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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Added range checks to values read from h3m.

Fixes reading of morale/luck values (-3..3) as unsigned leading to
overflow.
This commit is contained in:
Ivan Savenko 2024-02-05 21:27:55 +02:00
parent 4af4d1a75e
commit 87059be67b
13 changed files with 154 additions and 141 deletions

View File

@ -229,7 +229,7 @@ void InfoCard::changeSelection()
iconsLossCondition->setFrame(header->defeatIconIndex);
labelLossConditionText->setText(header->defeatMessage.toString());
flagbox->recreate();
labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + mapInfo->mapHeader->difficulty]);
labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + vstd::to_underlying(mapInfo->mapHeader->difficulty)]);
iconDifficulty->setSelected(SEL->getCurrentDifficulty());
if(SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::saveGame)
for(auto & button : iconDifficulty->buttons)

View File

@ -177,7 +177,7 @@ void RandomMapTab::updateMapInfoByHost()
mapInfo->mapHeader->version = EMapFormat::VCMI;
mapInfo->mapHeader->name.appendLocalString(EMetaText::GENERAL_TXT, 740);
mapInfo->mapHeader->description.appendLocalString(EMetaText::GENERAL_TXT, 741);
mapInfo->mapHeader->difficulty = 1; // Normal
mapInfo->mapHeader->difficulty = EMapDifficulty::NORMAL;
mapInfo->mapHeader->height = mapGenOptions->getHeight();
mapInfo->mapHeader->width = mapGenOptions->getWidth();
mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();

View File

@ -31,11 +31,11 @@ class CRandomGenerator;
class JsonSerializeFormat;
class BattleField;
enum class EHeroGender : uint8_t
enum class EHeroGender : int8_t
{
DEFAULT = -1, // from h3m, instance has same gender as hero type
MALE = 0,
FEMALE = 1,
DEFAULT = 0xff // from h3m, instance has same gender as hero type
};
class DLL_LINKAGE CHero : public HeroType

View File

@ -64,10 +64,10 @@ enum class EMarketMode : int8_t
enum class EAiTactic : int8_t
{
NONE = -1,
RANDOM,
WARRIOR,
BUILDER,
EXPLORER
RANDOM = 0,
WARRIOR = 1,
BUILDER = 2,
EXPLORER = 3
};
enum class EBuildingState : int8_t

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@ -23,7 +23,7 @@ class CGTownInstance;
class CMap;
struct TerrainTile;
struct TurnInfo;
enum class EHeroGender : uint8_t;
enum class EHeroGender : int8_t;
class DLL_LINKAGE CGHeroPlaceholder : public CGObjectInstance
{

View File

@ -37,8 +37,8 @@ public:
MetaString message;
TResources resources;
ui8 players; // affected players, bit field?
ui8 humanAffected;
ui8 computerAffected;
bool humanAffected;
bool computerAffected;
ui32 firstOccurence;
ui32 nextOccurence; /// specifies after how many days the event will occur the next time; 0 if event occurs only one time

View File

@ -117,7 +117,7 @@ void CMapHeader::setupEvents()
}
CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
twoLevel(true), difficulty(EMapDifficulty::NORMAL), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
{
setupEvents();
allowedHeroes = VLC->heroh->getDefaultAllowed();

View File

@ -191,6 +191,15 @@ struct DLL_LINKAGE TriggeredEvent
}
};
enum class EMapDifficulty : uint8_t
{
EASY = 0,
NORMAL = 1,
HARD = 2,
EXPERT = 3,
IMPOSSIBLE = 4
};
/// The map header holds information about loss/victory condition,map format, version, players, height, width,...
class DLL_LINKAGE CMapHeader
{
@ -218,7 +227,7 @@ public:
bool twoLevel; /// The default value is true.
MetaString name;
MetaString description;
ui8 difficulty; /// The default value is 1 representing a normal map difficulty.
EMapDifficulty difficulty;
/// Specifies the maximum level to reach for a hero. A value of 0 states that there is no
/// maximum level for heroes. This is the default value.
ui8 levelLimit;

