mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
- H3 creatures use subset of mod creature format (todo - unify code)
- creatures configs moved into confg/creatures files, similar to factions. - creatures ID's use same camelCase format as the rest of the game
This commit is contained in:
@@ -26,6 +26,8 @@ class CIdentifierStorage
|
||||
std::map<std::string, si32 > registeredObjects;
|
||||
std::map<std::string, std::vector<boost::function<void(si32)> > > missingObjects;
|
||||
|
||||
//Check if identifier can be valid (camelCase, point as separator)
|
||||
void checkIdentifier(std::string & ID);
|
||||
public:
|
||||
/// request identifier for specific object name. If ID is not yet resolved callback will be queued
|
||||
/// and will be called later
|
||||
|
||||
Reference in New Issue
Block a user