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https://github.com/vcmi/vcmi.git
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vcmi: modernize headers
This commit is contained in:
parent
51a261b449
commit
86f5d6de69
@ -56,10 +56,7 @@ struct EvaluationResult
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class BattleExchangeVariant
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{
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public:
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BattleExchangeVariant()
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:dpsScore(0), attackerValue()
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{
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}
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BattleExchangeVariant(): dpsScore(0) {}
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int64_t trackAttack(const AttackPossibility & ap, HypotheticBattle & state);
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@ -92,10 +89,7 @@ private:
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std::vector<battle::Units> turnOrder;
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public:
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BattleExchangeEvaluator(std::shared_ptr<CBattleInfoCallback> cb, std::shared_ptr<Environment> env)
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:cb(cb), reachabilityMap(), env(env), turnOrder()
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{
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}
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BattleExchangeEvaluator(std::shared_ptr<CBattleInfoCallback> cb, std::shared_ptr<Environment> env): cb(cb), env(env) {}
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EvaluationResult findBestTarget(const battle::Unit * activeStack, PotentialTargets & targets, HypotheticBattle & hb);
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int64_t calculateExchange(const AttackPossibility & ap, PotentialTargets & targets, HypotheticBattle & hb);
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@ -54,7 +54,7 @@
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using namespace tbb;
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typedef std::pair<ui32, std::vector<CreatureID>> dwellingContent;
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using dwellingContent = std::pair<ui32, std::vector<CreatureID>>;
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namespace NKAI
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{
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@ -305,8 +305,8 @@ public:
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public:
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using ptr_type = std::unique_ptr<T, External_Deleter>;
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SharedPool(std::function<std::unique_ptr<T>()> elementFactory)
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: elementFactory(elementFactory), pool(), sync(), instance_tracker(new SharedPool<T>*(this))
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SharedPool(std::function<std::unique_ptr<T>()> elementFactory):
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elementFactory(elementFactory), pool(), instance_tracker(new SharedPool<T> *(this))
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{}
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void add(std::unique_ptr<T> t)
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@ -32,13 +32,8 @@ struct SlotInfo
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struct ArmyUpgradeInfo
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{
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std::vector<SlotInfo> resultingArmy;
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uint64_t upgradeValue;
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uint64_t upgradeValue = 0;
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TResources upgradeCost;
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ArmyUpgradeInfo()
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: resultingArmy(), upgradeValue(0), upgradeCost()
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{
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}
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};
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class DLL_EXPORT IArmyManager //: public: IAbstractManager
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@ -62,8 +62,11 @@ public:
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HeroRole townRole;
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bool hasSomethingToBuild;
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TownDevelopmentInfo(const CGTownInstance* town)
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:town(town), armyStrength(0), toBuild(), townDevelopmentCost(), requiredResources(), townRole(HeroRole::SCOUT), hasSomethingToBuild(false)
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TownDevelopmentInfo(const CGTownInstance * town):
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town(town),
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armyStrength(0),
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townRole(HeroRole::SCOUT),
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hasSomethingToBuild(false)
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{
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}
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@ -22,7 +22,7 @@ struct ClusterObjectInfo
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uint8_t turn;
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};
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typedef tbb::concurrent_hash_map<const CGObjectInstance *, ClusterObjectInfo> ClusterObjects;
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using ClusterObjects = tbb::concurrent_hash_map<const CGObjectInstance *, ClusterObjectInfo>;
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struct ObjectCluster
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{
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@ -37,10 +37,7 @@ public:
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void addObject(const CGObjectInstance * object, const AIPath & path, float priority);
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ObjectCluster(const CGObjectInstance * blocker)
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:objects(), blocker(blocker)
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{
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}
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ObjectCluster(const CGObjectInstance * blocker): blocker(blocker) {}
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ObjectCluster() : ObjectCluster(nullptr)
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{
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@ -50,7 +47,7 @@ public:
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const CGObjectInstance * calculateCenter() const;
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};
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typedef tbb::concurrent_hash_map<const CGObjectInstance *, std::shared_ptr<ObjectCluster>> ClusterMap;
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using ClusterMap = tbb::concurrent_hash_map<const CGObjectInstance *, std::shared_ptr<ObjectCluster>>;
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class ObjectClusterizer
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{
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@ -67,10 +64,7 @@ public:
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std::vector<std::shared_ptr<ObjectCluster>> getLockedClusters() const;
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const CGObjectInstance * getBlocker(const AIPath & path) const;
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ObjectClusterizer(const Nullkiller * ai)
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:nearObjects(), farObjects(), blockedObjects(), ai(ai)
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{
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}
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ObjectClusterizer(const Nullkiller * ai): ai(ai) {}
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private:
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bool shouldVisitObject(const CGObjectInstance * obj) const;
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@ -22,7 +22,7 @@ struct GoalHash
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}
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};
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typedef std::unordered_map<Goals::TSubgoal, Goals::TGoalVec, GoalHash> TGoalHashSet;
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using TGoalHashSet = std::unordered_map<Goals::TSubgoal, Goals::TGoalVec, GoalHash>;
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class DeepDecomposer
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{
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@ -28,7 +28,7 @@ private:
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TacticalAdvantageEngine tacticalAdvantageEngine;
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public:
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FuzzyHelper(const Nullkiller * ai) : ai(ai), tacticalAdvantageEngine() {}
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FuzzyHelper(const Nullkiller * ai): ai(ai) {}
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ui64 estimateBankDanger(const CBank * bank); //TODO: move to another class?
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@ -81,9 +81,9 @@ namespace Goals
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bool operator<(const TSubgoal & rhs) const;
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};
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typedef std::shared_ptr<ITask> TTask;
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typedef std::vector<TTask> TTaskVec;
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typedef std::vector<TSubgoal> TGoalVec;
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using TTask = std::shared_ptr<ITask>;
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using TTaskVec = std::vector<TTask>;
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using TGoalVec = std::vector<TSubgoal>;
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//method chaining + clone pattern
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#define SETTER(type, field) AbstractGoal & set ## field(const type &rhs) {field = rhs; return *this;};
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@ -107,8 +107,7 @@ namespace Goals
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const CGTownInstance *town; SETTER(CGTownInstance *, town)
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int bid; SETTER(int, bid)
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AbstractGoal(EGoals goal = EGoals::INVALID)
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: goalType(goal), hero()
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AbstractGoal(EGoals goal = EGoals::INVALID): goalType(goal)
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{
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isAbstract = false;
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value = 0;
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@ -205,14 +205,14 @@ public:
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inline void updateAINode(CGPathNode * node, std::function<void (AIPathNode *)> updater)
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{
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auto aiNode = static_cast<AIPathNode *>(node);
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auto * aiNode = static_cast<AIPathNode *>(node);
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updater(aiNode);
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}
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inline const CGHeroInstance * getHero(const CGPathNode * node) const
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{
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auto aiNode = getAINode(node);
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const auto * aiNode = getAINode(node);
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return aiNode->actor->hero;
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}
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@ -32,9 +32,7 @@ public:
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virtual bool needsLastStack() const override;
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std::shared_ptr<SpecialAction> getActorAction() const;
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HeroExchangeArmy() : CArmedInstance(true), armyCost(), requireBuyArmy(false)
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{
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}
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HeroExchangeArmy(): CArmedInstance(true), requireBuyArmy(false) {}
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};
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struct ExchangeResult
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@ -23,9 +23,9 @@
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class CCallback;
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struct creInfo;
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typedef const int3 & crint3;
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typedef const std::string & crstring;
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typedef std::pair<ui32, std::vector<CreatureID>> dwellingContent;
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using crint3 = const int3 &;
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using crstring = const std::string &;
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using dwellingContent = std::pair<ui32, std::vector<CreatureID>>;
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const int GOLD_MINE_PRODUCTION = 1000, WOOD_ORE_MINE_PRODUCTION = 2, RESOURCE_MINE_PRODUCTION = 1;
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const int ACTUAL_RESOURCE_COUNT = 7;
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@ -76,7 +76,7 @@ namespace Goals
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//TODO: serialize?
