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Implemented zoom reset shortcut (backspace)
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@@ -118,6 +118,7 @@ std::vector<EShortcut> ShortcutHandler::translateKeycode(SDL_Keycode key) const
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{SDLK_g, EShortcut::ADVENTURE_THIEVES_GUILD },
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{SDLK_KP_PLUS, EShortcut::ADVENTURE_ZOOM_IN },
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{SDLK_KP_MINUS, EShortcut::ADVENTURE_ZOOM_OUT },
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{SDLK_BACKSPACE, EShortcut::ADVENTURE_ZOOM_RESET },
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{SDLK_q, EShortcut::BATTLE_TOGGLE_QUEUE },
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{SDLK_c, EShortcut::BATTLE_USE_CREATURE_SPELL },
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{SDLK_s, EShortcut::BATTLE_SURRENDER },
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@@ -257,6 +258,7 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
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{"adventureExitWorldView", EShortcut::ADVENTURE_EXIT_WORLD_VIEW },
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{"adventureZoomIn", EShortcut::ADVENTURE_ZOOM_IN },
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{"adventureZoomOut", EShortcut::ADVENTURE_ZOOM_OUT },
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{"adventureZoomReset", EShortcut::ADVENTURE_ZOOM_RESET },
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{"battleToggleQueue", EShortcut::BATTLE_TOGGLE_QUEUE },
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{"battleUseCreatureSpell", EShortcut::BATTLE_USE_CREATURE_SPELL },
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{"battleSurrender", EShortcut::BATTLE_SURRENDER },
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