1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-12-01 23:12:49 +02:00

- H3 creatures use subset of mod creature format (todo - unify code)

- creatures configs moved into confg/creatures files, similar to factions.
 - creatures ID's use same camelCase format as the rest of the game
This commit is contained in:
Ivan Savenko
2012-12-22 16:47:12 +00:00
parent 406d43dc27
commit 8824f5e2d5
35 changed files with 4086 additions and 3495 deletions

View File

@@ -520,7 +520,7 @@ void CTownHandler::load(const JsonNode &source)
[=](si32 commanderID)
{
factions[id].commander = commanderID;
}); //TODO: resolve string id
});
faction.creatureBg120 = node.second["creatureBackground"]["120px"].String();
faction.creatureBg130 = node.second["creatureBackground"]["130px"].String();