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fix a few comments. No code changes.

This commit is contained in:
AlexVinS 2014-05-21 13:02:20 +04:00
parent 6f65d2484b
commit 8a3b997fa5
6 changed files with 21 additions and 21 deletions

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@ -139,7 +139,7 @@ bool CBIKHandler::open(std::string name)
logGlobal->errorStream() << "BIK handler: failed to open " << name;
goto checkErrorAndClean;
}
//GCC wants scope of waveout to dont cross labels/swith/goto
//GCC wants scope of waveout to don`t cross labels/swith/goto
{
void *waveout = GetProcAddress(dll,"_BinkOpenWaveOut@4");
if(waveout)

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@ -5761,7 +5761,7 @@ void CHillFortWindow::showAll (SDL_Surface *to)
std::string CHillFortWindow::getTextForSlot(SlotID slot)
{
if ( !hero->getCreature(slot) )//we dont have creature here
if ( !hero->getCreature(slot) )//we don`t have creature here
return "";
std::string str = CGI->generaltexth->allTexts[318];

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@ -342,7 +342,7 @@ protected:
public:
EAlignment alignment;
EFonts font;
SDL_Color color; // default font color. Can be overriden by placing "{}" into the string
SDL_Color color; // default font color. Can be overridden by placing "{}" into the string
};
/// Label which shows text

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@ -1363,7 +1363,7 @@ int CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
if(!c)
return true;
return c != creature && (!includeUpgrades || !creature->isMyUpgrade(c));
//drop bonus if it's not our creature and (we dont check upgrades or its not our upgrade)
//drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
}
CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature &Creature, bool IncludeUpgrades /*= true*/)

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@ -412,20 +412,20 @@ void TryMoveHero::applyGs( CGameState *gs )
auto dir = getDir(start,end);
if(dir > 0 && dir <= 8)
h->moveDir = dir;
//else dont change movedir - hero might have traversed the subterranean gate, dorectopm shpuld be kept
//else don`t change move direction - hero might have traversed the subterranean gate, direction should be kept
}
if(result == EMBARK) //hero enters boat at dest tile
if(result == EMBARK) //hero enters boat at destination tile
{
const TerrainTile &tt = gs->map->getTile(CGHeroInstance::convertPosition(end, false));
assert(tt.visitableObjects.size() >= 1 && tt.visitableObjects.back()->ID == Obj::BOAT); //the only vis obj at dest is Boat
assert(tt.visitableObjects.size() >= 1 && tt.visitableObjects.back()->ID == Obj::BOAT); //the only visitable object at destination is Boat
CGBoat *boat = static_cast<CGBoat*>(tt.visitableObjects.back());
gs->map->removeBlockVisTiles(boat); //hero blockvis mask will be used, we don't need to duplicate it with boat
h->boat = boat;
boat->hero = h;
}
else if(result == DISEMBARK) //hero leaves boat to dest tile
else if(result == DISEMBARK) //hero leaves boat to destination tile
{
CGBoat *b = const_cast<CGBoat *>(h->boat);
b->direction = h->moveDir;

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@ -56,7 +56,7 @@ CFilesystemList::~CFilesystemList()
std::unique_ptr<CInputStream> CFilesystemList::load(const ResourceID & resourceName) const
{
// load resource from last loader that have it (last overriden version)
// load resource from last loader that have it (last overridden version)
for (auto & loader : boost::adaptors::reverse(loaders))
{
if (loader->existsResource(resourceName))