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get rid of few magic numbers (obj types)

This commit is contained in:
alexvins
2012-12-24 10:18:30 +00:00
parent 399fbb4dfa
commit 889031a95a
2 changed files with 52 additions and 34 deletions

View File

@@ -311,6 +311,18 @@ namespace Obj
PRISON = 62,
PYRAMID = 63,
RALLY_FLAG = 64,
RANDOM_ART = 65,
RANDOM_TREASURE_ART = 66,
RANDOM_MINOR_ART = 67,
RANDOM_MAJOR_ART = 68,
RANDOM_RELIC_ART = 69,
RANDOM_HERO = 70,
RANDOM_MONSTER = 71,
RANDOM_MONSTER_L1 = 72,
RANDOM_MONSTER_L2 = 73,
RANDOM_MONSTER_L3 = 74,
RANDOM_MONSTER_L4 = 75,
RANDOM_RESOURCE = 76,
RANDOM_TOWN = 77,
REFUGEE_CAMP = 78,
RESOURCE = 79,
@@ -344,10 +356,16 @@ namespace Obj
WHIRLPOOL = 111,
WINDMILL = 112,
HOLE = 124,
RANDOM_MONSTER_L5 = 162,
RANDOM_MONSTER_L6 = 163,
RANDOM_MONSTER_L7 = 164,
BORDER_GATE = 212,
FREELANCERS_GUILD = 213,
HERO_PLACEHOLDER = 214,
QUEST_GUARD = 215,
RANDOM_DWELLING = 216,
RANDOM_DWELLING_LVL = 217, //subtype = creature level
RANDOM_DWELLING_FACTION = 218, //subtype = faction
GARRISON2 = 219,
ABANDONED_MINE = 220,
TRADING_POST_SNOW = 221,