View File

@ -184,10 +184,10 @@ void CMapLoaderH3M::readHeader()
mapHeader->twoLevel = reader->readBool();
mapHeader->name.appendTextID(readLocalizedString("header.name"));
mapHeader->description.appendTextID(readLocalizedString("header.description"));
mapHeader->difficulty = reader->readInt8();
mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
if(features.levelAB)
mapHeader->levelLimit = reader->readUInt8();
mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, VLC->heroh->maxSupportedLevel()));
else
mapHeader->levelLimit = 0;
@ -218,7 +218,7 @@ void CMapLoaderH3M::readPlayerInfo()
continue;
}
playerInfo.aiTactic = static_cast<EAiTactic>(reader->readUInt8());
playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
if(features.levelSOD)
reader->skipUnused(1); //TODO: check meaning?
@ -261,8 +261,8 @@ void CMapLoaderH3M::readPlayerInfo()
if(features.levelAB)
{
reader->skipUnused(1); //TODO: check meaning?
uint32_t heroCount = reader->readUInt32();
for(int pp = 0; pp < heroCount; ++pp)
size_t heroCount = reader->readUInt32();
for(size_t pp = 0; pp < heroCount; ++pp)
{
SHeroName vv;
vv.heroId = reader->readHero();
@ -274,39 +274,13 @@ void CMapLoaderH3M::readPlayerInfo()
}
}
enum class EVictoryConditionType : uint8_t
{
ARTIFACT = 0,
GATHERTROOP = 1,
GATHERRESOURCE = 2,
BUILDCITY = 3,
BUILDGRAIL = 4,
BEATHERO = 5,
CAPTURECITY = 6,
BEATMONSTER = 7,
TAKEDWELLINGS = 8,
TAKEMINES = 9,
TRANSPORTITEM = 10,
HOTA_ELIMINATE_ALL_MONSTERS = 11,
HOTA_SURVIVE_FOR_DAYS = 12,
WINSTANDARD = 255
};
enum class ELossConditionType : uint8_t
{
LOSSCASTLE = 0,
LOSSHERO = 1,
TIMEEXPIRES = 2,
LOSSSTANDARD = 255
};
void CMapLoaderH3M::readVictoryLossConditions()
{
mapHeader->triggeredEvents.clear();
mapHeader->victoryMessage.clear();
mapHeader->defeatMessage.clear();
auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
EventCondition victoryCondition(EventCondition::STANDARD_WIN);
EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
@ -395,9 +369,9 @@ void CMapLoaderH3M::readVictoryLossConditions()
EventExpression::OperatorAll oper;
EventCondition cond(EventCondition::HAVE_BUILDING);
cond.position = reader->readInt3();
cond.objectType = BuildingID::HALL_LEVEL(reader->readUInt8() + 1);
cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
oper.expressions.emplace_back(cond);
cond.objectType = BuildingID::FORT_LEVEL(reader->readUInt8());
cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
oper.expressions.emplace_back(cond);
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
@ -578,7 +552,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
}
// Read loss conditions
auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
if(lossCond == ELossConditionType::LOSSSTANDARD)
{
mapHeader->defeatIconIndex = 3;
@ -685,9 +659,9 @@ void CMapLoaderH3M::readAllowedHeroes()
if(features.levelAB)
{
uint32_t placeholdersQty = reader->readUInt32();
size_t placeholdersQty = reader->readUInt32();
for (uint32_t i = 0; i < placeholdersQty; ++i)
for (size_t i = 0; i < placeholdersQty; ++i)
{
auto heroID = reader->readHero();
mapHeader->reservedCampaignHeroes.insert(heroID);
@ -700,9 +674,9 @@ void CMapLoaderH3M::readDisposedHeroes()
// Reading disposed heroes (20 bytes)
if(features.levelSOD)
{
ui8 disp = reader->readUInt8();
size_t disp = reader->readUInt8();
map->disposedHeroes.resize(disp);
for(int g = 0; g < disp; ++g)
for(size_t g = 0; g < disp; ++g)
{
map->disposedHeroes[g].heroId = reader->readHero();
map->disposedHeroes[g].portrait = reader->readHeroPortrait();
@ -801,10 +775,10 @@ void CMapLoaderH3M::readAllowedSpellsAbilities()
void CMapLoaderH3M::readRumors()
{
uint32_t rumorsCount = reader->readUInt32();
size_t rumorsCount = reader->readUInt32();
assert(rumorsCount < 1000); // sanity check
for(int it = 0; it < rumorsCount; it++)
for(size_t it = 0; it < rumorsCount; it++)
{
Rumor ourRumor;
ourRumor.name = readBasicString();
@ -853,7 +827,7 @@ void CMapLoaderH3M::readPredefinedHeroes()
for(int yy = 0; yy < howMany; ++yy)
{
hero->secSkills[yy].first = reader->readSkill();
hero->secSkills[yy].second = reader->readUInt8();
hero->secSkills[yy].second = reader->readInt8Checked(1,3);
}
}
@ -864,7 +838,7 @@ void CMapLoaderH3M::readPredefinedHeroes()
hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
// 0xFF is default, 00 male, 01 female
hero->gender = static_cast<EHeroGender>(reader->readUInt8());
hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
bool hasCustomSpells = reader->readBool();
@ -910,8 +884,8 @@ void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
// bag artifacts
// number of artifacts in hero's bag
int amount = reader->readUInt16();
for(int i = 0; i < amount; ++i)
size_t amount = reader->readUInt16();
for(size_t i = 0; i < amount; ++i)
{
loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
}
@ -1038,33 +1012,33 @@ void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPositi
reward.heroExperience = reader->readUInt32();
reward.manaDiff = reader->readInt32();
if(auto val = reader->readUInt8())
if(auto val = reader->readInt8Checked(-3, 3))
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
if(auto val = reader->readUInt8())
if(auto val = reader->readInt8Checked(-3, 3))
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
reader->readResourses(reward.resources);
for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
reward.primary.at(x) = reader->readUInt8();
int gabn = reader->readUInt8(); //number of gained abilities
for(int oo = 0; oo < gabn; ++oo)
size_t gabn = reader->readUInt8(); //number of gained abilities
for(size_t oo = 0; oo < gabn; ++oo)
{
auto rId = reader->readSkill();
auto rVal = reader->readUInt8();
auto rVal = reader->readInt8Checked(1,3);
reward.secondary[rId] = rVal;
}
int gart = reader->readUInt8(); //number of gained artifacts
for(int oo = 0; oo < gart; ++oo)
size_t gart = reader->readUInt8(); //number of gained artifacts
for(size_t oo = 0; oo < gart; ++oo)
reward.artifacts.push_back(reader->readArtifact());
int gspel = reader->readUInt8(); //number of gained spells
for(int oo = 0; oo < gspel; ++oo)
size_t gspel = reader->readUInt8(); //number of gained spells
for(size_t oo = 0; oo < gspel; ++oo)
reward.spells.push_back(reader->readSpell());
int gcre = reader->readUInt8(); //number of gained creatures
for(int oo = 0; oo < gcre; ++oo)
size_t gcre = reader->readUInt8(); //number of gained creatures
for(size_t oo = 0; oo < gcre; ++oo)
{
auto rId = reader->readCreature();
auto rVal = reader->readUInt16();
@ -1094,7 +1068,7 @@ CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const Ob
//type will be set during initialization
object->putStack(SlotID(0), hlp);
object->character = reader->readInt8();
object->character = reader->readInt8Checked(0, 4);
bool hasMessage = reader->readBool();
if(hasMessage)
@ -1192,17 +1166,17 @@ CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::share
CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
enum class ScholarBonusType : uint8_t {
enum class ScholarBonusType : int8_t {
RANDOM = -1,
PRIM_SKILL = 0,
SECONDARY_SKILL = 1,
SPELL = 2,
RANDOM = 255
};
auto * object = readGeneric(position, objectTemplate);
auto * rewardable = dynamic_cast<CRewardableObject*>(object);
uint8_t bonusTypeRaw = reader->readUInt8();
uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
auto bonusID = reader->readUInt8();
@ -1477,7 +1451,7 @@ CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared
int32_t guardsPresetIndex = reader->readInt32();
// presence of upgraded stack: -1 = random, 0 = never, 1 = always
int8_t upgradedStackPresence = reader->readInt8();
int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
assert(vstd::iswithin(guardsPresetIndex, -1, 4));
assert(vstd::iswithin(upgradedStackPresence, -1, 1));
@ -1807,7 +1781,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
for(int i = 0; i < skillsCount; ++i)
{
object->secSkills[i].first = reader->readSkill();
object->secSkills[i].second = reader->readUInt8();
object->secSkills[i].second = reader->readInt8Checked(1,3);
}
}
@ -1815,7 +1789,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
if(hasGarison)
readCreatureSet(object, 7);
object->formation = static_cast<EArmyFormation>(reader->readUInt8());
object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
loadArtifactsOfHero(object);
@ -1828,7 +1802,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
if(hasCustomBiography)
object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
