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Allow merging stack on recruitment to give place for recruited unit

This commit is contained in:
Ivan Savenko
2023-07-13 21:46:55 +03:00
parent 366239bf8d
commit 8a92941681
5 changed files with 38 additions and 9 deletions

View File

@@ -68,6 +68,7 @@ void GameSettings::load(const JsonNode & input)
{EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
{EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
{EGameSettings::DWELLINGS_MERGE_ON_RECRUIT, "dwellings", "mergeOnRecruit" },
{EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },