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https://github.com/vcmi/vcmi.git
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- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
- some work on system settings window - new menu for selecting resolution (reused town portal graphics), can be opened from system settings
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@@ -348,7 +348,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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}
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int humanPlayers = 0;
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int sensibleAILimit = conf.cc.oneGoodAI ? 1 : GameConstants::PLAYER_LIMIT;
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int sensibleAILimit = settings["session"]["oneGoodAI"].Bool() ? 1 : GameConstants::PLAYER_LIMIT;
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for(std::map<int, PlayerSettings>::iterator it = gs->scenarioOps->playerInfos.begin();
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it != gs->scenarioOps->playerInfos.end(); ++it)//initializing interfaces for players
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{
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@@ -362,7 +362,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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CCallback *cb = new CCallback(gs,color,this);
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if(!it->second.human)
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{
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std::string AItoGive = conf.cc.defaultPlayerAI;
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std::string AItoGive = settings["server"]["playerAI"].String();
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if(!sensibleAILimit)
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AItoGive = "GeniusAI";
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else
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@@ -560,7 +560,9 @@ void CClient::battleStarted(const BattleInfo * info)
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def = NULL;
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if(att || def || gs->scenarioOps->mode == StartInfo::DUEL)
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new CBattleInterface(info->belligerents[0], info->belligerents[1], info->heroes[0], info->heroes[1], Rect((conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2, 800, 600), att, def);
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new CBattleInterface(info->belligerents[0], info->belligerents[1], info->heroes[0], info->heroes[1],
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Rect((settings["video"]["gameRes"]["width"].Float() - 800)/2,
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(settings["video"]["gameRes"]["height"].Float() - 600)/2, 800, 600), att, def);
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if(vstd::contains(battleints,info->sides[0]))
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battleints[info->sides[0]]->battleStart(info->belligerents[0], info->belligerents[1], info->tile, info->heroes[0], info->heroes[1], 0);
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@@ -577,7 +579,7 @@ void CClient::battleStarted(const BattleInfo * info)
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void CClient::loadNeutralBattleAI()
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{
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battleints[255] = CDynLibHandler::getNewBattleAI(conf.cc.defaultBattleAI);
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battleints[255] = CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String());
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battleints[255]->init(new CBattleCallback(gs, 255, this));
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}
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@@ -656,7 +658,7 @@ CConnection * CServerHandler::connectToServer()
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waitForServer();
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th.update();
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CConnection *ret = justConnectToServer(conf.cc.server, port);
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CConnection *ret = justConnectToServer(settings["server"]["server"].String(), port);
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if(verbose)
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tlog0<<"\tConnecting to the server: "<<th.getDiff()<<std::endl;
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@@ -668,7 +670,7 @@ CServerHandler::CServerHandler(bool runServer /*= false*/)
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{
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serverThread = NULL;
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shared = NULL;
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port = boost::lexical_cast<std::string>(conf.cc.port);
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port = boost::lexical_cast<std::string>(settings["server"]["port"].Float());
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verbose = false;
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boost::interprocess::shared_memory_object::remove("vcmi_memory"); //if the application has previously crashed, the memory may not have been removed. to avoid problems - try to destroy it
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@@ -701,8 +703,8 @@ CConnection * CServerHandler::justConnectToServer(const std::string &host, const
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try
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{
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tlog0 << "Establishing connection...\n";
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ret = new CConnection( host.size() ? host : conf.cc.server,
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port.size() ? port : boost::lexical_cast<std::string>(conf.cc.port),
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ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
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port.size() ? port : boost::lexical_cast<std::string>(settings["server"]["port"].Float()),
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NAME);
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}
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catch(...)
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