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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-03 13:01:33 +02:00

Move buttons from mainOptions to SystemOptionsWindow

This commit is contained in:
Dydzio 2023-01-30 23:26:33 +01:00
parent cc9d65a341
commit 88744633de
9 changed files with 168 additions and 198 deletions

View File

@ -10,13 +10,21 @@
#include "StdInc.h"
#include "gui/CGuiHandler.h"
#include "gui/InterfaceObjectConfigurable.h"
#include "SettingsMainContainer.h"
#include "SystemOptionsWindow.h"
#include "VcmiSettingsWindow.h"
#include "../../lib/filesystem/ResourceID.h"
#include "battle/BattleInterfaceClasses.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../battle/BattleInterfaceClasses.h"
#include "../gui/CGuiHandler.h"
#include "../lobby/CSavingScreen.h"
#include "../widgets/Images.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../CServerHandler.h"
SettingsMainContainer::SettingsMainContainer() : InterfaceObjectConfigurable()
{
@ -26,13 +34,41 @@ SettingsMainContainer::SettingsMainContainer() : InterfaceObjectConfigurable()
addCallback("activateMainTab", [this](int) { openTab(0); });
addCallback("activateBattleSettingsTab", [this](int) { openTab(1); });
addCallback("activateVcmiSettingsTab", [this](int) { openTab(2); });
addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
addCallback("closeWindow", [this](int) { backButtonCallback(); });
build(config);
std::shared_ptr<CPicture> background = widget<CPicture>("background");
pos.w = background->pos.w;
pos.h = background->pos.h;
pos = center();
std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
assert(loadButton);
std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
assert(saveButton);
std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
assert(restartButton);
if(CSH->isGuest())
{
loadButton->block(true);
saveButton->block(true);
restartButton->block(true);
}
int defaultTabIndex = 0;
if(settings["general"]["lastSettingsTab"].isNumber())
defaultTabIndex = settings["general"]["lastSettingsTab"].Integer();
tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainContainer::createTab, this, _1), Point(50, 50), defaultTabIndex);
tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainContainer::createTab, this, _1), Point(0, 50), defaultTabIndex);
}
std::shared_ptr<CIntObject> SettingsMainContainer::createTab(size_t index)
@ -58,4 +94,49 @@ void SettingsMainContainer::openTab(size_t index)
Settings lastUsedTab = settings.write["general"]["lastSettingsTab"];
lastUsedTab->Integer() = index;
}
void SettingsMainContainer::close()
{
if(GH.topInt().get() != this)
logGlobal->error("Only top interface must be closed");
GH.popInts(1);
}
void SettingsMainContainer::quitGameButtonCallback()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::FORCE_QUIT); }, 0);
}
void SettingsMainContainer::backButtonCallback()
{
close();
}
void SettingsMainContainer::mainMenuButtonCallback()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
}
void SettingsMainContainer::loadGameButtonCallback()
{
close();
LOCPLINT->proposeLoadingGame();
}
void SettingsMainContainer::saveGameButtonCallback()
{
close();
GH.pushIntT<CSavingScreen>();
}
void SettingsMainContainer::restartGameButtonCallback()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RESTART_GAME); }, 0);
}
void SettingsMainContainer::closeAndPushEvent(int eventType, int code)
{
close();
GH.pushSDLEvent(eventType, code);
}

View File

@ -21,6 +21,16 @@ private:
std::shared_ptr<CIntObject> createTab(size_t index);
void openTab(size_t index);
void close(); //TODO: copypaste of WindowBase::close(), consider changing Windowbase to IWindowbase with default close() implementation and changing WindowBase inheritance to CIntObject + IWindowBase
void closeAndPushEvent(int eventType, int code = 0);
void loadGameButtonCallback();
void saveGameButtonCallback();
void quitGameButtonCallback();
void backButtonCallback();
void restartGameButtonCallback();
void mainMenuButtonCallback();
public:
SettingsMainContainer();
};

