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- H3 creatures use subset of mod creature format (todo - unify code)

- creatures configs moved into confg/creatures files, similar to factions.
 - creatures ID's use same camelCase format as the rest of the game
This commit is contained in:
Ivan Savenko
2012-12-22 16:47:12 +00:00
parent 406d43dc27
commit 8824f5e2d5
35 changed files with 4086 additions and 3495 deletions

View File

@@ -26,6 +26,8 @@ class CIdentifierStorage
std::map<std::string, si32 > registeredObjects;
std::map<std::string, std::vector<boost::function<void(si32)> > > missingObjects;
//Check if identifier can be valid (camelCase, point as separator)
void checkIdentifier(std::string & ID);
public:
/// request identifier for specific object name. If ID is not yet resolved callback will be queued
/// and will be called later