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Merged server savegame and (broken and unused) client savegame files
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@@ -761,7 +761,7 @@ void CServerHandler::debugStartTest(std::string filename, bool save)
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if(save)
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{
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resetStateForLobby(StartInfo::LOAD_GAME);
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mapInfo->saveInit(ResourceID(filename, EResType::CLIENT_SAVEGAME));
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mapInfo->saveInit(ResourceID(filename, EResType::SAVEGAME));
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screenType = ESelectionScreen::loadGame;
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}
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else
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