View File

@ -23,7 +23,6 @@
#include "VcmiSettingsWindow.h"
#include "GUIClasses.h"
#include "CServerHandler.h"
#include "lobby/CSavingScreen.h"
static void setIntSetting(std::string group, std::string field, int value)
@ -50,12 +49,6 @@ SystemOptionsWindow::SystemOptionsWindow()
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const JsonNode config(ResourceID("config/widgets/optionsMenu.json"));
addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
addCallback("closeWindow", [this](int) { backButtonCallback(); });
addCallback("playerHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
addCallback("enemyHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
addCallback("mapScrollSpeedChanged", std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
@ -66,14 +59,8 @@ SystemOptionsWindow::SystemOptionsWindow()
addCallback("setGameResolution", std::bind(&SystemOptionsWindow::selectGameResolution, this));
addCallback("setMusic", [this](int value) { setIntSetting("general", "music", value); widget<CSlider>("musicSlider")->redraw(); });
addCallback("setVolume", [this](int value) { setIntSetting("general", "sound", value); widget<CSlider>("soundVolumeSlider")->redraw(); });
addCallback("openVcmiSettings", [this](int) { showVcmiSettingsButtonCallback(); });
build(config);
// std::shared_ptr<CPicture> background = widget<CPicture>("background");
// pos.w = background->pos.w;
// pos.h = background->pos.h;
// pos = center();
std::shared_ptr<CLabel> resolutionLabel = widget<CLabel>("resolutionLabel");
const auto & currentResolution = settings["video"]["screenRes"];
resolutionLabel->setText(resolutionToString(currentResolution["width"].Integer(), currentResolution["height"].Integer()));
@ -101,9 +88,9 @@ SystemOptionsWindow::SystemOptionsWindow()
std::shared_ptr<CToggleButton> fullscreenCheckbox = widget<CToggleButton>("fullscreenCheckbox");
fullscreenCheckbox->setSelected((bool)settings["video"]["fullscreen"].Bool());
onFullscreenChanged([&](const JsonNode &newState) //used when pressing F4 etc. to change fullscreen checkbox state
{
widget<CToggleButton>("fullscreenCheckbox")->setSelected(newState.Bool());
});
{
widget<CToggleButton>("fullscreenCheckbox")->setSelected(newState.Bool());
});
std::shared_ptr<CSlider> musicSlider = widget<CSlider>("musicSlider");
@ -111,31 +98,9 @@ SystemOptionsWindow::SystemOptionsWindow()
std::shared_ptr<CSlider> volumeSlider = widget<CSlider>("soundVolumeSlider");
volumeSlider->moveTo(CCS->soundh->getVolume());
std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
assert(loadButton);
std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
assert(saveButton);
std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
assert(restartButton);
if(CSH->isGuest())
{
loadButton->block(true);
saveButton->block(true);
restartButton->block(true);
}
}
void SystemOptionsWindow::close()
{
if(GH.topInt().get() != this)
logGlobal->error("Only top interface must be closed");
GH.popInts(1);
}
void SystemOptionsWindow::selectGameResolution()
{
@ -187,48 +152,4 @@ void SystemOptionsWindow::setGameResolution(int index)
resText += "x";
resText += boost::lexical_cast<std::string>(iter->first.second);
widget<CLabel>("resolutionLabel")->setText(resText);
}
void SystemOptionsWindow::quitGameButtonCallback()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::FORCE_QUIT); }, 0);
}
void SystemOptionsWindow::backButtonCallback()
{
close();
}
void SystemOptionsWindow::mainMenuButtonCallback()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
}
void SystemOptionsWindow::loadGameButtonCallback()
{
close();
LOCPLINT->proposeLoadingGame();
}
void SystemOptionsWindow::saveGameButtonCallback()
{
close();
GH.pushIntT<CSavingScreen>();
}
void SystemOptionsWindow::restartGameButtonCallback()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RESTART_GAME); }, 0);
}
void SystemOptionsWindow::showVcmiSettingsButtonCallback()
{
close();
GH.pushIntT<VcmiSettingsWindow>();
}
void SystemOptionsWindow::closeAndPushEvent(int eventType, int code)
{
close();
GH.pushSDLEvent(eventType, code);
}

View File

@ -17,19 +17,8 @@ class SystemOptionsWindow : public InterfaceObjectConfigurable
private:
SettingsListener onFullscreenChanged;
//functions bound to buttons
void loadGameButtonCallback();
void saveGameButtonCallback();
void quitGameButtonCallback();
void backButtonCallback();
void restartGameButtonCallback();
void mainMenuButtonCallback();
void showVcmiSettingsButtonCallback();
void close(); //TODO: copypaste of WindowBase::close(), consider changing Windowbase to IWindowbase with default close() implementation and changing WindowBase inheritance to CIntObject + IWindowBase
void selectGameResolution();
void setGameResolution(int index);
void closeAndPushEvent(int eventType, int code = 0);
public:
SystemOptionsWindow();

