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Small fix.

This commit is contained in:
FeniksFire
2017-02-10 19:30:53 +01:00
parent e3ffdca65f
commit 873cee5adf

View File

@@ -1479,11 +1479,11 @@ AttackableTiles CBattleInfoCallback::getPotentiallyAttackableHexes (const CStack
RETURN_IF_NOT_BATTLE(at);
const int WN = GameConstants::BFIELD_WIDTH;
si16 hex = (attackerPos != BattleHex::INVALID) ? attackerPos.hex : attacker->position.hex; //real or hypothetical (cursor) position
BattleHex hex = (attackerPos != BattleHex::INVALID) ? attackerPos.hex : attacker->position.hex; //real or hypothetical (cursor) position
//FIXME: dragons or cerbers can rotate before attack, making their base hex different (#1124)
bool reverse = isToReverse (hex, destinationTile, isAttacker, attacker->doubleWide(), isAttacker);
if (reverse)
if (reverse && attacker->doubleWide())
{
hex = attacker->occupiedHex(hex); //the other hex stack stands on
}