPath);
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}
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template<typename Accessor>
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SettingsStorage::NodeAccessor<Accessor>::operator Accessor() const
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{
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template <typename ScannerT>
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struct definition
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{
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rule<ScannerT> r, clientOption, clientOptionsSequence, ClientSettings;
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return Accessor(parent, path);
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}
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template<typename Accessor>
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SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator () (std::vector<std::string> _path)
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{
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std::vector<std::string> newPath = path;
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newPath.insert( newPath.end(), _path.begin(), _path.end());
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return NodeAccessor(parent, newPath);
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}
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definition(SettingsGrammar const& self)
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{
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clientOption
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= str_p("resolution=") >> (uint_p[assign_a(conf.cc.resx)] >> 'x' >> uint_p[assign_a(conf.cc.resy)] | eps_p[lerror("Wrong resolution!")])
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| str_p("pregameRes=") >> (uint_p[assign_a(conf.cc.pregameResx)] >> 'x' >> uint_p[assign_a(conf.cc.pregameResy)] | eps_p[lerror("Wrong pregame size!")])
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| str_p("screenSize=") >> (uint_p[assign_a(conf.cc.screenx)] >> 'x' >> uint_p[assign_a(conf.cc.screeny)] | eps_p[lerror("Wrong screen size!")])
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| str_p("port=") >> (uint_p[assign_a(conf.cc.port)] | eps_p[lerror("Wrong port!")])
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| str_p("bpp=") >> (uint_p[assign_a(conf.cc.bpp)] | eps_p[lerror("Wrong bpp!")])
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| str_p("localInformation=") >> (uint_p[assign_a(conf.cc.localInformation)] | eps_p[lerror("Wrong localInformation!")])
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| str_p("fullscreen=") >> (uint_p[assign_a(conf.cc.fullscreen)] | eps_p[lerror("Wrong fullscreen!")])
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| str_p("server=") >> ( ( +digit_p >> *('.' >> +digit_p) )[assign_a(conf.cc.server)] | eps_p[lerror("Wrong server!")])
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| str_p("defaultPlayerAI=") >> ((+(anychar_p - ';'))[assign_a(conf.cc.defaultPlayerAI)] | eps_p[lerror("Wrong defaultAI!")])
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| str_p("neutralBattleAI=") >> ((+(anychar_p - ';'))[assign_a(conf.cc.defaultBattleAI)] | eps_p[lerror("Wrong defaultAI!")])
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| str_p("showFPS=") >> (uint_p[assign_a(conf.cc.showFPS)] | eps_p[lerror("Wrong showFPS!")])
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| str_p("classicCreatureWindow=") >> (uint_p[assign_a(conf.cc.classicCreatureWindow)] | eps_p[lerror("Wrong classicCreatureWindow!")])
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| (+(anychar_p - '}'))[lerror2("Unrecognized client option: ")]
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;
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clientOptionsSequence = *(clientOption >> (';' | eps_p[lerror("Semicolon lacking after client option!")]));
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ClientSettings = '{' >> clientOptionsSequence >> '}';
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r = str_p("clientSettings") >> (ClientSettings | eps_p[lerror("Wrong clientSettings!")]);
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#ifdef BOOST_SPIRIT_DEBUG
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BOOST_SPIRIT_DEBUG_RULE(clientOption);
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BOOST_SPIRIT_DEBUG_RULE(clientOptionsSequence);
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BOOST_SPIRIT_DEBUG_RULE(ClientSettings);
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BOOST_SPIRIT_DEBUG_RULE(r);
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#endif
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}
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rule<ScannerT> const& start() const { return r; }
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};
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};
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struct CommentsGrammar : public grammar<CommentsGrammar>
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SettingsStorage::SettingsStorage():
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write(NodeAccessor<Settings>(*this, std::vector<std::string>() )),
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listen(NodeAccessor<SettingsListener>(*this, std::vector<std::string>() ))
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{
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template <typename ScannerT>
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struct definition
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{
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rule<ScannerT> comment;
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definition(CommentsGrammar const& self)
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{
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comment = comment_p("//") | comment_p("/*","*/") | space_p;
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BOOST_SPIRIT_DEBUG_RULE(comment);
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}
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rule<ScannerT> const& start() const { return comment; }
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};
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};
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}
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void SettingsStorage::init()
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{
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JsonNode(GVCMIDirs.UserPath + "/config/settings.json").swap(config);
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JsonNode schema(GameConstants::DATA_DIR + "/config/defaultSettings.json");
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config.validate(schema);
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}
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void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath)
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{
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BOOST_FOREACH(SettingsListener * listener, listeners)
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listener->nodeInvalidated(changedPath);
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JsonNode savedConf = config;
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JsonNode schema(GameConstants::DATA_DIR + "/config/defaultSettings.json");
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savedConf.Struct().erase("session");
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savedConf.minimize(schema);
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std::ofstream file((GVCMIDirs.UserPath + "/config/settings.json").c_str(), std::ofstream::trunc | std::ofstream::out);
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file << savedConf;
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}
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JsonNode & SettingsStorage::getNode(std::vector<std::string> path)
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{
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JsonNode *node = &config;
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BOOST_FOREACH(std::string& value, path)
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node = &(*node)[value];
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return *node;
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}
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Settings SettingsStorage::get(std::vector<std::string> path)
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{
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return Settings(*this, path);
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}
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const JsonNode& SettingsStorage::operator [](std::string value)
