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fix asset failures

This commit is contained in:
Laserlicht
2023-10-31 22:05:22 +01:00
committed by GitHub
parent c1707bcc71
commit 8a9f10ec3a
3 changed files with 7 additions and 5 deletions

View File

@@ -325,7 +325,6 @@ void CHighScoreInputScreen::deactivate()
{
CCS->videoh->close();
CCS->soundh->stopSound(videoSoundHandle);
CIntObject::deactivate();
}
void CHighScoreInputScreen::clickPressed(const Point & cursorPosition)
@@ -361,7 +360,7 @@ void CHighScoreInputScreen::keyPressed(EShortcut key)
}
CHighScoreInput::CHighScoreInput(std::string playerName, std::function<void(std::string text)> readyCB)
: CWindowObject(0, ImagePath::builtin("HIGHNAME")), ready(readyCB)
: CWindowObject(NEEDS_ANIMATED_BACKGROUND, ImagePath::builtin("HIGHNAME")), ready(readyCB)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;