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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-03 13:01:33 +02:00

Restored all disabled mod functinality that was used by client

This commit is contained in:
Ivan Savenko 2024-11-14 15:41:22 +00:00
parent 67fdd14dca
commit 87a665fb7f
11 changed files with 180 additions and 232 deletions

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@ -362,17 +362,6 @@ void CMainMenu::update()
menu->switchToTab(menu->getActiveTab());
}
static bool warnedAboutModDependencies = false;
if (!warnedAboutModDependencies)
{
warnedAboutModDependencies = true;
auto errorMessages = CGI->modh->getModLoadErrors();
if (!errorMessages.empty())
CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
}
// Handles mouse and key input
GH.handleEvents();
GH.windows().simpleRedraw();

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@ -809,7 +809,7 @@ void CModListView::installFiles(QStringList files)
if(!modJsonUrl.isNull())
downloadFile(QString::fromStdString(modName + ".json"), QString::fromStdString(modJsonUrl.String()), tr("mods repository index"));
repository[modNameLower] = repoData;
repository[modNameLower] = modJson;
}
}
else

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@ -38,19 +38,14 @@ CModHandler::~CModHandler() = default;
std::vector<std::string> CModHandler::getAllMods() const
{
return modManager->getActiveMods();// TODO: currently identical to active
return modManager->getAllMods();
}
std::vector<std::string> CModHandler::getActiveMods() const
const std::vector<std::string> & CModHandler::getActiveMods() const
{
return modManager->getActiveMods();
}
std::string CModHandler::getModLoadErrors() const
{
return ""; // TODO: modLoadErrors->toString();
}
const ModDescription & CModHandler::getModInfo(const TModID & modId) const
{
return modManager->getModDescription(modId);
@ -86,35 +81,6 @@ static ISimpleResourceLoader * genModFilesystem(const std::string & modName, con
return CResourceHandler::createFileSystem(getModDirectory(modName), defaultFS);
}
//static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem)
//{
// boost::crc_32_type modChecksum;
// // first - add current VCMI version into checksum to force re-validation on VCMI updates
// modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
//
// // second - add mod.json into checksum because filesystem does not contains this file
// // FIXME: remove workaround for core mod
// if (modName != ModScope::scopeBuiltin())
// {
// auto modConfFile = CModInfo::getModFile(modName);
// ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
// modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
// }
// // third - add all detected text files from this mod into checksum
// auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
// {
// return (resID.getType() == EResType::TEXT || resID.getType() == EResType::JSON) &&
// ( boost::starts_with(resID.getName(), "DATA") || boost::starts_with(resID.getName(), "CONFIG"));
// });
//
// for (const ResourcePath & file : files)
// {
// ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
// modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
// }
// return modChecksum.checksum();
//}
void CModHandler::loadModFilesystems()
{
CGeneralTextHandler::detectInstallParameters();
@ -250,7 +216,7 @@ std::set<TModID> CModHandler::getModEnabledSoftDependencies(const TModID & modId
{
std::set<TModID> softDependencies = getModSoftDependencies(modId);
vstd::erase_if(softDependencies, [&](const TModID & dependency){ return !modManager->isModActive(dependency);});
vstd::erase_if(softDependencies, [this](const TModID & dependency){ return !modManager->isModActive(dependency);});
return softDependencies;
}
@ -285,18 +251,41 @@ void CModHandler::load()
content->init();
// for(const TModID & modName : getActiveMods())
// {
// logMod->trace("Generating checksum for %s", modName);
// allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
// }
const auto & activeMods = getActiveMods();
for(const TModID & modName : getActiveMods())
content->preloadData(getModInfo(modName));
validationPassed.insert(activeMods.begin(), activeMods.end());
for(const TModID & modName : activeMods)
{
modChecksums[modName] = this->modManager->computeChecksum(modName);
}
for(const TModID & modName : activeMods)
{
const auto & modInfo = getModInfo(modName);
bool isValid = content->preloadData(modInfo, isModValidationNeeded(modInfo));
if (isValid)
logGlobal->info("\t\tParsing mod: OK (%s)", modInfo.getName());
else
logGlobal->warn("\t\tParsing mod: Issues found! (%s)", modInfo.getName());
if (!isValid)
validationPassed.erase(modName);
}
logMod->info("\tParsing mod data");
for(const TModID & modName : getActiveMods())
content->load(getModInfo(modName));
for(const TModID & modName : activeMods)
{
const auto & modInfo = getModInfo(modName);
bool isValid = content->load(getModInfo(modName), isModValidationNeeded(getModInfo(modName)));
if (isValid)
logGlobal->info("\t\tLoading mod: OK (%s)", modInfo.getName());
else
logGlobal->warn("\t\tLoading mod: Issues found! (%s)", modInfo.getName());
if (!isValid)
validationPassed.erase(modName);
}
#if SCRIPTING_ENABLED
VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
@ -304,7 +293,7 @@ void CModHandler::load()
content->loadCustom();
for(const TModID & modName : getActiveMods())
for(const TModID & modName : activeMods)
loadTranslation(modName);
logMod->info("\tLoading mod data");
@ -319,21 +308,30 @@ void CModHandler::load()
void CModHandler::afterLoad(bool onlyEssential)
{
//JsonNode modSettings;
//for (auto & modEntry : getActiveMods())
//{
// std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
JsonNode modSettings;
for (auto & modEntry : getActiveMods())
{
if (validationPassed.count(modEntry))
modManager->setValidatedChecksum(modEntry, modChecksums.at(modEntry));
else
modManager->setValidatedChecksum(modEntry, std::nullopt);
}
// modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
//}
//modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
//modSettings[ModScope::scopeBuiltin()]["name"].String() = "Original game files";
modManager->saveConfigurationState();
}
//if(!onlyEssential)
//{
// std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
// file << modSettings.toString();
//}
bool CModHandler::isModValidationNeeded(const ModDescription & mod) const
{
if (settings["mods"]["validation"].String() == "full")
return true;
if (modManager->getValidatedChecksum(mod.getID()) == modChecksums.at(mod.getID()))
return false;
if (settings["mods"]["validation"].String() == "off")
return false;
return true;
}
VCMI_LIB_NAMESPACE_END

