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Merged server savegame and (broken and unused) client savegame files

This commit is contained in:
Ivan Savenko
2023-07-09 15:30:47 +03:00
parent fa4a0004b2
commit 8750aa2c5b
12 changed files with 11 additions and 65 deletions

View File

@@ -761,7 +761,7 @@ void CServerHandler::debugStartTest(std::string filename, bool save)
if(save)
{
resetStateForLobby(StartInfo::LOAD_GAME);
mapInfo->saveInit(ResourceID(filename, EResType::CLIENT_SAVEGAME));
mapInfo->saveInit(ResourceID(filename, EResType::SAVEGAME));
screenType = ESelectionScreen::loadGame;
}
else