View File

@ -13,33 +13,13 @@
#include "../lib/filesystem/ResourceID.h"
#include "gui/CGuiHandler.h"
#include "SystemOptionsWindow.h"
VcmiSettingsWindow::VcmiSettingsWindow() : InterfaceObjectConfigurable()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const JsonNode config(ResourceID("config/widgets/vcmiSettings.json"));
addCallback("closeWindow", [this](int) { backButtonCallback(); });
addCallback("openSystemOptions", [this](int) { openSystemOptionsCallback(); });
build(config);
}
void VcmiSettingsWindow::close()
{
if(GH.topInt().get() != this)
logGlobal->error("Only top interface must be closed");
GH.popInts(1);
}
void VcmiSettingsWindow::backButtonCallback()
{
close();
}
void VcmiSettingsWindow::openSystemOptionsCallback()
{
close();
GH.pushIntT<SystemOptionsWindow>();
}

View File

@ -14,9 +14,6 @@
class VcmiSettingsWindow : public InterfaceObjectConfigurable
{
private:
void close(); //TODO: copypaste of WindowBase::close(), consider changing Windowbase to IWindowbase with default close() implementation and changing WindowBase inheritance to CIntObject + IWindowBase
void backButtonCallback();
void openSystemOptionsCallback();
public:
VcmiSettingsWindow();

View File

@ -77,72 +77,6 @@
]
},
{
"name": "loadButton",
"type": "button",
"position": {"x": 246, "y": 298},
"image": "SOLOAD.DEF",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.321",
"callback": "loadGame",
"hotkey": "l"
},
{
"name": "saveButton",
"type": "button",
"position": {"x": 357, "y": 298},
"image": "SOSAVE.DEF",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.322",
"callback": "saveGame",
"hotkey": "s"
},
{
"name": "restartButton",
"type": "button",
"position": {"x": 246, "y": 357},
"image": "SORSTRT.DEF",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.323",
"callback": "restartGame",
"hotkey": "r"
},
{
"name": "mainMenuButton",
"type": "button",
"position": {"x": 357, "y": 357},
"image": "SOMAIN.DEF",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.320",
"callback": "returnToMainMenu",
"hotkey": "m"
},
{
"name": "quitButton",
"type": "button",
"position": {"x": 246, "y": 415},
"image": "soquit.def",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.324",
"callback": "quitGame",
"hotkey": "q"
},
{
"name": "closeSettingsButton",
"type": "button",
"position": {"x": 357, "y": 415},
"image": "soretrn.def",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.325",
"callback": "closeWindow",
"hotkey": ["esc", "backspace"]
},
{
"name": "heroMovementSpeedPicker",
"type": "toggleGroup",

View File

@ -7,6 +7,7 @@
"image": "vcmiSettingsWindow",
"position": {"x": 0, "y": 0}
},
{
"name": "activateSystemOptionsButton",
"type": "button",
@ -19,7 +20,7 @@
{
"name": "activateBattleSettingsButton",
"type": "button",
"position": {"x": 250, "y": 0},
"position": {"x": 220, "y": 0},
"image": "buttons/vcmisettings",
"help": "TODO",
"callback": "activateBattleSettingsTab"
@ -28,10 +29,76 @@
{
"name": "activateVcmiSettingsButton",
"type": "button",
"position": {"x": 500, "y": 0},
"position": {"x": 440, "y": 0},
"image": "buttons/vcmisettings",
"help": "TODO",
"callback": "activateVcmiSettingsTab"
},
{
"name": "loadButton",
"type": "button",
"position": {"x": 346, "y": 298},
"image": "SOLOAD.DEF",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.321",
"callback": "loadGame",
"hotkey": "l"
},
{
"name": "saveButton",
"type": "button",
"position": {"x": 457, "y": 298},
"image": "SOSAVE.DEF",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.322",
"callback": "saveGame",
"hotkey": "s"
},
{
"name": "restartButton",
"type": "button",
"position": {"x": 346, "y": 357},
"image": "SORSTRT.DEF",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.323",
"callback": "restartGame",
"hotkey": "r"
},
{
"name": "mainMenuButton",
"type": "button",
"position": {"x": 457, "y": 357},
"image": "SOMAIN.DEF",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.320",
"callback": "returnToMainMenu",
"hotkey": "m"
},
{
"name": "quitButton",
"type": "button",
"position": {"x": 346, "y": 415},
"image": "soquit.def",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.324",
"callback": "quitGame",
"hotkey": "q"
},
{
"name": "closeSettingsButton",
"type": "button",
"position": {"x": 457, "y": 415},
"image": "soretrn.def",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.325",
"callback": "closeWindow",
"hotkey": ["esc", "backspace"]
}
]
}

View File

@ -1,14 +1,5 @@
{
"items":
[
{
"name": "closeSettingsButton",
"type": "button",
"position": {"x": 357, "y": 415},
"image": "soretrn.def",
"imageOrder": [1, 0, 2, 3],
"help": "core.help.325",
"callback": "closeWindow"
}
]
}