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};
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typedef std::vector<TSubgoal> TGoalVec;
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using TGoalVec = std::vector<TSubgoal>;
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//method chaining + clone pattern
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#define VSETTER(type, field) virtual AbstractGoal & set ## field(const type &rhs) {field = rhs; return *this;};
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@ -121,8 +121,7 @@ namespace Goals
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TSubgoal parent; VSETTER(TSubgoal, parent)
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EvaluationContext evaluationContext; VSETTER(EvaluationContext, evaluationContext)
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AbstractGoal(EGoals goal = EGoals::INVALID)
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: goalType(goal), evaluationContext()
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AbstractGoal(EGoals goal = EGoals::INVALID): goalType(goal)
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{
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priority = 0;
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isElementar = false;
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@ -19,8 +19,6 @@
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class CCallback;
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extern boost::thread_specific_ptr<CCallback> cb; //for templates
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struct AIPathNode : public CGPathNode
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{
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uint32_t chainMask;
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@ -14,7 +14,7 @@
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struct _Mix_Music;
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struct SDL_RWops;
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typedef struct _Mix_Music Mix_Music;
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using Mix_Music = struct _Mix_Music;
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struct Mix_Chunk;
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class CAudioBase {
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@ -61,8 +61,8 @@ namespace boost { class thread; }
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template<typename T>
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class ThreadSafeVector
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{
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typedef std::vector<T> TVector;
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typedef boost::unique_lock<boost::mutex> TLock;
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using TVector = std::vector<T>;
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using TLock = boost::unique_lock<boost::mutex>;
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TVector items;
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boost::mutex mx;
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boost::condition_variable cond;
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@ -68,7 +68,7 @@ namespace AnimationControls
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class CreatureAnimation : public CIntObject
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{
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public:
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typedef std::function<float(CreatureAnimation *, ECreatureAnimType)> TSpeedController;
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using TSpeedController = std::function<float(CreatureAnimation *, ECreatureAnimType)>;
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private:
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std::string name;
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@ -80,7 +80,7 @@ private:
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std::vector<std::shared_ptr<IShowActivatable>> disposed;
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std::atomic<bool> continueEventHandling;
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typedef std::list<CIntObject*> CIntObjectList;
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using CIntObjectList = std::list<CIntObject *>;
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//active GUI elements (listening for events
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CIntObjectList lclickable;
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@ -107,11 +107,9 @@ private:
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public:
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void handleElementActivate(CIntObject * elem, ui16 activityFlag);
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void handleElementDeActivate(CIntObject * elem, ui16 activityFlag);
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public:
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//objs to blit
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std::vector<std::shared_ptr<IShowActivatable>> objsToBlit;
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/// returns current position of mouse cursor, relative to vcmi window
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const Point & getCursorPosition() const;
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@ -17,7 +17,7 @@ struct SDL_Surface;
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class CGuiHandler;
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class CPicture;
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typedef int32_t SDL_Keycode;
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using SDL_Keycode = int32_t;
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using boost::logic::tribool;
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@ -17,7 +17,7 @@ VCMI_LIB_NAMESPACE_END
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class CBitmapFont;
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typedef struct _TTF_Font TTF_Font;
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using TTF_Font = struct _TTF_Font;
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class CTrueTypeFont : public IFont
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{
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@ -45,8 +45,8 @@ SDL_Color toSDL(const ColorRGBA & color);
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void setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);
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void setAlpha(SDL_Surface * bg, int value);
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typedef void (*TColorPutter)(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B);
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typedef void (*TColorPutterAlpha)(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
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using TColorPutter = void (*)(uint8_t *&, const uint8_t &, const uint8_t &, const uint8_t &);
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using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &, const uint8_t &, const uint8_t &);
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void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst);
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void blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst);
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@ -57,23 +57,23 @@ typedef void (*TColorPutterAlpha)(uint8_t *&ptr, const uint8_t & R, const uint8_
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void blitSurface(SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dest);
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void blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest);
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void fillSurface(SDL_Surface *dst, const SDL_Color & color);
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void fillRect(SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color);
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void fillSurface(SDL_Surface * dst, const SDL_Color & color);
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void fillRect(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color);
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void updateRect(SDL_Surface *surface, const Rect & rect);
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void updateRect(SDL_Surface * surface, const Rect & rect);
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void putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
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void putPixelWithoutRefresh(SDL_Surface * ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
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void putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
