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	Implemented simple versioning system for multiplayer
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		| @@ -43,6 +43,7 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientCon | ||||
| 	// Check if it's LobbyClientConnected for our client | ||||
| 	if(pack.uuid == handler.logicConnection->uuid) | ||||
| 	{ | ||||
| 		handler.logicConnection->setSerializationVersion(pack.version); | ||||
| 		handler.logicConnection->connectionID = pack.clientId; | ||||
| 		if(handler.mapToStart) | ||||
| 		{ | ||||
|   | ||||
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