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Tribool - part II.
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@ -181,7 +181,7 @@ public:
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const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const; //checks if obj is our ashipyard and cursor is 0,0 -> returns shipyard or NULL else
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//button updates
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void updateSleepWake(const CGHeroInstance *h);
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void updateMoveHero(const CGHeroInstance *h, tribool hasPath = tribool::indeterminate_value);
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void updateMoveHero(const CGHeroInstance *h, tribool hasPath = boost::logic::indeterminate);
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void updateNextHero(const CGHeroInstance *h);
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};
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