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SDL_Surface * verticalFlip(SDL_Surface * toRot); //vertical flip
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SDL_Surface * horizontalFlip(SDL_Surface * toRot); //horizontal flip
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uint32_t getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
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uint32_t getPixel(SDL_Surface * surface, const int & x, const int & y, bool colorByte = false);
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bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position
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bool isTransparent(SDL_Surface * srf, const Point & position); //checks if surface is transparent at given position
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uint8_t *getPxPtr(const SDL_Surface * const &srf, const int x, const int y);
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TColorPutter getPutterFor(SDL_Surface * const &dest, int incrementing); //incrementing: -1, 0, 1
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TColorPutterAlpha getPutterAlphaFor(SDL_Surface * const &dest, int incrementing); //incrementing: -1, 0, 1
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uint8_t * getPxPtr(const SDL_Surface * const & srf, const int x, const int y);
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TColorPutter getPutterFor(SDL_Surface * const & dest, int incrementing); //incrementing: -1, 0, 1
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TColorPutterAlpha getPutterAlphaFor(SDL_Surface * const & dest, int incrementing); //incrementing: -1, 0, 1
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template<int bpp>
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int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
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@ -84,8 +84,8 @@ typedef void (*TColorPutterAlpha)(uint8_t *&ptr, const uint8_t & R, const uint8_
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void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2);
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void drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color);
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void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth = 1);
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void drawBorder(SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth = 1);
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void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color & color, int depth = 1);
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void drawBorder(SDL_Surface * sur, const Rect & r, const SDL_Color & color, int depth = 1);
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void setPlayerColor(SDL_Surface * sur, PlayerColor player); //sets correct color of flags; -1 for neutral
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SDL_Surface * newSurface(int w, int h, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
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@ -97,18 +97,18 @@ typedef void (*TColorPutterAlpha)(uint8_t *&ptr, const uint8_t & R, const uint8_
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//scale surface to required size.
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//nearest neighbour algorithm
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SDL_Surface * scaleSurfaceFast(SDL_Surface *surf, int width, int height);
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SDL_Surface * scaleSurfaceFast(SDL_Surface * surf, int width, int height);
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// bilinear filtering. Uses fallback to scaleSurfaceFast in case of indexed surfaces
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SDL_Surface * scaleSurface(SDL_Surface *surf, int width, int height);
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SDL_Surface * scaleSurface(SDL_Surface * surf, int width, int height);
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template<int bpp>
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void convertToGrayscaleBpp( SDL_Surface * surf, const Rect & rect );
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void convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect);
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void convertToGrayscale(SDL_Surface * surf, const Rect & rect);
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bool isResolutionSupported(const std::vector<Point> & resolutions, const Point toTest );
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bool isResolutionSupported(const std::vector<Point> & resolutions, const Point toTest);
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std::vector<Point> getSupportedResolutions();
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std::vector<Point> getSupportedResolutions( int displayIndex);
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std::vector<Point> getSupportedResolutions(int displayIndex);
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void setColorKey(SDL_Surface * surface, SDL_Color color);
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@ -118,13 +118,13 @@ typedef void (*TColorPutterAlpha)(uint8_t *&ptr, const uint8_t & R, const uint8_
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void setDefaultColorKeyPresize(SDL_Surface * surface);
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/// helper that will safely set and un-set ClipRect for SDL_Surface
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class CClipRectGuard : boost::noncopyable
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class CClipRectGuard: boost::noncopyable
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{
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SDL_Surface * surf;
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Rect oldRect;
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public:
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CClipRectGuard(SDL_Surface * surface, const Rect & rect):
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surf(surface)
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CClipRectGuard(SDL_Surface * surface, const Rect & rect): surf(surface)
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{
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CSDL_Ext::getClipRect(surf, oldRect);
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CSDL_Ext::setClipRect(surf, rect);
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@ -47,7 +47,7 @@ namespace Channels
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static void STRONG_INLINE set(uint8_t *ptr, uint8_t value)
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{
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uint16_t * const pixel = (uint16_t*)ptr;
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auto * const pixel = (uint16_t *)ptr;
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uint8_t subpx = value >> (8 - bits);
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*pixel = (*pixel & ~mask) | ((subpx << shift) & mask );
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}
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@ -226,7 +226,7 @@ STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(uint8_t *&ptr, const u
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if(incrementPtr == -1)
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ptr -= 2;
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uint16_t * const px = (uint16_t*)ptr;
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auto * const px = (uint16_t *)ptr;
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*px = (B>>3) + ((G>>2) << 5) + ((R>>3) << 11); //drop least significant bits of 24 bpp encoded color
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if(incrementPtr == 1)
|
||||
|
@ -25,7 +25,7 @@ class CAnimation;
|
||||
class CObjectList : public CIntObject
|
||||
{
|
||||
public:
|
||||
typedef std::function<std::shared_ptr<CIntObject>(size_t)> CreateFunc;
|
||||
using CreateFunc = std::function<std::shared_ptr<CIntObject>(size_t)>;
|
||||
|
||||
private:
|
||||
CreateFunc createObject;
|
||||
|
@ -45,8 +45,8 @@ public:
|
||||
class CInfoWindow : public CSimpleWindow
|
||||
{
|
||||
public:
|
||||
typedef std::vector<std::pair<std::string, CFunctionList<void()> > > TButtonsInfo;
|
||||
typedef std::vector<std::shared_ptr<CComponent>> TCompsInfo;
|
||||
using TButtonsInfo = std::vector<std::pair<std::string, CFunctionList<void()>>>;
|
||||
using TCompsInfo = std::vector<std::shared_ptr<CComponent>>;
|
||||
QueryID ID; //for identification
|
||||
std::shared_ptr<CTextBox> text;
|
||||
std::vector<std::shared_ptr<CButton>> buttons;
|
||||
|
@ -52,7 +52,7 @@ enum class AimType
|
||||
class DLL_LINKAGE Problem
|
||||
{
|
||||
public:
|
||||
typedef int Severity;
|
||||
using Severity = int;
|
||||
|
||||
enum ESeverity
|
||||
{
|
||||
|
@ -15,8 +15,8 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
namespace vstd
