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* bug #569 fixed

This commit is contained in:
mateuszb 2011-01-18 16:24:06 +00:00
parent 28550c85fd
commit 8a063b88e5
2 changed files with 4 additions and 4 deletions

View File

@ -2376,8 +2376,9 @@ const CGHeroInstance * CBattleInterface::getActiveHero()
void CBattleInterface::hexLclicked(int whichOne)
{
const CStack * actSt = activeStack;
const CStack* dest = curInt->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
if( ((whichOne%BFIELD_WIDTH)!=0 && (whichOne%BFIELD_WIDTH)!=(BFIELD_WIDTH-1)) //if player is trying to attack enemey unit or move creature stack
|| (actSt->hasBonusOfType(Bonus::CATAPULT) && !spellDestSelectMode )
|| (actSt->hasBonusOfType(Bonus::CATAPULT) && !spellDestSelectMode || dest ) //enemy's first aid tent can stand there and we want to shoot it
)
{
if(!myTurn)
@ -2423,7 +2424,6 @@ void CBattleInterface::hexLclicked(int whichOne)
}
else //we don't cast any spell
{
const CStack* dest = curInt->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
if(!dest || !dest->alive()) //no creature at that tile
{
if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range

View File

@ -3874,8 +3874,8 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n, std::map<
}
if(ev->nextOccurence)
{
town->events.pop_front();
{
town->events.pop_front();
ev->firstOccurence += ev->nextOccurence;
std::list<CCastleEvent*>::iterator it = town->events.begin();