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Fix UI on battle start if hero has tactics
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@ -97,18 +97,18 @@ BattleInterface::BattleInterface(const CCreatureSet *army1, const CCreatureSet *
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effectsController.reset(new BattleEffectsController(*this));
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obstacleController.reset(new BattleObstacleController(*this));
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if(tacticsMode)
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tacticNextStack(nullptr);
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CCS->musich->stopMusic();
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setAnimationCondition(EAnimationEvents::OPENING, true);
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battleIntroSoundChannel = CCS->soundh->playSoundFromSet(CCS->soundh->battleIntroSounds);
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auto onIntroPlayed = [&]()
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auto onIntroPlayed = [this]()
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{
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if(LOCPLINT->battleInt)
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{
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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CCS->musich->playMusicFromSet("battle", true, true);
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setAnimationCondition(EAnimationEvents::OPENING, false);
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if(tacticsMode)
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tacticNextStack(nullptr);
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activateStack();
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battleIntroSoundChannel = -1;
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}
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@ -549,6 +549,7 @@ void BattleInterface::activateStack()
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myTurn = true;
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windowObject->updateQueue();
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windowObject->blockUI(false);
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fieldController->redrawBackgroundWithHexes();
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actionsController->activateStack();
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GH.fakeMouseMove();
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