|
||||
{
|
||||
|
||||
typedef std::function<int64_t()> TRandI64;
|
||||
typedef std::function<double()> TRand;
|
||||
using TRandI64 = std::function<int64_t()>;
|
||||
using TRand = std::function<double()>;
|
||||
|
||||
class DLL_LINKAGE RNG
|
||||
{
|
||||
|
@ -36,8 +36,12 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
BattleFieldInfo(BattleField battlefield, std::string identifier)
|
||||
:bonuses(), isSpecial(false), battlefield(battlefield), identifier(identifier), graphics(), icon(), iconIndex(battlefield.getNum()), impassableHexes(), name(identifier)
|
||||
BattleFieldInfo(BattleField battlefield, std::string identifier):
|
||||
isSpecial(false),
|
||||
battlefield(battlefield),
|
||||
identifier(identifier),
|
||||
iconIndex(battlefield.getNum()),
|
||||
name(identifier)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -19,7 +19,7 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class JsonNode;
|
||||
|
||||
typedef Bonus::BonusType BonusTypeID;
|
||||
using BonusTypeID = Bonus::BonusType;
|
||||
|
||||
class DLL_LINKAGE CBonusType
|
||||
{
|
||||
|
@ -171,7 +171,7 @@ namespace config
|
||||
GUIOptions *current; // pointer to current gui options
|
||||
|
||||
public:
|
||||
typedef std::map<std::pair<int,int>, GUIOptions > GuiOptionsMap;
|
||||
using GuiOptionsMap = std::map<std::pair<int, int>, GUIOptions>;
|
||||
GuiOptionsMap guiOptions;
|
||||
void init();
|
||||
CConfigHandler();
|
||||
|
@ -163,22 +163,18 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::map<SlotID, CStackInstance*> TSlots;
|
||||
typedef std::map<SlotID, std::pair<CreatureID, TQuantity>> TSimpleSlots;
|
||||
using TSlots = std::map<SlotID, CStackInstance *>;
|
||||
using TSimpleSlots = std::map<SlotID, std::pair<CreatureID, TQuantity>>;
|
||||
|
||||
typedef std::pair<const CCreature*, SlotID> TPairCreatureSlot;
|
||||
typedef std::map<const CCreature*, SlotID> TMapCreatureSlot;
|
||||
using TPairCreatureSlot = std::pair<const CCreature *, SlotID>;
|
||||
using TMapCreatureSlot = std::map<const CCreature *, SlotID>;
|
||||
|
||||
struct DLL_LINKAGE CreatureSlotComparer
|
||||
{
|
||||
bool operator()(const TPairCreatureSlot & lhs, const TPairCreatureSlot & rhs);
|
||||
};
|
||||
|
||||
typedef std::priority_queue<
|
||||
TPairCreatureSlot,
|
||||
std::vector<TPairCreatureSlot>,
|
||||
CreatureSlotComparer
|
||||
> TCreatureQueue;
|
||||
using TCreatureQueue = std::priority_queue<TPairCreatureSlot, std::vector<TPairCreatureSlot>, CreatureSlotComparer>;
|
||||
|
||||
class IArmyDescriptor
|
||||
{
|
||||
|
@ -198,9 +198,8 @@ public:
|
||||
|
||||
if(!h.saving)
|
||||
{
|
||||
for(auto i = 0; i < secSkillProbability.size(); i++)
|
||||
if(secSkillProbability[i] < 0)
|
||||
secSkillProbability[i] = 0;
|
||||
for(int & i : secSkillProbability)
|
||||
vstd::amax(i, 0);
|
||||
}
|
||||
}
|
||||
EAlignment getAlignment() const;
|
||||
|
@ -310,7 +310,7 @@ public:
|
||||
missingMods(std::move(_missingMods))
|
||||
{
|
||||
std::ostringstream _ss;
|
||||
for(auto & m : missingMods)
|
||||
for(const auto & m : missingMods)
|
||||
_ss << m.first << ' ' << m.second << std::endl;
|
||||
message = _ss.str();
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ struct DLL_LINKAGE NodeComparer
|
||||
|
||||
struct DLL_LINKAGE CGPathNode
|
||||
{
|
||||
typedef EPathfindingLayer ELayer;
|
||||
using ELayer = EPathfindingLayer;
|
||||
|
||||
enum ENodeAction : ui8
|
||||
{
|
||||
@ -151,10 +151,7 @@ struct DLL_LINKAGE CGPathNode
|
||||
return turns < 255;
|
||||
}
|
||||
|
||||
typedef boost::heap::fibonacci_heap<
|
||||
CGPathNode *,
|
||||
boost::heap::compare<NodeComparer<CGPathNode>>
|
||||
> TFibHeap;
|
||||
using TFibHeap = boost::heap::fibonacci_heap<CGPathNode *, boost::heap::compare<NodeComparer<CGPathNode>>>;
|
||||
|
||||
TFibHeap::handle_type pqHandle;
|
||||
TFibHeap* pq;
|
||||
@ -173,7 +170,7 @@ struct DLL_LINKAGE CGPath
|
||||
|
||||
struct DLL_LINKAGE CPathsInfo
|
||||
{
|
||||
typedef EPathfindingLayer ELayer;
|
||||
using ELayer = EPathfindingLayer;
|
||||
|
||||
const CGHeroInstance * hero;
|
||||
int3 hpos;
|
||||
@ -484,7 +481,7 @@ public:
|
||||
private:
|
||||
CGameState * gamestate;
|
||||
|
||||
typedef EPathfindingLayer ELayer;
|
||||
using ELayer = EPathfindingLayer;
|
||||
|
||||
std::shared_ptr<PathfinderConfig> config;
|
||||
|
||||
|
@ -14,11 +14,11 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
typedef std::mt19937 TGenerator;
|
||||
typedef std::uniform_int_distribution<int> TIntDist;
|
||||
typedef std::uniform_int_distribution<int64_t> TInt64Dist;
|
||||
typedef std::uniform_real_distribution<double> TRealDist;
|
||||
typedef std::function<int()> TRandI;
|
||||
using TGenerator = std::mt19937;
|
||||
using TIntDist = std::uniform_int_distribution<int>;
|
||||
using TInt64Dist = std::uniform_int_distribution<int64_t>;
|
||||
using TRealDist = std::uniform_real_distribution<double>;
|
||||
using TRandI = std::function<int()>;
|
||||
|
||||
/// The random generator randomly generates integers and real numbers("doubles") between
|
||||
/// a given range. This is a header only class and mainly a wrapper for
|
||||
|
@ -121,7 +121,7 @@ public:
|
||||
|
||||
if(extSlot == SlotID::COMMANDER_SLOT_PLACEHOLDER)
|
||||
{
|
||||
auto hero = dynamic_cast<const CGHeroInstance *>(army);
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(army);
|
||||
assert(hero);
|
||||
base = hero->commander;
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
class DLL_LINKAGE CThreadHelper
|
||||
{
|
||||
public:
|
||||
typedef std::function<void()> Task;
|
||||
using Task = std::function<void()>;
|
||||
CThreadHelper(std::vector<std::function<void()> > *Tasks, int Threads);
|
||||
void run();
|
||||
private:
|
||||
|
@ -43,7 +43,7 @@ class DLL_LINKAGE CBuilding
|
||||
std::string identifier;
|
||||
|
||||
public:
|
||||
typedef LogicalExpression<BuildingID> TRequired;
|
||||
using TRequired = LogicalExpression<BuildingID>;
|
||||
|
||||
CTown * town; // town this building belongs to
|
||||
TResources resources;
|
||||
|
@ -1325,11 +1325,11 @@ enum class EHealPower : ui8
|
||||
};
|
||||
|
||||
// Typedef declarations
|
||||
typedef si64 TExpType;
|
||||
typedef si32 TBonusSubtype;
|
||||
typedef si32 TQuantity;
|
||||
using TExpType = si64;
|
||||
using TBonusSubtype = si32;
|
||||
using TQuantity = si32;
|
||||
|
||||
typedef int TRmgTemplateZoneId;
|
||||
using TRmgTemplateZoneId = int;
|
||||
|
||||
#undef ID_LIKE_CLASS_COMMON
|
||||
#undef ID_LIKE_OPERATORS
|
||||
|
@ -25,14 +25,14 @@ class IPropagator;
|
||||
class IUpdater;
|
||||
class BonusList;
|
||||
|
||||
typedef std::shared_ptr<BonusList> TBonusListPtr;
|
||||
typedef std::shared_ptr<const BonusList> TConstBonusListPtr;
|
||||
typedef std::shared_ptr<ILimiter> TLimiterPtr;
|
||||
typedef std::shared_ptr<IPropagator> TPropagatorPtr;
|
||||
typedef std::shared_ptr<IUpdater> TUpdaterPtr;
|
||||
typedef std::set<CBonusSystemNode*> TNodes;
|
||||
typedef std::set<const CBonusSystemNode*> TCNodes;
|
||||
typedef std::vector<CBonusSystemNode *> TNodesVector;
|
||||
using TBonusListPtr = std::shared_ptr<BonusList>;
|
||||
using TConstBonusListPtr = std::shared_ptr<const BonusList>;
|
||||
using TLimiterPtr = std::shared_ptr<ILimiter>;
|
||||
using TPropagatorPtr = std::shared_ptr<IPropagator>;
|
||||
using TUpdaterPtr = std::shared_ptr<IUpdater>;
|
||||
using TNodes = std::set<CBonusSystemNode *>;
|
||||
using TCNodes = std::set<const CBonusSystemNode *>;
|
||||
using TNodesVector = std::vector<CBonusSystemNode *>;
|
||||
|
||||
class CSelector : std::function<bool(const Bonus*)>
|
||||
{
|
||||
@ -548,7 +548,7 @@ struct DLL_LINKAGE BonusParams {
|
||||
bool isConverted;
|
||||
Bonus::BonusType type = Bonus::NONE;
|
||||
TBonusSubtype subtype = -1;
|
||||
std::string subtypeStr = "";
|
||||
std::string subtypeStr;
|
||||
bool subtypeRelevant = false;
|
||||
Bonus::ValueType valueType = Bonus::BASE_NUMBER;
|
||||
bool valueTypeRelevant = false;
|
||||
@ -569,7 +569,7 @@ private:
|
||||
class DLL_LINKAGE BonusList
|
||||
{
|
||||
public:
|
||||
typedef std::vector<std::shared_ptr<Bonus>> TInternalContainer;
|
||||
using TInternalContainer = std::vector<std::shared_ptr<Bonus>>;
|
||||
|
||||
private:
|
||||
TInternalContainer bonuses;
|
||||
@ -577,11 +577,11 @@ private:
|
||||
void changed() const;
|
||||
|
||||
public:
|
||||
typedef TInternalContainer::const_reference const_reference;
|
||||
typedef TInternalContainer::value_type value_type;
|
||||
using const_reference = TInternalContainer::const_reference;
|
||||
using value_type = TInternalContainer::value_type;
|
||||
|
||||
typedef TInternalContainer::const_iterator const_iterator;
|
||||
typedef TInternalContainer::iterator iterator;
|
||||
using const_iterator = TInternalContainer::const_iterator;
|
||||
using iterator = TInternalContainer::iterator;
|
||||
|
||||
BonusList(bool BelongsToTree = false);
|
||||
BonusList(const BonusList &bonusList);
|
||||
@ -628,9 +628,8 @@ public:
|
||||
void remove_if(Predicate pred)
|
||||
{
|
||||
BonusList newList;
|
||||
for (ui32 i = 0; i < bonuses.size(); i++)
