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vcmi: change EAlignment to enum class

This commit is contained in:
Konstantin
2023-04-04 13:36:42 +03:00
parent 0c7dbea990
commit 8968f0ef0e
15 changed files with 34 additions and 32 deletions

View File

@@ -743,11 +743,11 @@ std::shared_ptr<ILimiter> JsonUtils::parseLimiter(const JsonNode & limiter)
}
else if(limiterType == "CREATURE_ALIGNMENT_LIMITER")
{
int alignment = vstd::find_pos(EAlignment::names, parameters[0].String());
int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, parameters[0].String());
if(alignment == -1)
logMod->error("Error: invalid alignment %s.", parameters[0].String());
else
return std::make_shared<CreatureAlignmentLimiter>(alignment);
return std::make_shared<CreatureAlignmentLimiter>(static_cast<EAlignment>(alignment));
}
else if(limiterType == "CREATURE_FACTION_LIMITER")
{