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* spell books tend won't be placed in War Machine slots.

[Use ->getArt function to check if artifact is present, NOT ->artifWorn[slot]!!!]
* Rampart's Treasury requires Miner's Guild 
* fixed hanging scrollbar and related crash
* fixed crash when hero get level and has less than two sec. skills to choose between
This commit is contained in:
Michał W. Urbańczyk 2009-02-04 03:55:12 +00:00
parent 680993459a
commit 886ab94708
4 changed files with 14 additions and 14 deletions

View File

@ -55,7 +55,7 @@ void AdventureMapButton::clickLeft (tribool down)
//if(!callback.empty())
callback();
}
else if (pressedL && (down==false))
else if (!actOnDown && pressedL && (down==false))
{
pressedL=state;
//if(!callback.empty())
@ -371,10 +371,6 @@ void CSlider::clickLeft (tribool down)
moveTo(rw*amount);
return;
}
else
{
moving = false;
}
if(moving)
{
MotionInterested::deactivate();

View File

@ -3520,8 +3520,12 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
cb = callback;
for(int i=0;i<skills.size();i++)
comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
comps[0]->assignedKeys.insert(SDLK_1);
comps[1]->assignedKeys.insert(SDLK_2);
if(comps.size())
{
comps[0]->assignedKeys.insert(SDLK_1);
if(comps.size() > 1)
comps[1]->assignedKeys.insert(SDLK_2);
}
bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));

View File

@ -47,7 +47,7 @@
18 31
19 38
21 17
22 31
22 18
24 34
25 41
30 7

View File

@ -2095,17 +2095,17 @@ void CGameHandler::setupBattle( BattleInfo * curB, int3 tile, CCreatureSet &army
//adding war machines
if(hero1)
{
if(hero1->artifWorn[13]) //ballista
if(hero1->getArt(13)) //ballista
{
stacks.push_back(new CStack(&VLC->creh->creatures[146], 1, hero1->tempOwner, stacks.size(), true, 255));
stacks[stacks.size()-1]->position = 52;
}
if(hero1->artifWorn[14]) //ammo cart
if(hero1->getArt(14)) //ammo cart
{
stacks.push_back(new CStack(&VLC->creh->creatures[148], 1, hero1->tempOwner, stacks.size(), true, 255));
stacks[stacks.size()-1]->position = 18;
}
if(hero1->artifWorn[15]) //first aid tent
if(hero1->getArt(15)) //first aid tent
{
stacks.push_back(new CStack(&VLC->creh->creatures[147], 1, hero1->tempOwner, stacks.size(), true, 255));
stacks[stacks.size()-1]->position = 154;
@ -2113,17 +2113,17 @@ void CGameHandler::setupBattle( BattleInfo * curB, int3 tile, CCreatureSet &army
}
if(hero2)
{
if(hero2->artifWorn[13]) //ballista
if(hero1->getArt(13)) //ballista
{
stacks.push_back(new CStack(&VLC->creh->creatures[146], 1, hero2->tempOwner, stacks.size(), false, 255));
stacks[stacks.size()-1]->position = 66;
}
if(hero2->artifWorn[14]) //ammo cart
if(hero2->getArt(14)) //ammo cart
{
stacks.push_back(new CStack(&VLC->creh->creatures[148], 1, hero2->tempOwner, stacks.size(), false, 255));
stacks[stacks.size()-1]->position = 32;
}
if(hero2->artifWorn[15]) //first aid tent
if(hero2->getArt(15)) //first aid tent
{
stacks.push_back(new CStack(&VLC->creh->creatures[147], 1, hero2->tempOwner, stacks.size(), false, 255));
stacks[stacks.size()-1]->position = 168;