|
||||
for(const auto & b : bonuses)
|
||||
{
|
||||
auto b = bonuses[i];
|
||||
if (!pred(b.get()))
|
||||
newList.push_back(b);
|
||||
}
|
||||
|
@ -97,7 +97,7 @@ public:
|
||||
|
||||
objects.push_back(object);
|
||||
|
||||
for(auto type_name : getTypeNames())
|
||||
for(const auto & type_name : getTypeNames())
|
||||
registerObject(scope, type_name, name, object->getIndex());
|
||||
}
|
||||
|
||||
@ -108,7 +108,7 @@ public:
|
||||
assert(objects[index] == nullptr); // ensure that this id was not loaded before
|
||||
objects[index] = object;
|
||||
|
||||
for(auto type_name : getTypeNames())
|
||||
for(const auto & type_name : getTypeNames())
|
||||
registerObject(scope, type_name, name, object->getIndex());
|
||||
}
|
||||
|
||||
|
@ -116,10 +116,10 @@ namespace Validation
|
||||
std::string makeErrorMessage(const std::string &message);
|
||||
};
|
||||
|
||||
typedef std::function<std::string(const JsonNode &)> TFormatValidator;
|
||||
typedef std::unordered_map<std::string, TFormatValidator> TFormatMap;
|
||||
typedef std::function<std::string(ValidationData &, const JsonNode &, const JsonNode &, const JsonNode &)> TFieldValidator;
|
||||
typedef std::unordered_map<std::string, TFieldValidator> TValidatorMap;
|
||||
using TFormatValidator = std::function<std::string(const JsonNode &)>;
|
||||
using TFormatMap = std::unordered_map<std::string, TFormatValidator>;
|
||||
using TFieldValidator = std::function<std::string(ValidationData &, const JsonNode &, const JsonNode &, const JsonNode &)>;
|
||||
using TValidatorMap = std::unordered_map<std::string, TFieldValidator>;
|
||||
|
||||
/// map of known fields in schema
|
||||
const TValidatorMap & getKnownFieldsFor(JsonNode::JsonType type);
|
||||
|
@ -13,8 +13,8 @@
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class JsonNode;
|
||||
typedef std::map <std::string, JsonNode> JsonMap;
|
||||
typedef std::vector <JsonNode> JsonVector;
|
||||
using JsonMap = std::map<std::string, JsonNode>;
|
||||
using JsonVector = std::vector<JsonNode>;
|
||||
|
||||
struct Bonus;
|
||||
class CSelector;
|
||||
|
@ -30,19 +30,14 @@ namespace LogicalExpressionDetail
|
||||
};
|
||||
template<EOperations tag> class Element;
|
||||
|
||||
typedef Element<ANY_OF> OperatorAny;
|
||||
typedef Element<ALL_OF> OperatorAll;
|
||||
typedef Element<NONE_OF> OperatorNone;
|
||||
using OperatorAny = Element<ANY_OF>;
|
||||
using OperatorAll = Element<ALL_OF>;
|
||||
using OperatorNone = Element<NONE_OF>;
|
||||
|
||||
typedef ContainedClass Value;
|
||||
using Value = ContainedClass;
|
||||
|
||||
/// Variant that contains all possible elements from logical expression
|
||||
typedef std::variant<
|
||||
OperatorAll,
|
||||
OperatorAny,
|
||||
OperatorNone,
|
||||
Value
|
||||
> Variant;
|
||||
using Variant = std::variant<OperatorAll, OperatorAny, OperatorNone, Value>;
|
||||
|
||||
/// Variant element, contains list of expressions to which operation "tag" should be applied
|
||||
template<EOperations tag>
|
||||
@ -73,7 +68,7 @@ namespace LogicalExpressionDetail
|
||||
template<typename ContainedClass>
|
||||
class TestVisitor
|
||||
{
|
||||
typedef ExpressionBase<ContainedClass> Base;
|
||||
using Base = ExpressionBase<ContainedClass>;
|
||||
|
||||
std::function<bool(const typename Base::Value &)> classTest;
|
||||
|
||||
@ -119,7 +114,7 @@ namespace LogicalExpressionDetail
|
||||
template<typename ContainedClass>
|
||||
class PossibilityVisitor
|
||||
{
|
||||
typedef ExpressionBase<ContainedClass> Base;
|
||||
using Base = ExpressionBase<ContainedClass>;
|
||||
|
||||
protected:
|
||||
std::function<bool(const typename Base::Value &)> satisfiabilityTest;
|
||||
@ -167,7 +162,7 @@ namespace LogicalExpressionDetail
|
||||
template <typename ContainedClass>
|
||||
class SatisfiabilityVisitor : public PossibilityVisitor<ContainedClass>
|
||||
{
|
||||
typedef ExpressionBase<ContainedClass> Base;
|
||||
using Base = ExpressionBase<ContainedClass>;
|
||||
|
||||
public:
|
||||
SatisfiabilityVisitor(std::function<bool (const typename Base::Value &)> satisfiabilityTest,
|
||||
@ -202,7 +197,7 @@ namespace LogicalExpressionDetail
|
||||
template <typename ContainedClass>
|
||||
class FalsifiabilityVisitor : public PossibilityVisitor<ContainedClass>
|
||||
{
|
||||
typedef ExpressionBase<ContainedClass> Base;
|
||||
using Base = ExpressionBase<ContainedClass>;
|
||||
|
||||
public:
|
||||
FalsifiabilityVisitor(std::function<bool (const typename Base::Value &)> satisfiabilityTest,
|
||||
@ -238,8 +233,8 @@ namespace LogicalExpressionDetail
|
||||
template<typename ContainedClass>
|
||||
class CandidatesVisitor
|
||||
{
|
||||
typedef ExpressionBase<ContainedClass> Base;
|
||||
typedef std::vector<typename Base::Value> TValueList;
|
||||
using Base = ExpressionBase<ContainedClass>;
|
||||
using TValueList = std::vector<typename Base::Value>;
|
||||
|
||||
TestVisitor<ContainedClass> classTest;
|
||||
|
||||
@ -288,7 +283,7 @@ namespace LogicalExpressionDetail
|
||||
template<typename ContainedClass>
|
||||
class ForEachVisitor
|
||||
{
|
||||
typedef ExpressionBase<ContainedClass> Base;
|
||||
using Base = ExpressionBase<ContainedClass>;
|
||||
|
||||
std::function<typename Base::Variant(const typename Base::Value &)> visitor;
|
||||
|
||||
@ -315,7 +310,7 @@ namespace LogicalExpressionDetail
|
||||
template<typename ContainedClass>
|
||||
class MinimizingVisitor
|
||||
{
|
||||
typedef ExpressionBase<ContainedClass> Base;
|
||||
using Base = ExpressionBase<ContainedClass>;
|
||||
|
||||
public:
|
||||
typename Base::Variant operator()(const typename Base::Value & element) const
|
||||
@ -360,7 +355,7 @@ namespace LogicalExpressionDetail
|
||||
template <typename ContainedClass>
|
||||
class Reader
|
||||
{
|
||||
typedef ExpressionBase<ContainedClass> Base;
|
||||
using Base = ExpressionBase<ContainedClass>;
|
||||
|
||||
std::function<typename Base::Value(const JsonNode &)> classParser;
|
||||
|
||||
@ -400,7 +395,7 @@ namespace LogicalExpressionDetail
|
||||
template<typename ContainedClass>
|
||||
class Writer
|
||||
{
|
||||
typedef ExpressionBase<ContainedClass> Base;
|
||||
using Base = ExpressionBase<ContainedClass>;
|
||||
|
||||
std::function<JsonNode(const typename Base::Value &)> classPrinter;
|
||||
|
||||
@ -445,7 +440,7 @@ namespace LogicalExpressionDetail
|
||||
template<typename ContainedClass>
|
||||
class Printer
|
||||
{
|
||||
typedef ExpressionBase<ContainedClass> Base;
|
||||
using Base = ExpressionBase<ContainedClass>;
|
||||
|
||||
std::function<std::string(const typename Base::Value &)> classPrinter;
|
||||
std::unique_ptr<TestVisitor<ContainedClass>> statusTest;
|
||||
@ -510,30 +505,27 @@ namespace LogicalExpressionDetail
|
||||
template<typename ContainedClass>
|
||||
class LogicalExpression
|
||||
{
|
||||
typedef LogicalExpressionDetail::ExpressionBase<ContainedClass> Base;
|
||||
using Base = LogicalExpressionDetail::ExpressionBase<ContainedClass>;
|
||||
|
||||
public:
|
||||
/// Type of values used in expressions, same as ContainedClass
|
||||
typedef typename Base::Value Value;
|
||||
using Value = typename Base::Value;
|
||||
/// Operators for use in expressions, all include vectors with operands
|
||||
typedef typename Base::OperatorAny OperatorAny;
|
||||
typedef typename Base::OperatorAll OperatorAll;
|
||||
typedef typename Base::OperatorNone OperatorNone;
|
||||
using OperatorAny = typename Base::OperatorAny;
|
||||
using OperatorAll = typename Base::OperatorAll;
|
||||
using OperatorNone = typename Base::OperatorNone;
|
||||
/// one expression entry
|
||||
typedef typename Base::Variant Variant;
|
||||
using Variant = typename Base::Variant;
|
||||
|
||||
private:
|
||||
Variant data;
|
||||
|
||||
public:
|
||||
/// Base constructor
|
||||
LogicalExpression()
|
||||
{}
|
||||
LogicalExpression() = default;
|
||||
|
||||
/// Constructor from variant or (implicitly) from Operator* types
|
||||
LogicalExpression(const Variant & data):
|
||||
data(data)
|
||||
{
|
||||
}
|
||||
LogicalExpression(const Variant & data): data(data) {}
|
||||
|
||||
/// Constructor that receives JsonNode as input and function that can parse Value instances
|
||||
LogicalExpression(const JsonNode & input, std::function<Value(const JsonNode &)> parser)
|
||||
|
@ -161,8 +161,8 @@ public:
|
||||
|
||||
ResourceSet & operator=(const TResource &rhs)
|
||||
{
|
||||
for(int i = 0; i < container.size(); i++)
|
||||
container.at(i) = rhs;
|
||||
for(int & i : container)
|
||||
i = rhs;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ struct DLL_LINKAGE StartInfo
|
||||
EMode mode;
|
||||
ui8 difficulty; //0=easy; 4=impossible
|
||||
|
||||
typedef std::map<PlayerColor, PlayerSettings> TPlayerInfos;
|
||||
using TPlayerInfos = std::map<PlayerColor, PlayerSettings>;
|
||||
TPlayerInfos playerInfos; //color indexed
|
||||
|
||||
ui32 seedToBeUsed; //0 if not sure (client requests server to decide, will be send in reply pack)
|
||||
@ -84,7 +84,7 @@ struct DLL_LINKAGE StartInfo
|
||||
ui32 mapfileChecksum; //0 if not relevant
|
||||
ui8 turnTime; //in minutes, 0=unlimited