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@ -23,12 +23,16 @@ using TModID = std::string;
class DLL_LINKAGE CModHandler final : boost::noncopyable
{
std::unique_ptr<ModManager> modManager;
std::map<std::string, uint32_t> modChecksums;
std::set<std::string> validationPassed;
void loadTranslation(const TModID & modName);
void checkModFilesystemsConflicts(const std::map<TModID, ISimpleResourceLoader *> & modFilesystems);
bool isModValidationNeeded(const ModDescription & mod) const;
public:
std::shared_ptr<CContentHandler> content; //FIXME: make private
std::shared_ptr<CContentHandler> content;
/// receives list of available mods and trying to load mod.json from all of them
void initializeConfig();
@ -52,11 +56,8 @@ public:
/// returns list of all (active) mods
std::vector<std::string> getAllMods() const;
std::vector<std::string> getActiveMods() const;
const std::vector<std::string> & getActiveMods() const;
/// Returns human-readable string that describes errors encounter during mod loading, such as missing dependencies
std::string getModLoadErrors() const;
const ModDescription & getModInfo(const TModID & modId) const;
/// load content from all available mods

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@ -55,7 +55,7 @@ ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string
bool ContentTypeHandler::preloadModData(const std::string & modName, const JsonNode & fileList, bool validate)
{
bool result = false;
bool result = true;
JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
data.setModScope(modName);
@ -259,22 +259,28 @@ void CContentHandler::init()
handlers.insert(std::make_pair("biomes", ContentTypeHandler(VLC->biomeHandler.get(), "biome")));
}
bool CContentHandler::preloadModData(const std::string & modName, JsonNode modConfig, bool validate)
bool CContentHandler::preloadData(const ModDescription & mod, bool validate)
{
bool result = true;
if (validate && mod.getID() != ModScope::scopeBuiltin()) // TODO: remove workaround
{
if (!JsonUtils::validate(mod.getLocalConfig(), "vcmi:mod", mod.getID()))
result = false;
}
for(auto & handler : handlers)
{
result &= handler.second.preloadModData(modName, modConfig[handler.first], validate);
result &= handler.second.preloadModData(mod.getID(), mod.getLocalValue(handler.first), validate);
}
return result;
}
bool CContentHandler::loadMod(const std::string & modName, bool validate)
bool CContentHandler::load(const ModDescription & mod, bool validate)
{
bool result = true;
for(auto & handler : handlers)
{
result &= handler.second.loadMod(modName, validate);
result &= handler.second.loadMod(mod.getID(), validate);
}
return result;
}
@ -295,62 +301,9 @@ void CContentHandler::afterLoadFinalization()
}
}
void CContentHandler::preloadData(const ModDescription & mod)
{
preloadModData(mod.getID(), mod.getLocalConfig(), false);
// bool validate = validateMod(mod);
//
// // print message in format [<8-symbols checksum>] <modname>
// auto & info = mod.getVerificationInfo();
// logMod->info("\t\t[%08x]%s", info.checksum, info.name);
//
// if (validate && mod.identifier != ModScope::scopeBuiltin())
// {
// if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
// mod.validation = CModInfo::FAILED;
// }
// if (!preloadModData(mod.identifier, mod.config, validate))
// mod.validation = CModInfo::FAILED;
}
void CContentHandler::load(const ModDescription & mod)
{
loadMod(mod.getID(), false);
// bool validate = validateMod(mod);
//
// if (!loadMod(mod.identifier, validate))
// mod.validation = CModInfo::FAILED;
//
// if (validate)
// {
// if (mod.validation != CModInfo::FAILED)
// logMod->info("\t\t[DONE] %s", mod.getVerificationInfo().name);
// else
// logMod->error("\t\t[FAIL] %s", mod.getVerificationInfo().name);
// }
// else
// logMod->info("\t\t[SKIP] %s", mod.getVerificationInfo().name);
}
const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
{
return handlers.at(name);
}
bool CContentHandler::validateMod(const ModDescription & mod) const
{
if (settings["mods"]["validation"].String() == "full")
return true;
// if (mod.validation == CModInfo::PASSED)
// return false;
if (settings["mods"]["validation"].String() == "off")
return false;
return true;
}
VCMI_LIB_NAMESPACE_END

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@ -50,23 +50,16 @@ public:
/// class used to load all game data into handlers. Used only during loading
class DLL_LINKAGE CContentHandler
{
/// preloads all data from fileList as data from modName.
bool preloadModData(const std::string & modName, JsonNode modConfig, bool validate);
/// actually loads data in mod
bool loadMod(const std::string & modName, bool validate);
std::map<std::string, ContentTypeHandler> handlers;
bool validateMod(const ModDescription & mod) const;
public:
void init();
/// preloads all data from fileList as data from modName.
void preloadData(const ModDescription & mod);
bool preloadData(const ModDescription & mod, bool validateMod);
/// actually loads data in mod
void load(const ModDescription & mod);
bool load(const ModDescription & mod, bool validateMod);
void loadCustom();

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@ -26,7 +26,7 @@ ModDescription::ModDescription(const TModID & fullID, const JsonNode & localConf
, conflicts(loadModList(getValue("conflicts")))
{
if(getID() != "core")
dependencies.insert("core");
dependencies.emplace("core");
}
ModDescription::~ModDescription() = default;

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@ -21,10 +21,11 @@ using TModSet = std::set<TModID>;
class DLL_LINKAGE ModDescription : boost::noncopyable
{
TModID identifier;
std::unique_ptr<JsonNode> localConfig;
std::unique_ptr<JsonNode> repositoryConfig;
TModID identifier;
TModSet dependencies;
TModSet softDependencies;
TModSet conflicts;

