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- added check to avoid recursion in AI town building code

- restored previously missing AI shield during AI turn
This commit is contained in:
Ivan Savenko
2013-12-19 17:29:35 +00:00
parent f8028f512d
commit 881a7cf862
3 changed files with 12 additions and 3 deletions

View File

@ -627,6 +627,9 @@ void CMinimap::setAIRadar(bool on)
vstd::clear_pointer(aiShield);
update();
}
// this my happen during AI turn when this interface is inactive
// force redraw in order to properly update interface
GH.totalRedraw();
}
void CMinimap::hideTile(const int3 &pos)