|
||||
std::string mapname; // empty for random map, otherwise name of the map or savegame
|
||||
bool createRandomMap() const { return mapGenOptions.get() != nullptr; }
|
||||
bool createRandomMap() const { return mapGenOptions != nullptr; }
|
||||
std::shared_ptr<CMapGenOptions> mapGenOptions;
|
||||
|
||||
std::shared_ptr<CCampaignState> campState;
|
||||
|
@ -114,7 +114,7 @@ namespace vstd
|
||||
: unlock_guard<Mutex, detail::unlock_shared_policy<Mutex> >();
|
||||
}
|
||||
|
||||
typedef unlock_guard<boost::shared_mutex, detail::unlock_shared_policy<boost::shared_mutex> > unlock_shared_guard;
|
||||
using unlock_shared_guard = unlock_guard<boost::shared_mutex, detail::unlock_shared_policy<boost::shared_mutex>>;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -21,8 +21,8 @@ class JsonNode;
|
||||
/// Helper class that allows generation of a ISimpleResourceLoader entry out of Json config(s)
|
||||
class DLL_LINKAGE CFilesystemGenerator
|
||||
{
|
||||
typedef std::function<void(const std::string &, const JsonNode &)> TLoadFunctor;
|
||||
typedef std::map<std::string, TLoadFunctor> TLoadFunctorMap;
|
||||
using TLoadFunctor = std::function<void(const std::string &, const JsonNode &)>;
|
||||
using TLoadFunctorMap = std::map<std::string, TLoadFunctor>;
|
||||
|
||||
CFilesystemList * filesystem;
|
||||
std::string prefix;
|
||||
|
@ -241,7 +241,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<AObjectTypeHandler> TObjectTypeHandler;
|
||||
using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
|
||||
|
||||
/// Class responsible for creation of adventure map objects of specific type
|
||||
class DLL_LINKAGE ObjectClass
|
||||
@ -283,7 +283,7 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
|
||||
std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
|
||||
|
||||
/// container with H3 templates, used only during loading, no need to serialize it
|
||||
typedef std::multimap<std::pair<si32, si32>, std::shared_ptr<const ObjectTemplate>> TTemplatesContainer;
|
||||
using TTemplatesContainer = std::multimap<std::pair<si32, si32>, std::shared_ptr<const ObjectTemplate>>;
|
||||
TTemplatesContainer legacyTemplates;
|
||||
|
||||
TObjectTypeHandler loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
|
||||
|
@ -197,7 +197,7 @@ struct BankConfig
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>> TPossibleGuards;
|
||||
using TPossibleGuards = std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>>;
|
||||
|
||||
template <typename T>
|
||||
struct DLL_LINKAGE PossibleReward
|
||||
|
@ -189,11 +189,9 @@ protected:
|
||||
class DLL_LINKAGE CGArtifact : public CArmedInstance
|
||||
{
|
||||
public:
|
||||
CArtifactInstance *storedArtifact;
|
||||
CArtifactInstance * storedArtifact = nullptr;
|
||||
std::string message;
|
||||
|
||||
CGArtifact() : CArmedInstance() {storedArtifact = nullptr;};
|
||||
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
||||
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
||||
|
@ -160,7 +160,7 @@ struct DLL_LINKAGE EventCondition
|
||||
}
|
||||
};
|
||||
|
||||
typedef LogicalExpression<EventCondition> EventExpression;
|
||||
using EventExpression = LogicalExpression<EventCondition>;
|
||||
|
||||
struct DLL_LINKAGE EventEffect
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ public:
|
||||
void setUndoCallback(std::function<void(bool, bool)> functor);
|
||||
|
||||
private:
|
||||
typedef std::list<std::unique_ptr<CMapOperation> > TStack;
|
||||
using TStack = std::list<std::unique_ptr<CMapOperation>>;
|
||||
|
||||
void doOperation(TStack & fromStack, TStack & toStack, bool doUndo);
|
||||
const CMapOperation * peek(const TStack & stack) const;
|
||||
|
@ -212,7 +212,7 @@ struct DLL_LINKAGE TerrainViewPattern
|
||||
class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
|
||||
{
|
||||
public:
|
||||
typedef std::vector<TerrainViewPattern> TVPVector;
|
||||
using TVPVector = std::vector<TerrainViewPattern>;
|
||||
|
||||
CTerrainViewPatternConfig();
|
||||
|
||||
|
@ -26,7 +26,7 @@ class RmgMap;
|
||||
class CMap;
|
||||
class Zone;
|
||||
|
||||
typedef std::vector<JsonNode> JsonVector;
|
||||
using JsonVector = std::vector<JsonNode>;
|
||||
|
||||
/// The map generator creates a map randomly.
|
||||
class DLL_LINKAGE CMapGenerator: public Load::Progress
|
||||
|
@ -22,10 +22,10 @@ class CRandomGenerator;
|
||||
class RmgMap;
|
||||
class Zone;
|
||||
|
||||
typedef std::vector<std::pair<TRmgTemplateZoneId, std::shared_ptr<Zone>>> TZoneVector;
|
||||
typedef std::map<TRmgTemplateZoneId, std::shared_ptr<Zone>> TZoneMap;
|
||||
typedef std::map<std::shared_ptr<Zone>, float3> TForceVector;
|
||||
typedef std::map<std::shared_ptr<Zone>, float> TDistanceVector;
|
||||
using TZoneVector = std::vector<std::pair<TRmgTemplateZoneId, std::shared_ptr<Zone>>>;
|
||||
using TZoneMap = std::map<TRmgTemplateZoneId, std::shared_ptr<Zone>>;
|
||||
using TForceVector = std::map<std::shared_ptr<Zone>, float3>;
|
||||
using TDistanceVector = std::map<std::shared_ptr<Zone>, float>;
|
||||
|
||||
class CZonePlacer
|
||||
{
|
||||
|
@ -20,7 +20,7 @@ class CGObjectInstance;
|
||||
class ObjectTemplate;
|
||||
class CGCreature;
|
||||
|
||||
typedef std::pair<int3, float> TDistance;
|
||||
using TDistance = std::pair<int3, float>;
|
||||
struct DistanceMaximizeFunctor
|
||||
{
|
||||
bool operator()(const TDistance & lhs, const TDistance & rhs) const
|
||||
@ -42,7 +42,6 @@ public:
|
||||
public:
|
||||
MODIFICATOR(ObjectManager);
|
||||
|
||||
|
||||
void process() override;
|
||||
void init() override;
|
||||
|
||||
|
@ -43,9 +43,9 @@ public:
|
||||
protected:
|
||||
int getWeightedObjects(const int3 & tile, const CMap * map, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects);
|
||||
|
||||
typedef std::vector<std::shared_ptr<const ObjectTemplate>> ObstacleVector;
|
||||
using ObstacleVector = std::vector<std::shared_ptr<const ObjectTemplate>>;
|
||||
std::map<int, ObstacleVector> obstaclesBySize;
|
||||
typedef std::pair<int, ObstacleVector> ObstaclePair;
|
||||
using ObstaclePair = std::pair<int, ObstacleVector>;
|
||||
std::vector<ObstaclePair> possibleObstacles;
|
||||
};
|
||||
|
||||
|
@ -34,7 +34,6 @@ protected:
|
||||
int3 placeMainTown(ObjectManager & manager, CGTownInstance & town);
|
||||
|
||||
protected:
|
||||
|
||||
int totalTowns = 0;
|
||||
};
|
||||
|
||||
|
@ -57,7 +57,6 @@ protected:
|
||||
std::vector<ObjectInfo*> prepareTreasurePile(const CTreasureInfo & treasureInfo);
|
||||
rmg::Object constructTreasurePile(const std::vector<ObjectInfo*> & treasureInfos, bool densePlacement = false);
|
||||
|
||||
|
||||
protected:
|
||||
std::vector<ObjectInfo> possibleObjects;
|
||||
int minGuardedValue = 0;
|
||||
|
@ -98,7 +98,7 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
|
||||
}
|
||||
else
|
||||
{
|
||||
auto hero = dynamic_cast<CGHeroInstance *>(armedObj);
|
||||
auto * hero = dynamic_cast<CGHeroInstance *>(armedObj);
|
||||
assert(hero);
|
||||
assert(hero->commander);
|
||||
data = hero->commander;
|
||||
@ -158,7 +158,7 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
|
||||
public:
|
||||
const std::type_info * loadPtr(CLoaderBase &ar, void *data, ui32 pid) const override //data is pointer to the ACTUAL POINTER
|
||||
{
|
||||
BinaryDeserializer &s = static_cast<BinaryDeserializer&>(ar);
|
||||
auto & s = static_cast<BinaryDeserializer &>(ar);
|
||||
T *&ptr = *static_cast<T**>(data);
|
||||
|
||||
//create new object under pointer
|
||||
@ -217,7 +217,7 @@ public:
|
||||
assert( fileVersion != 0 );
|
||||
////that const cast is evil because it allows to implicitly overwrite const objects when deserializing
|
||||
typedef typename std::remove_const<T>::type nonConstT;
|
||||
nonConstT &hlp = const_cast<nonConstT&>(data);
|
||||
auto & hlp = const_cast<nonConstT &>(data);
|
||||
hlp.serialize(*this,fileVersion);
|
||||
}
|
||||
template < typename T, typename std::enable_if < std::is_array<T>::value, int >::type = 0 >
|
||||
@ -301,7 +301,7 @@ public:
|
||||
if(smartPointerSerialization)
|
||||
{
|
||||
load( pid ); //get the id
|
||||
std::map<ui32, void*>::iterator i = loadedPointers.find(pid); //lookup
|
||||
auto i = loadedPointers.find(pid); //lookup
|
||||
|
||||
if(i != loadedPointers.end())
|
||||
{
|
||||
@ -327,7 +327,7 @@ public:
|
||||
}
|
||||
else
|
||||
{
|
||||
auto app = applier.getApplier(tid);
|
||||
auto * app = applier.getApplier(tid);
|
||||
if(app == nullptr)
|
||||
{
|
||||
logGlobal->error("load %d %d - no loader exists", tid, pid);
|
||||
|
@ -100,7 +100,7 @@ class DLL_LINKAGE BinarySerializer : public CSaverBase
|
||||
public:
|
||||
void savePtr(CSaverBase &ar, const void *data) const override
|
||||
{
|
||||
BinarySerializer &s = static_cast<BinarySerializer&>(ar);
|
||||
auto & s = static_cast<BinarySerializer &>(ar);
|
||||
const T *ptr = static_cast<const T*>(data);
|
||||
|
||||
//T is most derived known type, it's time to call actual serialize
|
||||
@ -210,7 +210,7 @@ public:
|
||||
// We might have an object that has multiple inheritance and store it via the non-first base pointer.