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@ -13,6 +13,7 @@
#include "ModDescription.h"
#include "ModScope.h"
#include "../constants/StringConstants.h"
#include "../filesystem/Filesystem.h"
#include "../json/JsonNode.h"
#include "../texts/CGeneralTextHandler.h"
@ -49,17 +50,45 @@ ModsState::ModsState()
for(const auto & submod : scanModsDirectory(getModSettingsDirectory(target)))
testLocations.push_back(target + '.' + submod);
// TODO: check that this is vcmi mod and not era mod?
// TODO: check that mod name is not reserved (ModScope::isScopeReserved(modFullName)))
}
}
TModList ModsState::getAllMods() const
TModList ModsState::getInstalledMods() const
{
return modList;
}
uint32_t ModsState::computeChecksum(const TModID & modName) const
{
boost::crc_32_type modChecksum;
// first - add current VCMI version into checksum to force re-validation on VCMI updates
modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
// second - add mod.json into checksum because filesystem does not contains this file
// FIXME: remove workaround for core mod
if (modName != ModScope::scopeBuiltin())
{
auto modConfFile = getModDescriptionFile(modName);
ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
}
// third - add all detected text files from this mod into checksum
const auto & filesystem = CResourceHandler::get(modName);
auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
{
return resID.getType() == EResType::JSON && boost::starts_with(resID.getName(), "CONFIG");
});
for (const ResourcePath & file : files)
{
ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
}
return modChecksum.checksum();
}
std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) const
{
size_t depth = boost::range::count(modDir, '/');
@ -90,6 +119,9 @@ std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) con
if(name.find('.') != std::string::npos)
continue;
if (ModScope::isScopeReserved(boost::to_lower_copy(name)))
continue;
if(!CResourceHandler::get("initial")->existsResource(JsonPath::builtin(entry.getName() + "/MOD")))
continue;
@ -123,20 +155,14 @@ ModsPresetState::ModsPresetState()
else
importInitialPreset(); // 1.5 format import
saveConfiguration(modConfig);
saveConfigurationState();
}
}
void ModsPresetState::saveConfiguration(const JsonNode & modSettings)
{
std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
file << modSettings.toString();
}
void ModsPresetState::createInitialPreset()
{
// TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?
modConfig["presets"]["default"]["mods"].Vector().push_back(JsonNode("vcmi"));
modConfig["presets"]["default"]["mods"].Vector().emplace_back("vcmi");
}
void ModsPresetState::importInitialPreset()
@ -146,7 +172,7 @@ void ModsPresetState::importInitialPreset()
for(const auto & mod : modConfig["activeMods"].Struct())
{
if(mod.second["active"].Bool())
preset["mods"].Vector().push_back(JsonNode(mod.first));
preset["mods"].Vector().emplace_back(mod.first);
for(const auto & submod : mod.second["mods"].Struct())
preset["settings"][mod.first][submod.first] = submod.second["active"];
@ -176,6 +202,15 @@ std::map<TModID, bool> ModsPresetState::getModSettings(const TModID & modID) con
return modSettings;
}
std::optional<uint32_t> ModsPresetState::getValidatedChecksum(const TModID & modName) const
{
const JsonNode & node = modConfig["validatedMods"][modName];
if (node.isNull())
return std::nullopt;
else
return node.Integer();
}
void ModsPresetState::setSettingActiveInPreset(const TModID & modName, const TModID & settingName, bool isActive)
{
const std::string & currentPresetName = modConfig["activePreset"].String();
@ -212,6 +247,20 @@ std::vector<TModID> ModsPresetState::getActiveMods() const
return allActiveMods;
}
void ModsPresetState::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
{
if (value.has_value())
modConfig["validatedMods"][modName].Integer() = *value;
else
modConfig["validatedMods"].Struct().erase(modName);
}
void ModsPresetState::saveConfigurationState() const
{
std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
file << modConfig.toCompactString();
}
ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode & repositoryList)
{
JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
