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Small fix.
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@@ -1479,11 +1479,11 @@ AttackableTiles CBattleInfoCallback::getPotentiallyAttackableHexes (const CStack
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RETURN_IF_NOT_BATTLE(at);
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const int WN = GameConstants::BFIELD_WIDTH;
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si16 hex = (attackerPos != BattleHex::INVALID) ? attackerPos.hex : attacker->position.hex; //real or hypothetical (cursor) position
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BattleHex hex = (attackerPos != BattleHex::INVALID) ? attackerPos.hex : attacker->position.hex; //real or hypothetical (cursor) position
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//FIXME: dragons or cerbers can rotate before attack, making their base hex different (#1124)
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bool reverse = isToReverse (hex, destinationTile, isAttacker, attacker->doubleWide(), isAttacker);
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if (reverse)
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if (reverse && attacker->doubleWide())
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{
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hex = attacker->occupiedHex(hex); //the other hex stack stands on
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}
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