object->gender = static_cast<EHeroGender>(reader->readUInt8());
object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
}
else
@ -1938,30 +1912,12 @@ enum class ESeerHutRewardType : uint8_t
CREATURE = 10,
};
enum class EQuestMission {
NONE = 0,
LEVEL = 1,
PRIMARY_SKILL = 2,
KILL_HERO = 3,
KILL_CREATURE = 4,
ARTIFACT = 5,
ARMY = 6,
RESOURCES = 7,
HERO = 8,
PLAYER = 9,
HOTA_MULTI = 10,
// end of H3 missions
KEYMASTER = 100,
HOTA_HERO_CLASS = 101,
HOTA_REACH_DATE = 102
};
void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
{
EQuestMission missionType = EQuestMission::NONE;
if(features.levelAB)
{
missionType = static_cast<EQuestMission>(readQuest(hut, position));
missionType = readQuest(hut, position);
}
else
{
@ -1981,7 +1937,7 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
if(missionType != EQuestMission::NONE)
{
auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
Rewardable::VisitInfo vinfo;
auto & reward = vinfo.reward;
switch(rewardType)
@ -2003,36 +1959,34 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
}
case ESeerHutRewardType::MORALE:
{
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
break;
}
case ESeerHutRewardType::LUCK:
{
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
break;
}
case ESeerHutRewardType::RESOURCES:
{
auto rId = reader->readUInt8();
auto rId = reader->readGameResID();
auto rVal = reader->readUInt32();
assert(rId < features.resourcesCount);
reward.resources[rId] = rVal;
break;
}
case ESeerHutRewardType::PRIMARY_SKILL:
{
auto rId = reader->readUInt8();
auto rId = reader->readPrimary();
auto rVal = reader->readUInt8();
reward.primary.at(rId) = rVal;
reward.primary.at(rId.getNum()) = rVal;
break;
}
case ESeerHutRewardType::SECONDARY_SKILL:
{
auto rId = reader->readSkill();
auto rVal = reader->readUInt8();
auto rVal = reader->readInt8Checked(1,3);
reward.secondary[rId] = rVal;
break;
@ -2071,11 +2025,11 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
}
}
int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
{
auto missionId = reader->readUInt8();
auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
switch(static_cast<EQuestMission>(missionId))
switch(missionId)
{
case EQuestMission::NONE:
return missionId;
@ -2100,8 +2054,8 @@ int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
}
case EQuestMission::ARTIFACT:
{
int artNumber = reader->readUInt8();
for(int yy = 0; yy < artNumber; ++yy)
size_t artNumber = reader->readUInt8();
for(size_t yy = 0; yy < artNumber; ++yy)
{
auto artid = reader->readArtifact();
guard->quest->mission.artifacts.push_back(artid);
@ -2111,9 +2065,9 @@ int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
}
case EQuestMission::ARMY:
{
int typeNumber = reader->readUInt8();
size_t typeNumber = reader->readUInt8();
guard->quest->mission.creatures.resize(typeNumber);
for(int hh = 0; hh < typeNumber; ++hh)
for(size_t hh = 0; hh < typeNumber; ++hh)
{
guard->quest->mission.creatures[hh].type = reader->readCreature().toCreature();
guard->quest->mission.creatures[hh].count = reader->readUInt16();
@ -2143,7 +2097,7 @@ int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
if(missionSubID == 0)
{
missionId = int(EQuestMission::HOTA_HERO_CLASS);
missionId = EQuestMission::HOTA_HERO_CLASS;
std::set<HeroClassID> heroClasses;
reader->readBitmaskHeroClassesSized(heroClasses, false);
for(auto & hc : heroClasses)
@ -2152,7 +2106,7 @@ int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
}
if(missionSubID == 1)
{
missionId = int(EQuestMission::HOTA_REACH_DATE);
missionId = EQuestMission::HOTA_REACH_DATE;
guard->quest->mission.daysPassed = reader->readUInt32() + 1;
break;
}
@ -2194,7 +2148,7 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
if(hasGarrison)
readCreatureSet(object, 7);
object->formation = static_cast<EArmyFormation>(reader->readUInt8());
object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
bool hasCustomBuildings = reader->readBool();
@ -2252,7 +2206,7 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
else
event.humanAffected = true;
event.computerAffected = reader->readUInt8();
event.computerAffected = reader->readBool();
event.firstOccurence = reader->readUInt16();
event.nextOccurence = reader->readUInt8();