@ -221,10 +270,7 @@ ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad, const JsonNode
for(auto modID : modsToLoad)
{
if(ModScope::isScopeReserved(modID))
{
logMod->error("Can not load mod %s - this name is reserved for internal use!", modID);
continue;
}
JsonNode modConfig(getModDescriptionFile(modID));
modConfig.setModScope(modID);
@ -273,10 +319,10 @@ ModManager::ModManager(const JsonNode & repositoryList)
: modsState(std::make_unique<ModsState>())
, modsPreset(std::make_unique<ModsPresetState>())
{
//TODO: load only active mods & all their submods in game mode?
modsStorage = std::make_unique<ModsStorage>(modsState->getInstalledMods(), repositoryList);
eraseMissingModsFromPreset();
//TODO: load only active mods & all their submods in game mode
modsStorage = std::make_unique<ModsStorage>(modsState->getAllMods(), repositoryList);
addNewModsToPreset();
std::vector<TModID> desiredModList = modsPreset->getActiveMods();
@ -301,6 +347,26 @@ const TModList & ModManager::getActiveMods() const
return activeMods;
}
uint32_t ModManager::computeChecksum(const TModID & modName) const
{
return modsState->computeChecksum(modName);
}
std::optional<uint32_t> ModManager::getValidatedChecksum(const TModID & modName) const
{
return modsPreset->getValidatedChecksum(modName);
}
void ModManager::setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value)
{
modsPreset->setValidatedChecksum(modName, value);
}
void ModManager::saveConfigurationState() const
{
modsPreset->saveConfigurationState();
}
TModList ModManager::getAllMods() const
{
return modsStorage->getAllMods();
@ -308,7 +374,7 @@ TModList ModManager::getAllMods() const
void ModManager::eraseMissingModsFromPreset()
{
const TModList & installedMods = modsState->getAllMods();
const TModList & installedMods = modsState->getInstalledMods();
const TModList & rootMods = modsPreset->getActiveRootMods();
for(const auto & rootMod : rootMods)
@ -335,7 +401,7 @@ void ModManager::eraseMissingModsFromPreset()
void ModManager::addNewModsToPreset()
{
const TModList & installedMods = modsState->getAllMods();
const TModList & installedMods = modsState->getInstalledMods();
for(const auto & modID : installedMods)
{
@ -421,66 +487,4 @@ void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
brokenMods = modsToResolve;
}
// modLoadErrors = std::make_unique<MetaString>();
//
// auto addErrorMessage = [this](const std::string & textID, const std::string & brokenModID, const std::string & missingModID)
// {
// modLoadErrors->appendTextID(textID);
//
// if (allMods.count(brokenModID))
// modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
// else
// modLoadErrors->replaceRawString(brokenModID);
//
// if (allMods.count(missingModID))
// modLoadErrors->replaceRawString(allMods.at(missingModID).getVerificationInfo().name);
// else
// modLoadErrors->replaceRawString(missingModID);
//
// };
//
// // Left mods have unresolved dependencies, output all to log.
// for(const auto & brokenModID : modsToResolve)
// {
// const CModInfo & brokenMod = allMods.at(brokenModID);
// bool showErrorMessage = false;
// for(const TModID & dependency : brokenMod.dependencies)
// {
// if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
// {
// addErrorMessage("vcmi.server.errors.modNoDependency", brokenModID, dependency);
// showErrorMessage = true;
// }
// }
// for(const TModID & conflict : brokenMod.conflicts)
// {
// if(vstd::contains(resolvedModIDs, conflict))
// {
// addErrorMessage("vcmi.server.errors.modConflict", brokenModID, conflict);
// showErrorMessage = true;
// }
// }
// for(const TModID & reverseConflict : resolvedModIDs)
// {
// if (vstd::contains(allMods.at(reverseConflict).conflicts, brokenModID))
// {
// addErrorMessage("vcmi.server.errors.modConflict", brokenModID, reverseConflict);
// showErrorMessage = true;
// }
// }
//
// // some mods may in a (soft) dependency loop.
// if(!showErrorMessage && brokenMod.config["modType"].String() != "Compatibility")
// {
// modLoadErrors->appendTextID("vcmi.server.errors.modDependencyLoop");
// if (allMods.count(brokenModID))
// modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
// else
// modLoadErrors->replaceRawString(brokenModID);
// }
//
// }
// return sortedValidMods;
//}
VCMI_LIB_NAMESPACE_END

