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Fixed bad prototype.
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551d1f1b26
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@ -17,7 +17,7 @@ void CEmptyAI::heroKilled(const CGHeroInstance *)
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void CEmptyAI::heroCreated(const CGHeroInstance *)
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void CEmptyAI::heroCreated(const CGHeroInstance *)
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{
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{
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}
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}
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void CEmptyAI::heroMoved(const HeroMoveDetails &)
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void CEmptyAI::heroMoved(const TryMoveHero& TMH)
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{
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{
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}
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}
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void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
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void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
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@ -11,7 +11,7 @@ public:
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void yourTurn();
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void yourTurn();
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void heroKilled(const CGHeroInstance *);
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void heroKilled(const CGHeroInstance *);
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void heroCreated(const CGHeroInstance *);
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void heroCreated(const CGHeroInstance *);
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void heroMoved(const HeroMoveDetails &);
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void heroMoved(const TryMoveHero&);
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
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void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
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void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
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void tileRevealed(int3 pos){};
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void tileRevealed(int3 pos){};
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