View File

@ -35,6 +35,50 @@ class SpellID;
class PlayerColor;
class int3;
enum class EQuestMission {
NONE = 0,
LEVEL = 1,
PRIMARY_SKILL = 2,
KILL_HERO = 3,
KILL_CREATURE = 4,
ARTIFACT = 5,
ARMY = 6,
RESOURCES = 7,
HERO = 8,
PLAYER = 9,
HOTA_MULTI = 10,
// end of H3 missions
KEYMASTER = 100,
HOTA_HERO_CLASS = 101,
HOTA_REACH_DATE = 102
};
enum class EVictoryConditionType : int8_t
{
WINSTANDARD = -1,
ARTIFACT = 0,
GATHERTROOP = 1,
GATHERRESOURCE = 2,
BUILDCITY = 3,
BUILDGRAIL = 4,
BEATHERO = 5,
CAPTURECITY = 6,
BEATMONSTER = 7,
TAKEDWELLINGS = 8,
TAKEMINES = 9,
TRANSPORTITEM = 10,
HOTA_ELIMINATE_ALL_MONSTERS = 11,
HOTA_SURVIVE_FOR_DAYS = 12
};
enum class ELossConditionType : int8_t
{
LOSSSTANDARD = -1,
LOSSCASTLE = 0,
LOSSHERO = 1,
TIMEEXPIRES = 2
};
class DLL_LINKAGE CMapLoaderH3M : public IMapLoader
{
public:
@ -204,7 +248,7 @@ private:
*
* @param guard the quest guard where that quest should be applied to
*/
int readQuest(IQuestObject * guard, const int3 & position);
EQuestMission readQuest(IQuestObject * guard, const int3 & position);
void readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven);

View File

@ -183,6 +183,13 @@ RiverId MapReaderH3M::readRiver()
return result;
}
PrimarySkill MapReaderH3M::readPrimary()
{
PrimarySkill result(readUInt8());
assert(result <= PrimarySkill::KNOWLEDGE );
return result;
}
SecondarySkill MapReaderH3M::readSkill()
{
SecondarySkill result(readUInt8());
@ -400,32 +407,35 @@ bool MapReaderH3M::readBool()
return result != 0;
}
ui8 MapReaderH3M::readUInt8()
int8_t MapReaderH3M::readInt8Checked(int8_t lowerLimit, int8_t upperLimit)
{
int8_t result = readInt8();
assert(result >= lowerLimit);
assert(result <= upperLimit);
return std::clamp(result, lowerLimit, upperLimit);
}
uint8_t MapReaderH3M::readUInt8()
{
return reader->readUInt8();
}
si8 MapReaderH3M::readInt8()
int8_t MapReaderH3M::readInt8()
{
return reader->readInt8();
}
ui16 MapReaderH3M::readUInt16()
uint16_t MapReaderH3M::readUInt16()
{
return reader->readUInt16();
}
si16 MapReaderH3M::readInt16()
{
return reader->readInt16();
}
ui32 MapReaderH3M::readUInt32()
uint32_t MapReaderH3M::readUInt32()
{
return reader->readUInt32();
}
si32 MapReaderH3M::readInt32()
int32_t MapReaderH3M::readInt32()
{
return reader->readInt32();
}
@ -435,9 +445,4 @@ std::string MapReaderH3M::readBaseString()
return reader->readBaseString();
}
CBinaryReader & MapReaderH3M::getInternalReader()
{
return *reader;
}
VCMI_LIB_NAMESPACE_END

View File

@ -40,6 +40,7 @@ public:
TerrainId readTerrain();
RoadId readRoad();
RiverId readRiver();
PrimarySkill readPrimary();
SecondarySkill readSkill();
SpellID readSpell();
SpellID readSpell32();
@ -70,17 +71,17 @@ public:
bool readBool();
ui8 readUInt8();
si8 readInt8();
ui16 readUInt16();
si16 readInt16();
ui32 readUInt32();
si32 readInt32();
uint8_t readUInt8();
int8_t readInt8();
int8_t readInt8Checked(int8_t lowerLimit, int8_t upperLimit);
uint16_t readUInt16();
uint32_t readUInt32();
int32_t readInt32();
std::string readBaseString();
CBinaryReader & getInternalReader();
private:
template<class Identifier>
Identifier remapIdentifier(const Identifier & identifier);

View File

@ -434,7 +434,7 @@ void CMapGenerator::addHeaderInfo()
m.twoLevel = mapGenOptions.getHasTwoLevels();
m.name.appendLocalString(EMetaText::GENERAL_TXT, 740);
m.description.appendRawString(getMapDescription());
m.difficulty = 1;
m.difficulty = EMapDifficulty::NORMAL;
addPlayerInfo();
m.waterMap = (mapGenOptions.getWaterContent() != EWaterContent::EWaterContent::NONE);
m.banWaterContent();