|
||||
// Therefore, all pointers need to be normalized to the actual object address.
|
||||
auto actualPointer = typeList.castToMostDerived(data);
|
||||
std::map<const void*,ui32>::iterator i = savedPointers.find(actualPointer);
|
||||
auto i = savedPointers.find(actualPointer);
|
||||
if(i != savedPointers.end())
|
||||
{
|
||||
//this pointer has been already serialized - write only it's id
|
||||
@ -275,28 +275,28 @@ public:
|
||||
template <typename T>
|
||||
void save(const std::set<T> &data)
|
||||
{
|
||||
std::set<T> &d = const_cast<std::set<T> &>(data);
|
||||
auto & d = const_cast<std::set<T> &>(data);
|
||||
ui32 length = (ui32)d.size();
|
||||
save(length);
|
||||
for(typename std::set<T>::iterator i=d.begin();i!=d.end();i++)
|
||||
for(auto i = d.begin(); i != d.end(); i++)
|
||||
save(*i);
|
||||
}
|
||||
template <typename T, typename U>
|
||||
void save(const std::unordered_set<T, U> &data)
|
||||
{
|
||||
std::unordered_set<T, U> &d = const_cast<std::unordered_set<T, U> &>(data);
|
||||
auto & d = const_cast<std::unordered_set<T, U> &>(data);
|
||||
ui32 length = (ui32)d.size();
|
||||
*this & length;
|
||||
for(typename std::unordered_set<T, U>::iterator i=d.begin();i!=d.end();i++)
|
||||
for(auto i = d.begin(); i != d.end(); i++)
|
||||
save(*i);
|
||||
}
|
||||
template <typename T>
|
||||
void save(const std::list<T> &data)
|
||||
{
|
||||
std::list<T> &d = const_cast<std::list<T> &>(data);
|
||||
auto & d = const_cast<std::list<T> &>(data);
|
||||
ui32 length = (ui32)d.size();
|
||||
*this & length;
|
||||
for(typename std::list<T>::iterator i=d.begin();i!=d.end();i++)
|
||||
for(auto i = d.begin(); i != d.end(); i++)
|
||||
save(*i);
|
||||
}
|
||||
void save(const std::string &data)
|
||||
@ -314,7 +314,7 @@ public:
|
||||
void save(const std::map<T1,T2> &data)
|
||||
{
|
||||
*this & ui32(data.size());
|
||||
for(typename std::map<T1,T2>::const_iterator i=data.begin();i!=data.end();i++)
|
||||
for(auto i = data.begin(); i != data.end(); i++)
|
||||
{
|
||||
save(i->first);
|
||||
save(i->second);
|
||||
@ -324,7 +324,7 @@ public:
|
||||
void save(const std::multimap<T1, T2> &data)
|
||||
{
|
||||
*this & ui32(data.size());
|
||||
for(typename std::map<T1, T2>::const_iterator i = data.begin(); i != data.end(); i++)
|
||||
for(auto i = data.begin(); i != data.end(); i++)
|
||||
{
|
||||
save(i->first);
|
||||
save(i->second);
|
||||
|
@ -76,7 +76,7 @@ class DLL_LINKAGE CSerializer
|
||||
vectors[&typeid(T)] = VectorizedObjectInfo<T, U>(Vector, idRetriever);
|
||||
}
|
||||
|
||||
typedef std::map<const std::type_info *, std::any, TypeComparer> TTypeVecMap;
|
||||
using TTypeVecMap = std::map<const std::type_info *, std::any, TypeComparer>;
|
||||
TTypeVecMap vectors; //entry must be a pointer to vector containing pointers to the objects of key type
|
||||
|
||||
public:
|
||||
@ -94,7 +94,7 @@ public:
|
||||
|
||||
myType = &typeid(T);
|
||||
|
||||
TTypeVecMap::iterator i = vectors.find(myType);
|
||||
auto i = vectors.find(myType);
|
||||
if(i == vectors.end())
|
||||
return nullptr;
|
||||
else
|
||||
@ -134,8 +134,8 @@ public:
|
||||
template<class S, class T>
|
||||
struct is_serializeable
|
||||
{
|
||||
typedef char (&Yes)[1];
|
||||
typedef char (&No)[2];
|
||||
using Yes = char (&)[1];
|
||||
using No = char (&)[2];
|
||||
|
||||
template<class U>
|
||||
static Yes test(U * data, S* arg1 = 0,
|
||||
@ -149,42 +149,42 @@ struct is_serializeable
|
||||
template <typename T> //metafunction returning CGObjectInstance if T is its derivate or T elsewise
|
||||
struct VectorizedTypeFor
|
||||
{
|
||||
typedef typename
|
||||
using type = typename
|
||||
//if
|
||||
boost::mpl::eval_if<std::is_same<CGHeroInstance,T>,
|
||||
boost::mpl::eval_if<std::is_same<CGHeroInstance, T>,
|
||||
boost::mpl::identity<CGHeroInstance>,
|
||||
//else if
|
||||
boost::mpl::eval_if<std::is_base_of<CGObjectInstance,T>,
|
||||
boost::mpl::eval_if<std::is_base_of<CGObjectInstance, T>,
|
||||
boost::mpl::identity<CGObjectInstance>,
|
||||
//else
|
||||
boost::mpl::identity<T>
|
||||
> >::type type;
|
||||
>>::type;
|
||||
};
|
||||
template <typename U>
|
||||
struct VectorizedIDType
|
||||
{
|
||||
typedef typename
|
||||
using type = typename
|
||||
//if
|
||||
boost::mpl::eval_if<std::is_same<CArtifact,U>,
|
||||
boost::mpl::eval_if<std::is_same<CArtifact, U>,
|
||||
boost::mpl::identity<ArtifactID>,
|
||||
//else if
|
||||
boost::mpl::eval_if<std::is_same<CCreature,U>,
|
||||
boost::mpl::eval_if<std::is_same<CCreature, U>,
|
||||
boost::mpl::identity<CreatureID>,
|
||||
//else if
|
||||
boost::mpl::eval_if<std::is_same<CHero,U>,
|
||||
boost::mpl::eval_if<std::is_same<CHero, U>,
|
||||
boost::mpl::identity<HeroTypeID>,
|
||||
//else if
|
||||
boost::mpl::eval_if<std::is_same<CArtifactInstance,U>,
|
||||
boost::mpl::eval_if<std::is_same<CArtifactInstance, U>,
|
||||
boost::mpl::identity<ArtifactInstanceID>,
|
||||
//else if
|
||||
boost::mpl::eval_if<std::is_same<CGHeroInstance,U>,
|
||||
boost::mpl::eval_if<std::is_same<CGHeroInstance, U>,
|
||||
boost::mpl::identity<HeroTypeID>,
|
||||
//else if
|
||||
boost::mpl::eval_if<std::is_base_of<CGObjectInstance,U>,
|
||||
boost::mpl::eval_if<std::is_base_of<CGObjectInstance, U>,
|
||||
boost::mpl::identity<ObjectInstanceID>,
|
||||
//else
|
||||
boost::mpl::identity<si32>
|
||||
> > > > > >::type type;
|
||||
>>>>>>::type;
|
||||
};
|
||||
|
||||
/// Base class for deserializers
|
||||
|
@ -66,17 +66,18 @@ class DLL_LINKAGE CTypeList: public boost::noncopyable
|
||||
{
|
||||
//public:
|
||||
struct TypeDescriptor;
|
||||
typedef std::shared_ptr<TypeDescriptor> TypeInfoPtr;
|
||||
typedef std::weak_ptr<TypeDescriptor> WeakTypeInfoPtr;
|
||||
using TypeInfoPtr = std::shared_ptr<TypeDescriptor>;
|
||||
using WeakTypeInfoPtr = std::weak_ptr<TypeDescriptor>;
|
||||
struct TypeDescriptor
|
||||
{
|
||||
ui16 typeID;
|
||||
const char *name;
|
||||
std::vector<WeakTypeInfoPtr> children, parents;
|
||||
};
|
||||
typedef boost::shared_mutex TMutex;
|
||||
typedef boost::unique_lock<TMutex> TUniqueLock;
|
||||
typedef boost::shared_lock<TMutex> TSharedLock;
|
||||
using TMutex = boost::shared_mutex;
|
||||
using TUniqueLock = boost::unique_lock<TMutex>;
|
||||
using TSharedLock = boost::shared_lock<TMutex>;
|
||||
|
||||
private:
|
||||
mutable TMutex mx;
|
||||
|
||||
@ -103,7 +104,7 @@ private:
|
||||
if(!casters.count(castingPair))
|
||||
THROW_FORMAT("Cannot find caster for conversion %s -> %s which is needed to cast %s -> %s", from->name % to->name % fromArg->name() % toArg->name());
|
||||
|
||||
auto &caster = casters.at(castingPair);
|
||||
const auto & caster = casters.at(castingPair);
|
||||
ptr = (*caster.*CastingFunction)(ptr); //Why does unique_ptr not have operator->* ..?
