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* refactoring
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@@ -414,7 +414,7 @@ void TryMoveHero::applyGs( CGameState *gs )
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DLL_LINKAGE void NewStructures::applyGs( CGameState *gs )
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{
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CGTownInstance *t = gs->getTown(tid);
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BOOST_FOREACH(si32 id,bid)
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BOOST_FOREACH(const auto & id, bid)
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{
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t->builtBuildings.insert(id);
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}
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@@ -424,7 +424,7 @@ DLL_LINKAGE void NewStructures::applyGs( CGameState *gs )
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DLL_LINKAGE void RazeStructures::applyGs( CGameState *gs )
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{
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CGTownInstance *t = gs->getTown(tid);
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BOOST_FOREACH(si32 id,bid)
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BOOST_FOREACH(const auto & id, bid)
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{
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t->builtBuildings.erase(id);
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}
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