View File

@ -31,7 +31,9 @@ class ModsState : boost::noncopyable
public:
ModsState();
TModList getAllMods() const;
TModList getInstalledMods() const;
uint32_t computeChecksum(const TModID & modName) const;
};
/// Provides interface to access or change current mod preset
@ -39,8 +41,6 @@ class ModsPresetState : boost::noncopyable
{
JsonNode modConfig;
void saveConfiguration(const JsonNode & config);
void createInitialPreset();
void importInitialPreset();
@ -61,6 +61,10 @@ public:
/// Returns list of all known settings (submods) for a specified mod
std::map<TModID, bool> getModSettings(const TModID & modID) const;
std::optional<uint32_t> getValidatedChecksum(const TModID & modName) const;
void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);
void saveConfigurationState() const;
};
/// Provides access to mod properties
@ -101,7 +105,12 @@ public:
const ModDescription & getModDescription(const TModID & modID) const;
const TModList & getActiveMods() const;
TModList getAllMods() const;
bool isModActive(const TModID & modID) const;
uint32_t computeChecksum(const TModID & modName) const;
std::optional<uint32_t> getValidatedChecksum(const TModID & modName) const;
void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);
void saveConfigurationState() const;
};
VCMI_LIB_NAMESPACE_END

View File

@ -116,7 +116,7 @@ JsonNode toJson(QVariant object)
void jsonToFile(QString filename, const JsonNode & object)
{
std::fstream file(qstringToPath(filename).c_str(), std::ios::out | std::ios_base::binary);
file << object.toString();
file << object.toCompactString();
}
}