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{
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return config[value];
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}
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SettingsListener::SettingsListener(SettingsStorage &_parent, const std::vector<std::string> &_path):
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parent(_parent),
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path(_path)
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{
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parent.listeners.insert(this);
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}
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SettingsListener::~SettingsListener()
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{
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parent.listeners.erase(this);
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}
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void SettingsListener::nodeInvalidated(const std::vector<std::string> changedPath)
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{
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if (!callback)
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return;
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size_t min = std::min(path.size(), changedPath.size());
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size_t mismatch = std::mismatch(path.begin(), path.begin()+min, changedPath.begin()).first - path.begin();
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if (min == mismatch)
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callback(parent.getNode(path));
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}
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void SettingsListener::operator() (boost::function<void(const JsonNode&)> _callback)
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{
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callback = _callback;
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}
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Settings::Settings(SettingsStorage &_parent, const std::vector<std::string> &_path):
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parent(_parent),
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path(_path),
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node(_parent.getNode(_path)),
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copy(_parent.getNode(_path))
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{
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}
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Settings::~Settings()
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{
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if (node != copy)
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parent.invalidateNode(path);
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}
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JsonNode* Settings::operator -> ()
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{
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return &node;
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}
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const JsonNode* Settings::operator ->() const
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{
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return &node;
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}
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const JsonNode& Settings::operator [](std::string value) const
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{
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return node[value];
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}
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JsonNode& Settings::operator [](std::string value)
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{
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return node[value];
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}
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template struct SettingsStorage::NodeAccessor<SettingsListener>;
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template struct SettingsStorage::NodeAccessor<Settings>;
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static void setButton(ButtonInfo &button, const JsonNode &g)
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{
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@ -145,29 +193,6 @@ CConfigHandler::~CConfigHandler(void)
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void config::CConfigHandler::init()
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{
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std::vector<char> settings;
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std::string settingsDir = GameConstants::DATA_DIR + "/config/settings.txt";
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std::ifstream ifs(settingsDir.c_str());
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if(!ifs)
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{
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tlog1 << "Cannot open " << GameConstants::DATA_DIR << "/config/settings.txt !" << std::endl;
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return;
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}
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ifs.unsetf(std::ios::skipws); // Turn of white space skipping on the stream
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std::copy(std::istream_iterator<char>(ifs),std::istream_iterator<char>(),std::back_inserter(settings));
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std::vector<char>::const_iterator first = settings.begin(), last = settings.end();
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SettingsGrammar sg;
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BOOST_SPIRIT_DEBUG_NODE(sg);
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CommentsGrammar cg;
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BOOST_SPIRIT_DEBUG_NODE(cg);
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parse_info<std::vector<char>::const_iterator> info = parse(first,last,sg,cg);
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if(!info.hit)
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tlog1 << "Cannot parse config/settings.txt file!\n";
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else if(!info.full)
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tlog2 << "Not entire config/settings.txt parsed!\n";
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/* Read resolutions. */
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const JsonNode config(GameConstants::DATA_DIR + "/config/resolutions.json");
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const JsonVector &guisettings_vec = config["GUISettings"].Vector();
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@ -244,13 +269,16 @@ void config::CConfigHandler::init()
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setButton(current->ac.endTurn, g["ButtonEndTurn"]);
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}
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//fixing screenx / screeny if set to 0x0
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if (cc.screenx == 0 && cc.screeny == 0)
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const JsonNode& screenRes = settings["video"]["screenRes"];
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const JsonNode& gameRes = settings["video"]["gameRes"];
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//fixing screenx / screeny
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if (screenRes["width"].Float() != gameRes["width"].Float()
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|| screenRes["height"].Float() != gameRes["height"].Float())
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{
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cc.screenx = cc.resx;
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cc.screeny = cc.resy;
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Settings screen = settings.write["video"]["screenRes"];
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screen["width"].Float() = gameRes["width"].Float();
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screen["height"].Float() = gameRes["height"].Float();
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}
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cc.autoSkip = false;
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cc.oneGoodAI = false;
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SetResolution(cc.resx, cc.resy);
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SetResolution(gameRes["width"].Float(), gameRes["height"].Float());
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}
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