|
||||
}
|
||||
|
||||
@ -150,7 +151,7 @@ public:
|
||||
template<typename TInput>
|
||||
void * castToMostDerived(const TInput * inputPtr) const
|
||||
{
|
||||
auto &baseType = typeid(typename std::remove_cv<TInput>::type);
|
||||
const auto & baseType = typeid(typename std::remove_cv<TInput>::type);
|
||||
auto derivedType = getTypeInfo(inputPtr);
|
||||
|
||||
if (strcmp(baseType.name(), derivedType->name()) == 0)
|
||||
@ -166,7 +167,7 @@ public:
|
||||
template<typename TInput>
|
||||
std::any castSharedToMostDerived(const std::shared_ptr<TInput> inputPtr) const
|
||||
{
|
||||
auto &baseType = typeid(typename std::remove_cv<TInput>::type);
|
||||
const auto & baseType = typeid(typename std::remove_cv<TInput>::type);
|
||||
auto derivedType = getTypeInfo(inputPtr.get());
|
||||
|
||||
if (!strcmp(baseType.name(), derivedType->name()))
|
||||
|
@ -14,8 +14,8 @@
|
||||
|
||||
#if BOOST_VERSION >= 107000 // Boost version >= 1.70
|
||||
#include <boost/asio.hpp>
|
||||
typedef boost::asio::basic_stream_socket < boost::asio::ip::tcp > TSocket;
|
||||
typedef boost::asio::basic_socket_acceptor < boost::asio::ip::tcp > TAcceptor;
|
||||
using TSocket = boost::asio::basic_stream_socket<boost::asio::ip::tcp>;
|
||||
using TAcceptor = boost::asio::basic_socket_acceptor<boost::asio::ip::tcp>;
|
||||
#else
|
||||
namespace boost
|
||||
{
|
||||
|
@ -461,7 +461,7 @@ private:
|
||||
void doSerializeInternal(const std::string & fieldName, VType & value, const std::optional<DVType> & defaultValue, Args... args)
|
||||
{
|
||||
const std::optional<IType> tempDefault = defaultValue ? std::optional<IType>(static_cast<IType>(defaultValue.value())) : std::nullopt;
|
||||
IType temp = static_cast<IType>(value);
|
||||
auto temp = static_cast<IType>(value);
|
||||
|
||||
serializeInternal(fieldName, temp, tempDefault, args...);
|
||||
|
||||
@ -476,7 +476,7 @@ private:
|
||||
{
|
||||
if(value)
|
||||
{
|
||||
IType temp = static_cast<IType>(value.value());
|
||||
auto temp = static_cast<IType>(value.value());
|
||||
pushField(fieldName);
|
||||
serializeInternal(temp, args...);
|
||||
pop();
|
||||
@ -518,7 +518,7 @@ void JsonArraySerializer::syncSize(Container & c, JsonNode::JsonType type)
|
||||
template <typename T>
|
||||
void JsonArraySerializer::serializeInt(const size_t index, T & value)
|
||||
{
|
||||
int64_t temp = static_cast<int64_t>(value);
|
||||
auto temp = static_cast<int64_t>(value);
|
||||
|
||||
serializeInt64(index, temp);
|
||||
|
||||
|
@ -92,8 +92,8 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
typedef AnimationItem TAnimation;
|
||||
typedef std::vector<TAnimation> TAnimationQueue;
|
||||
using TAnimation = AnimationItem;
|
||||
using TAnimationQueue = std::vector<TAnimation>;
|
||||
|
||||
struct DLL_LINKAGE AnimationInfo
|
||||
{
|
||||
|
@ -34,13 +34,13 @@ PACKED_STRUCT_BEGIN struct unaligned_Uint32 { ui32 val; } PACKED_STRUCT_END;
|
||||
|
||||
static inline ui16 read_unaligned_u16(const void *p)
|
||||
{
|
||||
const struct unaligned_Uint16 *v = reinterpret_cast<const struct unaligned_Uint16 *>(p);
|
||||
const auto * v = reinterpret_cast<const struct unaligned_Uint16 *>(p);
|
||||
return v->val;
|
||||
}
|
||||
|
||||
static inline ui32 read_unaligned_u32(const void *p)
|
||||
{
|
||||
const struct unaligned_Uint32 *v = reinterpret_cast<const struct unaligned_Uint32 *>(p);
|
||||
const auto * v = reinterpret_cast<const struct unaligned_Uint32 *>(p);
|
||||
return v->val;
|
||||
}
|
||||
|
||||
|
@ -31,7 +31,7 @@ struct Gens : Gens<N-1, N-1, S...> {};
|
||||
template<int ...S>
|
||||
struct Gens<0, S...>
|
||||
{
|
||||
typedef Seq<S...> type;
|
||||
using type = Seq<S...>;
|
||||
};
|
||||
|
||||
template <typename R, typename ... Args>
|
||||
|
@ -100,7 +100,7 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
UData * ptr = static_cast<UData *>(raw);
|
||||
auto * ptr = static_cast<UData *>(raw);
|
||||
*ptr = value;
|
||||
|
||||
luaL_getmetatable(L, KEY);
|
||||
|
@ -79,8 +79,8 @@ public:
|
||||
|
||||
struct CasualtiesAfterBattle
|
||||
{
|
||||
typedef std::pair<StackLocation, int> TStackAndItsNewCount;
|
||||
typedef std::map<CreatureID, TQuantity> TSummoned;
|
||||
using TStackAndItsNewCount = std::pair<StackLocation, int>;
|
||||
using TSummoned = std::map<CreatureID, TQuantity>;
|
||||
enum {ERASE = -1};
|
||||
const CArmedInstance * army;
|
||||
std::vector<TStackAndItsNewCount> newStackCounts;
|
||||
|
@ -26,7 +26,7 @@ class CObjectVisitQuery;
|
||||
class CQuery;
|
||||
class Queries;
|
||||
|
||||
typedef std::shared_ptr<CQuery> QueryPtr;
|
||||
using QueryPtr = std::shared_ptr<CQuery>;
|
||||
|
||||
// This class represents any kind of prolonged interaction that may need to do something special after it is over.
|
||||
// It does not necessarily has to be "query" requiring player action, it can be also used internally within server.
|
||||
|
Loading…
Reference in New Issue
Block a user