mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
* bug #569 fixed
This commit is contained in:
@@ -3874,8 +3874,8 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n, std::map<
|
||||
}
|
||||
|
||||
if(ev->nextOccurence)
|
||||
{
|
||||
town->events.pop_front();
|
||||
{
|
||||
town->events.pop_front();
|
||||
|
||||
ev->firstOccurence += ev->nextOccurence;
|
||||
std::list<CCastleEvent*>::iterator it = town->events.begin();
|
||||
|
||||
Reference in New Issue
Block a user