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* spell books tend won't be placed in War Machine slots.
[Use ->getArt function to check if artifact is present, NOT ->artifWorn[slot]!!!] * Rampart's Treasury requires Miner's Guild * fixed hanging scrollbar and related crash * fixed crash when hero get level and has less than two sec. skills to choose between
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@ -55,7 +55,7 @@ void AdventureMapButton::clickLeft (tribool down)
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//if(!callback.empty())
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//if(!callback.empty())
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callback();
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callback();
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}
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}
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else if (pressedL && (down==false))
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else if (!actOnDown && pressedL && (down==false))
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{
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{
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pressedL=state;
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pressedL=state;
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//if(!callback.empty())
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//if(!callback.empty())
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@ -371,10 +371,6 @@ void CSlider::clickLeft (tribool down)
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moveTo(rw*amount);
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moveTo(rw*amount);
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return;
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return;
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}
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}
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else
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{
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moving = false;
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}
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if(moving)
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if(moving)
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{
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{
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MotionInterested::deactivate();
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MotionInterested::deactivate();
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@ -3520,8 +3520,12 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
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cb = callback;
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cb = callback;
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for(int i=0;i<skills.size();i++)
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for(int i=0;i<skills.size();i++)
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comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
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comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
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comps[0]->assignedKeys.insert(SDLK_1);
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if(comps.size())
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comps[1]->assignedKeys.insert(SDLK_2);
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{
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comps[0]->assignedKeys.insert(SDLK_1);
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if(comps.size() > 1)
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comps[1]->assignedKeys.insert(SDLK_2);
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}
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bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
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bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
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graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
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graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
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SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
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SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
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@ -47,7 +47,7 @@
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18 31
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18 31
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19 38
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19 38
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21 17
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21 17
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22 31
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22 18
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24 34
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24 34
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25 41
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25 41
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30 7
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30 7
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@ -2095,17 +2095,17 @@ void CGameHandler::setupBattle( BattleInfo * curB, int3 tile, CCreatureSet &army
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//adding war machines
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//adding war machines
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if(hero1)
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if(hero1)
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{
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{
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if(hero1->artifWorn[13]) //ballista
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if(hero1->getArt(13)) //ballista
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{
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{
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stacks.push_back(new CStack(&VLC->creh->creatures[146], 1, hero1->tempOwner, stacks.size(), true, 255));
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stacks.push_back(new CStack(&VLC->creh->creatures[146], 1, hero1->tempOwner, stacks.size(), true, 255));
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stacks[stacks.size()-1]->position = 52;
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stacks[stacks.size()-1]->position = 52;
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}
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}
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if(hero1->artifWorn[14]) //ammo cart
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if(hero1->getArt(14)) //ammo cart
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{
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{
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stacks.push_back(new CStack(&VLC->creh->creatures[148], 1, hero1->tempOwner, stacks.size(), true, 255));
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stacks.push_back(new CStack(&VLC->creh->creatures[148], 1, hero1->tempOwner, stacks.size(), true, 255));
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stacks[stacks.size()-1]->position = 18;
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stacks[stacks.size()-1]->position = 18;
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}
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}
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if(hero1->artifWorn[15]) //first aid tent
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if(hero1->getArt(15)) //first aid tent
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{
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{
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stacks.push_back(new CStack(&VLC->creh->creatures[147], 1, hero1->tempOwner, stacks.size(), true, 255));
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stacks.push_back(new CStack(&VLC->creh->creatures[147], 1, hero1->tempOwner, stacks.size(), true, 255));
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stacks[stacks.size()-1]->position = 154;
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stacks[stacks.size()-1]->position = 154;
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@ -2113,17 +2113,17 @@ void CGameHandler::setupBattle( BattleInfo * curB, int3 tile, CCreatureSet &army
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}
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}
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if(hero2)
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if(hero2)
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{
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{
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if(hero2->artifWorn[13]) //ballista
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if(hero1->getArt(13)) //ballista
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{
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{
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stacks.push_back(new CStack(&VLC->creh->creatures[146], 1, hero2->tempOwner, stacks.size(), false, 255));
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stacks.push_back(new CStack(&VLC->creh->creatures[146], 1, hero2->tempOwner, stacks.size(), false, 255));
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stacks[stacks.size()-1]->position = 66;
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stacks[stacks.size()-1]->position = 66;
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}
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}
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if(hero2->artifWorn[14]) //ammo cart
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if(hero2->getArt(14)) //ammo cart
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{
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{
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stacks.push_back(new CStack(&VLC->creh->creatures[148], 1, hero2->tempOwner, stacks.size(), false, 255));
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stacks.push_back(new CStack(&VLC->creh->creatures[148], 1, hero2->tempOwner, stacks.size(), false, 255));
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stacks[stacks.size()-1]->position = 32;
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stacks[stacks.size()-1]->position = 32;
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}
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}
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if(hero2->artifWorn[15]) //first aid tent
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if(hero2->getArt(15)) //first aid tent
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{
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{
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stacks.push_back(new CStack(&VLC->creh->creatures[147], 1, hero2->tempOwner, stacks.size(), false, 255));
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stacks.push_back(new CStack(&VLC->creh->creatures[147], 1, hero2->tempOwner, stacks.size(), false, 255));
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stacks[stacks.size()-1]->position = 168;
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stacks[stacks.size()-1]->position = 168;
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