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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-27 00:41:08 +02:00

Restored all disabled mod functinality that was used by client

This commit is contained in:
Ivan Savenko
2024-11-14 15:41:22 +00:00
parent 67fdd14dca
commit 87a665fb7f
11 changed files with 180 additions and 232 deletions

View File

@ -13,6 +13,7 @@
#include "ModDescription.h"
#include "ModScope.h"
#include "../constants/StringConstants.h"
#include "../filesystem/Filesystem.h"
#include "../json/JsonNode.h"
#include "../texts/CGeneralTextHandler.h"
@ -49,17 +50,45 @@ ModsState::ModsState()
for(const auto & submod : scanModsDirectory(getModSettingsDirectory(target)))
testLocations.push_back(target + '.' + submod);
// TODO: check that this is vcmi mod and not era mod?
// TODO: check that mod name is not reserved (ModScope::isScopeReserved(modFullName)))
}
}
TModList ModsState::getAllMods() const
TModList ModsState::getInstalledMods() const
{
return modList;
}
uint32_t ModsState::computeChecksum(const TModID & modName) const
{
boost::crc_32_type modChecksum;
// first - add current VCMI version into checksum to force re-validation on VCMI updates
modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
// second - add mod.json into checksum because filesystem does not contains this file
// FIXME: remove workaround for core mod
if (modName != ModScope::scopeBuiltin())
{
auto modConfFile = getModDescriptionFile(modName);
ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
}
// third - add all detected text files from this mod into checksum
const auto & filesystem = CResourceHandler::get(modName);
auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
{
return resID.getType() == EResType::JSON && boost::starts_with(resID.getName(), "CONFIG");
});
for (const ResourcePath & file : files)
{
ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
}
return modChecksum.checksum();
}
std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) const
{
size_t depth = boost::range::count(modDir, '/');
@ -90,6 +119,9 @@ std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) con
if(name.find('.') != std::string::npos)
continue;
if (ModScope::isScopeReserved(boost::to_lower_copy(name)))
continue;
if(!CResourceHandler::get("initial")->existsResource(JsonPath::builtin(entry.getName() + "/MOD")))
continue;
@ -123,20 +155,14 @@ ModsPresetState::ModsPresetState()
else
importInitialPreset(); // 1.5 format import
saveConfiguration(modConfig);
saveConfigurationState();
}
}
void ModsPresetState::saveConfiguration(const JsonNode & modSettings)
{
std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
file << modSettings.toString();
}
void ModsPresetState::createInitialPreset()
{
// TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?
modConfig["presets"]["default"]["mods"].Vector().push_back(JsonNode("vcmi"));
modConfig["presets"]["default"]["mods"].Vector().emplace_back("vcmi");
}
void ModsPresetState::importInitialPreset()
@ -146,7 +172,7 @@ void ModsPresetState::importInitialPreset()
for(const auto & mod : modConfig["activeMods"].Struct())
{
if(mod.second["active"].Bool())
preset["mods"].Vector().push_back(JsonNode(mod.first));
preset["mods"].Vector().emplace_back(mod.first);
for(const auto & submod : mod.second["mods"].Struct())
preset["settings"][mod.first][submod.first] = submod.second["active"];
@ -176,6 +202,15 @@ std::map<TModID, bool> ModsPresetState::getModSettings(const TModID & modID) con
return modSettings;
}
std::optional<uint32_t> ModsPresetState::getValidatedChecksum(const TModID & modName) const
{
const JsonNode & node = modConfig["validatedMods"][modName];
if (node.isNull())
return std::nullopt;
else
return node.Integer();
}
void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive)
{
const std::string & currentPresetName = modConfig["activePreset"].String();
@ -212,6 +247,20 @@ std::vector<TModID> ModsPresetState::getActiveMods() const
return allActiveMods;
}
void ModsPresetState::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
{
if (value.has_value())
modConfig["validatedMods"][modName].Integer() = *value;
else
modConfig["validatedMods"].Struct().erase(modName);
}
void ModsPresetState::saveConfigurationState() const
{
std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
file << modConfig.toCompactString();
}
ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode & repositoryList)
{
JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
@ -221,10 +270,7 @@ ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode
for(auto modID : modsToLoad)
{
if(ModScope::isScopeReserved(modID))
{
logMod->error("Can not load mod %s - this name is reserved for internal use!", modID);
continue;
}
JsonNode modConfig(getModDescriptionFile(modID));
modConfig.setModScope(modID);
@ -273,10 +319,10 @@ ModManager::ModManager(const JsonNode & repositoryList)
: modsState(std::make_unique<ModsState>())
, modsPreset(std::make_unique<ModsPresetState>())
{
//TODO: load only active mods & all their submods in game mode?
modsStorage = std::make_unique<ModsStorage>(modsState->getInstalledMods(), repositoryList);
eraseMissingModsFromPreset();
//TODO: load only active mods & all their submods in game mode
modsStorage = std::make_unique<ModsStorage>(modsState->getAllMods(), repositoryList);
addNewModsToPreset();
std::vector<TModID> desiredModList = modsPreset->getActiveMods();
@ -301,6 +347,26 @@ const TModList & ModManager::getActiveMods() const
return activeMods;
}
uint32_t ModManager::computeChecksum(const TModID & modName) const
{
return modsState->computeChecksum(modName);
}
std::optional<uint32_t> ModManager::getValidatedChecksum(const TModID & modName) const
{
return modsPreset->getValidatedChecksum(modName);
}
void ModManager::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
{
modsPreset->setValidatedChecksum(modName, value);
}
void ModManager::saveConfigurationState() const
{
modsPreset->saveConfigurationState();
}
TModList ModManager::getAllMods() const
{
return modsStorage->getAllMods();
@ -308,7 +374,7 @@ TModList ModManager::getAllMods() const
void ModManager::eraseMissingModsFromPreset()
{
const TModList & installedMods = modsState->getAllMods();
const TModList & installedMods = modsState->getInstalledMods();
const TModList & rootMods = modsPreset->getActiveRootMods();
for(const auto & rootMod : rootMods)
@ -335,7 +401,7 @@ void ModManager::eraseMissingModsFromPreset()
void ModManager::addNewModsToPreset()
{
const TModList & installedMods = modsState->getAllMods();
const TModList & installedMods = modsState->getInstalledMods();
for(const auto & modID : installedMods)
{
@ -421,66 +487,4 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
brokenMods = modsToResolve;
}
// modLoadErrors = std::make_unique<MetaString>();
//
// auto addErrorMessage = [this](const std::string & textID, const std::string & brokenModID, const std::string & missingModID)
// {
// modLoadErrors->appendTextID(textID);
//
// if (allMods.count(brokenModID))
// modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
// else
// modLoadErrors->replaceRawString(brokenModID);
//
// if (allMods.count(missingModID))
// modLoadErrors->replaceRawString(allMods.at(missingModID).getVerificationInfo().name);
// else
// modLoadErrors->replaceRawString(missingModID);
//
// };
//
// // Left mods have unresolved dependencies, output all to log.
// for(const auto & brokenModID : modsToResolve)
// {
// const CModInfo & brokenMod = allMods.at(brokenModID);
// bool showErrorMessage = false;
// for(const TModID & dependency : brokenMod.dependencies)
// {
// if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
// {
// addErrorMessage("vcmi.server.errors.modNoDependency", brokenModID, dependency);
// showErrorMessage = true;
// }
// }
// for(const TModID & conflict : brokenMod.conflicts)
// {
// if(vstd::contains(resolvedModIDs, conflict))
// {
// addErrorMessage("vcmi.server.errors.modConflict", brokenModID, conflict);
// showErrorMessage = true;
// }
// }
// for(const TModID & reverseConflict : resolvedModIDs)
// {
// if (vstd::contains(allMods.at(reverseConflict).conflicts, brokenModID))
// {
// addErrorMessage("vcmi.server.errors.modConflict", brokenModID, reverseConflict);
// showErrorMessage = true;
// }
// }
//
// // some mods may in a (soft) dependency loop.
// if(!showErrorMessage && brokenMod.config["modType"].String() != "Compatibility")
// {
// modLoadErrors->appendTextID("vcmi.server.errors.modDependencyLoop");
// if (allMods.count(brokenModID))
// modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
// else
// modLoadErrors->replaceRawString(brokenModID);
// }
//
// }
// return sortedValidMods;
//}
VCMI_LIB_NAMESPACE_END