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Fixed bug #208 - lookout tower (and possibly other structures) update map view when built.
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@ -2061,6 +2061,13 @@ bool CGameHandler::buildStructure( si32 tid, si32 bid )
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vistiCastleObjects (t, t->visitingHero);
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vistiCastleObjects (t, t->visitingHero);
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if(t->garrisonHero)
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if(t->garrisonHero)
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vistiCastleObjects (t, t->garrisonHero);
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vistiCastleObjects (t, t->garrisonHero);
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//reveal ground for lookout tower
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FoWChange fw;
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fw.player = t->tempOwner;
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fw.mode = 1;
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getTilesInRange(fw.tiles, t->pos, t->getSightRadious(), t->tempOwner,1);
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sendAndApply(&fw);
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return true;
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return true;
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}
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}
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bool CGameHandler::razeStructure (si32 tid, si32 bid)
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bool CGameHandler::razeStructure (si32 tid, si32 bid)
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